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My strange-tastic cards ( written 'cause I suck at the picture part)


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Hired Assassin

Continuous Trap

 

If this card is targeted by a card effect while face down on the field, you can discard a card from your hand to activate this card. Once activated, move this card to a monster card zone and treat this card as a monster card (DARK, level 3, warrior/effect, with 2000 ATK and 2000 DEF). To activate this card, discard 1 card from your hand, also, to keep this card in play, discard 1 card from your hand every one of your standby phases after activation of this card. If you cannot or do not want to discard a card at this time, destroy this card. This card cannot be targeted by card effects that designate monster or trap cards as a target. Once every turn (both players turns) choose one card on your opponents side of the field and destroy it. Ignore the effects of cards targeted by this card (in battle or with this card's effect).

 

A Fair Trade

Normal Spell

 

Discard either 2 spell cards, 2 trap cards or 2 monster cards from your hand to search your deck for 1 card of the type discarded. You may then play the card.

If it is a monster card, special summon it even if it is not meant to be able to be special summoned.

 

Expert of Weapons Mastery

Monster

Light

Level 5

Warrior/Effect

2500 ATK 1800 DEF

While this card is face-up on the field, any card effects that increase ATK, increase this card's ATK as well. Increase the ATK gained by monsters on your side of the field, from card effects, by 50%. Equip cards that raise ATK equipped to monsters on your side of the field cannot be destroyed by card effects. When they are sent to the graveyard through battle, put them in your deck instead, then shuffle your deck. If this card and "Expert of Armour Mastery" are in your hand or on your side of the field, you may tribute them to summon "Expert of Equipment Mastery" from your fusion deck.

 

 

Expert of Armour Mastery

Monster

Light

Level 5

Warrior/Effect

1800 ATK 2500 DEF

While this card is face-up on the field, any card effects that increase DEF, increase this card's DEF as well. Increase the DEF gained by monsters on your side of the field, from card effects, by 50%. Equip cards that raise DEF equipped to monsters on your side of the field cannot be destroyed by card effects. When they are sent to the graveyard through battle, put them in your deck instead, then shuffle your deck. If this card and "Expert of Weapons Mastery" are in your hand or on your side of the field, you may tribute them to summon "Expert of Equipment Mastery"

from your fusion deck.

 

Expert of Equipment Mastery

Monster

Light

Level 8

Warrior/Fusion/Effect

2900 ATK 2900 DEF

"Expert of Weapons Mastery", "Expert of Armour Mastery"

This Fusion monster does not need any spell card to fuse.

Instead, tribute the fusion material monsters from your hand or your side of the field to fusion summon this card. While this card is face-up on the field, any card effects that increase DEF/ATK , increase all monsters on your side of the field's DEF/ATK as well. Increase the DEF/ATK gained by monsters on your side of the field, from card effects, by 75%. Equip cards that raise DEF/ATK equipped to monsters on your side of the field cannot be destroyed by card effects. When they are sent to the graveyard through battle, put them in your hand instead. While this card is face up on your side of the field, equip cards that you play do not take up spell and trap card zones.

 

Sorry about massive card effects, any suggestions on shortening them would be gratefully accepted.

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Thanks, lord wyhe, for that grammatical correction.

 

Here are some other cards:

 

Raven and Dove

Equip Spell

Increase the ATK of a monster equipped with this card by 300. When equipped to a light or dark monster, increase the ATK of all light and dark monsters on your side of the field by 500. While this card is equipped to a face up light or dark monster, you can change the target of cards controlled by your opponent to this card or the monster this card is equipped to.

 

Vial of quicksilver

Counter Trap

Activate this card when your opponent attacks a monster on your side of the field. When this card is activated, treat it as an equip card and equip it to one of the monsters on your side of the field then choose either the ATK or DEF of that monster and increase it by 400.

 

Quicksilver Blade

Equip Spell

This card can only be equipped to a light or dark monster equipped with both "Raven and Dove" and "Vial of quicksilver". When this card is equipped, remove all other equip cards equipped to the equipped monster and send them to the graveyard, and then this card takes on the effects of all equip cards removed in this way. In addition, this card adds 300 ATK and DEF to the equipped monster. Also, you have full control over what cards your opponent targets with their cards, while this card is face up on the field.

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About Quicksilver Blade, the Quicksilver Blade is treated as though it has the text of the removed equip cards printed on it.

 

EDIT: More cards- Rend the Earth

Equip

Increase a monster equipped with this card's ATK by 400.

Each turn when this card is face up on the field, the owner of this card may discard a card from their hand to choose 1 EARTH monster on the field and destroy it. If the card discarded was an EARTH monster, the owner of this card may choose one monster in either players graveyards ATK or DEF and do half that number as direct damage to their opponents Life Points.

 

Rend the Sky

Equip

Increase a monster equipped with this card's ATK by 400.

Each turn when this card is face up on the field, the owner of this card may discard a card from their hand to choose 1 WIND monster on the field and destroy it. If the card discarded was an WIND monster, the owner of this card may choose one monster in either players graveyards ATK or DEF and do half that number as direct damage to their opponents Life Points.

 

Rend the Waves

Equip

Increase a monster equipped with this card's ATK by 400.

Each turn when this card is face up on the field, the owner of this card may discard a card from their hand to choose 1 WATER monster on the field and destroy it. If the card discarded was an WATER monster, the owner of this card may choose one monster in either players graveyards ATK or DEF and do half that number as direct damage to their opponents Life Points.

 

 

Rend the Flames

Equip

Increase a monster equipped with this card's ATK by 400.

Each turn when this card is face up on the field, the owner of this card may discard a card from their hand to choose 1 FIRE monster on the field and destroy it. If the card discarded was an FIRE monster, the owner of this card may choose one monster in either players graveyards ATK or DEF and do half that number as direct damage to their opponents Life Points.

 

Rend the Shadows

Equip

Increase a monster equipped with this card's ATK by 400.

Each turn when this card is face up on the field, the owner of this card may discard a card from their hand to choose 1 DARK monster on the field and destroy it. If the card discarded was an DARK monster, the owner of this card may choose one monster in either players graveyards ATK or DEF and do half that number as direct damage to their opponents Life Points.

 

 

Rend the Light

Equip

Increase a monster equipped with this card's ATK by 400.

Each turn when this card is face up on the field, the owner of this card may discard a card from their hand to choose 1 LIGHT monster on the field and destroy it. If the card discarded was an LIGHT monster, the owner of this card may choose one monster in either players graveyards ATK or DEF and do half that number as direct damage to their opponents Life Points.

 

 

Rend Reality

Equip

If there is an equip card on the field with "Rend" in it's name when this card is played, destroy those equip cards. Increase the ATK of a monster equipped with this card by 400 + 200 times the number of cards with "Rend" in it's name in both players graveyards.

 

^I'll update later... must sleep...

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