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Chaos Counterparts (updated 15/6/2008)


Wyhe

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The OCG & TCG has shown you the DARK Counterparts & we have done some Bright Counterparts as well.Now,I'll show you lot the Chaos Counterparts.

 

Monster cards

Chaoslord Zeravoi

EARTH/Fiend-Effect/LV 8/ATK 3000/DEF 2200

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 "Warrior of Zera" you control from play when there is a "Chaos Realm" on the field.This card's Attribute is also treated as LIGHT or DARK.This card gains 100 ATK for every card removed from play.When this card attacks successfully,it can attack again.This card cannot attack the opponent directly.When this card is destroyed,remove all cards,except "Chaos Realm",from play.

 

Chaos Realm Dragon-Khaos-Daedalus

DARK/Sea Serpent-Effect/LV 8/ATK 2900/DEF 2100

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 face-up "Levia-Dragon-Daedalus" you control from play.You can remove 1 "Chaos Realm" you control from play to remove all cards on the field,except for this card,from play.If you activate this effect,your opponent draws 2 cards.

 

Arcana Force EX:The Chaos Ruler

LIGHT/Fairy-Effect/LV 10/ATK 4000/DEF 4000

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 "Arcana Force" monsters on the field from play.Any card destroyed by this card is removed from play.When this card is Special Summoned,toss a coin & apply the following effect based on the result of the coin toss.

-Heads:If this card destroy 1 monster in battle,it can attack again.This card cannot attack the opponent directly.When this card would be destroyed,apply its Tails effect.

-Tails:You can destroy this card during your Main Phase 1.If you do so,destroy every card on the field.

 

Chaos Dragon Horus

DARK/Dragon-Effect/LV 8/ATK 3000/DEF 1800

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 face-up Continuous Spell Cards on your side of the field from play.When you or your opponent activates a Normal or Quick-Play Spell Card,remove 1 monster on the field from play.When this card is destroyed by the effect of a Spell Card,remove all Spell Cards on the field & in both players' hand from play.

 

Chaos Gear Golem

DARK/Machine-Effect/LV 8/ATK 3000/DEF 3000

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 Continuous Spell Card & 1 Continuous Trap Card on your side of the field from play.When this card attacks,Spell & Trap Cards cannot be activated.When this card battles a monster in DEF position & its ATK is higher than that monster's DEF,inflict the difference as Battle Damage to the opponent.When this card is destroyed,Special Summon 1 monster that is removed from play.

 

Cyberchaos End Dragon

LIGHT/Machine-Effect/LV 10/ATK 4000/DEF 2800

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing any number of face-up monsters that you control from play.This card can attack once for every monster removed to Special Summon it,in addition to its own attack.This card cannot attack the opponent directly.When this card is destroyed in battle,remove all monsters on the field from play.

 

Rainbowchaos Dragon

LIGHT/Dragon-Effect/LV 10/ATK 4000/DEF 0

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 2 LIGHT monsters & 1 DARK monster.You can remove any number of monsters in your graveyard from play to increase this card's ATK by 600 per monster removed by this effect.

 

Chaos Star Dragon

LIGHT/Dragon-Effect/LV 8/ATK 2500/DEF 2000

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 LIGHT Tuner monster & 1 DARK non-Tuner monster on your side of the field from play.As long as this card is face-up on the field,all "Chaos" monsters you control,except for this card,are unaffected by card effects.

 

Chaos General Freed

LIGHT/Warrior-Effect/LV 6/ATK 2300/DEF 1600

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 2 Warrior-Type monsters you control from play.During your Draw Phase,you can remove 1 card in your graveyard from play to search for a card of the same type as the removed one,instead of drawing a card.If that card remains in your hand during the End Phase,it is removed from play.

 

Blue Eyes Shining Chaos Dragon

LIGHT/Dragon-Effect/LV 10/ATK 3000/DEF 2500

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 "Blue Eyes White Dragon" on your side of the field from play.This card gains 300 ATK for every Dragon-Type monster removed from play.When this card is affected by the opponent's card effect,you can return 1 Dragon-Type monster to your graveyard to negate & destroy the card.

 

Chaos Exodius

DARK/Spellcaster-LV 8/ATK ?/DEF 0

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by returning at least 10 monsters that are removed from play to your graveyard.This card has 1000 ATK for every Normal Monster that is removed from play.When this card attacks,you can apply 1 of the effects:

-Remove 1 monster in your graveyard from play.

-Send 1 monster from your hand or deck to your graveyard.

When there are 5 different "Forbidden One" cards removed from play,you win the Duel.

 

Cloudian-Eye of the Chaos Typhoon

DARK/Aqua-Effect/LV 8/ATK 3000/DEF 1000

This card cannot be destroyed in battle.If this card is in face-up DEF position,it is removed from play.Once per turn,you can remove any number of monsters in your graveyard from play.If you do,you can change the battle positions of any monster on the field up to the number of monsters removed by this effect.

 

Volcanic Chaosblaze

DARK/Pyro-Effect/LV 8/ATK 3000/DEF 1800

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 FIRE & 1 DARK monster on your side of the field from play.When this card destroys a monster,it is removed from play & every monster your opponent control is also removed from play.Your opponent take 300 points of damage for every card removed by this effect.Then,the Battle Phase ends.

 

Spell cards

Chaos Realm

Field Spell

In order to activate this card,you must remove the top 5 cards in your deck from play.All cards sent to the graveyard are removed from play instead.Once per turn,when your opponent controls a monster & you don't,you can Special Summon 1 monster that is removed from play.

 

Foolish Obliteration

Normal Spell

Remove the top 5 cards in your deck from play.

 

Chaos Overload

Quick-Play Spell

Select 1 monster you control & 1 monster that is removed from play.The selected monster gains ATK equal to the ATK of the removed monster.During the End Phase,remove the selected monster from play.

 

Trap cards

Chaos Burial

Continuous Trap

Select 1 monster that is Special Summoned to the field from being removed from play.Remove the selected monster from play.As long as this card remains on the field,cards removed from play cannot be Special Summoned or returned to the hand or deck.

 

Chaos Lord

Continuous Trap

Activate this card only when 5 cards are removed.When you activate this card,remove 1 LV 4 or below "Arcana Force" monster,1 LV 5-6 "Arcana Force" monster & 1 LV 7 or higher "Arcana Force" monster,in your graveyard from play.During your Main Phase,you can remove this card from play to Special Summon 1 "Arcana Force EX-The Chaos Ruler" from your hand or deck,ignoring all Summoning conditions.

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Nice' date=' this would run well with a DD deck. Uses DD warrior for Cyberchaos End Dragon, and then again next turn. LOL, sorry, it just seems like "Wow, that a strong combo."

[/quote']

They are based on strong pre-existing monsters,so I designed them to be very strong in the 1st place.

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  • 2 weeks later...

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