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[TW02] Fableds


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TW02-JP001 Magoushinjyuu Behillmoth (Demon Roar God Beast Behillmoth/The Fabled Behillmoth)
Level 2/LIGHT/Beast/Tuner/Effect
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels. (This is treated as a Synchro Summon.)
(2) If a card(s) is sent from your hand to the GY while this card is in your GY: You can banish this card; Special Summon 1 “Fabled” monster from your hand.
1000/600

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TW02-JP002 Magoushin Gamygyn (Demon Roar God Gamygyn/Fabled Gamygyn)
Level 4/LIGHT/Fiend/Synchro/Tuner/Effect
1 “Fabled” Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck.
(2) Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects.
(3) If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.
2000/0

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TW02-JP003 Magoushin Leverzebul (Demon Roar God Leverzebul/Fabledswarm Leverzebul)
Level 10/LIGHT/Fiend/Synchro/Effect
1 Tuner + 1+ non-Tuner monsters
You can use only the (2)nd effect of this card’s name once per turn.
(1) Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated.
(2) If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
3050/1950

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TW02-JP004 Magoushinkai no Fukkatsu (Resurrection of the Demon Roar God Realm/Fabled Realm Resurrection)
Spell/Continuous
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm Resurrection”.
(2) Your opponent cannot activate cards or effects when your “Fabled” monster is Synchro Summoned.
(3) Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;
● Draw 1 card.
● Special Summon 1 “Fabled” monster from your GY or banishment.

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Okay. Here are my thoughts on each of these:

Behillmoth: That first effect is kinda nice. Reminiscent of that Dark World Fusion Summoning, where they discard to Summon their Extra Deck monster, thus also triggering their discard effects if they have any. That last effect is kinda neat. Guess it makes it a better Obedience Schooled target than Cerburrel.

Gamygyn: Summoning from the Deck? Yes, please! Easy extension right there for Michael, Andwraith, Link Summon, or Dianaira if you're weird. The target protection is painfully okay. It should've been no Fabled cards can be targeted by your opponent's cards. Last effect is mediocre. Realistically, you'd get no more than 1 draw off his effect. Really, you play this fella for his first effect. The other two are too poor to be worth a damn.

Leverzebul: That first effect is pretty damn cool. And if I'm reading this right, Leverzebul can Tribute himself, too! The second recovery effect is alright. Really, what this has over Leviathan's is that it doesn't need to be destroyed and sent to the GY in order to activate it.

Realm Resurrection: WHAT “Fabled” Spell/Trap!? The ONLY other Spell and Trap they have is a mediocre Normal Trap, and a shitty Field Spell! UNTIL I see more, I'm not impressed with this first effect at all. Second effect is painfully okay, too. I dunno. Some of these secondary effects feel half-assed. The third effect is where this card shines brightest. This archetype wouldn't mind more draw power and recovery. Especially since there's no in-archetype banish recovery. Ganashia and Abanc back at it again.

 

Overall: This is more interesting than the previous splash of Fabled support. But this archetype still falls short on too many aspects, and these new cards still don't fully address issues that were present from last time.

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You can Start with Fiendsmith's Sanct to Summon 1 Token - Then activate Behillmoth effect (discard Lurrie and Abanc) to Summon Ragin - Lurrie is summoned - Then activate Abanc effect from GY (discard Krus) Abanc is Summon - Krus effect triggered (Summon Behillmoth from GY) - Use Abanc, Lurrie and Token to Summon Gamygyn (Gamygyn effect triggered) summon Dianaira from Deck - Use Ragin and Behillmoth to Summon Fiendsmith's Sequence - Activate Sequence effect, to Fusion Summon a monster by shuffle the Material from GY to the Deck (you can Fusion Aerial Eater OR Berfomet) - Activate Berfomet effect (Send 1 Fiendsmith Engraver from Deck to GY). - Activate Engraver effect from GY (SS from GY).

Scenario is change (cause Lacrima is Forbidden) but still, you can have 5 monsters with total ATK 10.200 in one turn.

Edited by Yᵤₘₐ ₖₐᵢbₐ
Sorry if too Long
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3 hours ago, Yᵤₘₐ ₖₐᵢbₐ said:

You can Start with Fiendsmith's Sanct to Summon 1 Token - Then activate Behillmoth effect (discard Lurrie and Abanc) to Summon Ragin - Lurrie is summoned - Then activate Abanc effect from GY (discard Krus) Abanc is Summon - Krus effect triggered (Summon Behillmoth from GY) - Use Abanc, Lurrie and Token to Summon Gamygyn (Gamygyn effect triggered) summon Dianaira from Deck - Use Dianaira and Behillmoth to Summon Fiendsmith's Sequence - Activate Sequence effect, shuffle Krus and Lurrie from GY to the Deck to Summon Fiendsmith's Lacrima - Lacrima effect triggered (Summon Dianaira from GY). In this scenario you can have 5 monsters with total ATK 10.700 in one turn. 😅

Uhh.... Lacrima is banned in TCG.

Edited by ~British Soul~
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  • 4 weeks later...

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