The Dark One Posted May 31, 2008 Report Share Posted May 31, 2008 Ok, this deck's game plan is fairly simple. Get Mausoleum on the field, Pay 2000 Life Points to summon Hin-Kagu-Tsuchi, inflict battle damage, and basically win. I'm using the 3 bribes to keep Mausoleum on the field and to protect Hin-Kagu-Tsuchi. They're a better choice than Solemns here because of my scarcity of Life Points. If HKT successfully inflicts damage, I've pretty much got the game. Chances are my opponent would concede at that point, and if not, I'd win in the next couple of turns. I've also got L&D in here to drain my opponent's removal and make it harder for my opponent to react if I summon Hino-Kagu-Tsuchi. He's great here, as I can get him on the field with minimal waste of resources (just LP), and then my opponent has to waste their own resources to get him back off the field. One of the biggest flaws with this deck is it's vulnerability to cards like Marshmallon. I've chosen to include a Shield Crush rather than a Nobleman of Crossout for that reason. I don't have room for both Crossout and Lightning Vortex or Smashing, so I have to simplify to a defense-removal card that can eliminate both face-ups and face-downs. I'm also including Goryu for Marshmallon cards. In a scenario where my opponent has a face-down Marshmallon, I can summon Goryu for the cost of 2000 Life Points, pierce through Marshmallon, inflict 2400 dmg, while taking 1000 from Marshmallon. That's a total net-loss for me of 600 LP, which is pretty much irrelevant, and I now have a large body on the field which can do an additional 2400 dmg to my opponent each turn unless my opponent wastes more removal, which serves my purposes. Marshmallon, Spirit Reaper, and The Fool aren't really going to be that ridiculously common, but they do so much to shut down my strategy that I have to design my deck to defeat them. Unfortunately, this deck's hugest flaw will probably be unreliability. I'm only running 16 monsters, though with 2 copies of Reinforcement, that's not too bad. The problem is, I only have 4 non-tribute monsters in this deck. Of those 4, only 2, Spirit Reaper and Stratos, are going to be very useful in an early game hand without other support cards. If I don't draw into Mausoleum, Terraforming, or enough turbo cards to reach one of those, I will lose. Monsters: 173 Hino-Kagu-Tsuchi2 Light and Darkness Dragon1 Majestic Mech Goryu1 Dark Magician of Chaos1 Darklord Zerato1 Jinzo2 Destiny Hero - Malicious1 Destiny Hero – Disk Commander1 Destiny Hero – Fear Monger1 Elemental Hero Stratos1 Spirit Reaper1 Snipe Hunter1 Exiled Force Spells: 191 Heavy Storm1 Mystical Space Typhoon1 Monster Reborn1 Premature Burial3 Mausoleum of the Emperor2 Terraforming2 Reinforcement of the Army3 Trade-In2 Destiny Draw2 Allure of Darkness1 Shield Crush Traps: 51 Crush Card Virus1 Torrential Tribute3 Dark Bribe So, what do you guys think? R/F time! Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 31, 2008 Report Share Posted May 31, 2008 the beginning bit= tl;dr other than that looks pretty solid, the thing im unsure of is the amount of 2 tributes you have here- 9 Do you really want these to sit dead in your hand after you have blown your lp on others? Trade-in helps but id try snipe in here to get rid of dead cards Link to comment Share on other sites More sharing options...
The Dark One Posted May 31, 2008 Author Report Share Posted May 31, 2008 Yeah, I originally had a Snipe in here, but I took him out in favor of Spirit Reaper. I sort of need the stall in case of bad hands, and my deck's already 41 cards. Do you have any ideas on what to take out for Snipe? And yes, I like to talk. (Well... write.) Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted May 31, 2008 Report Share Posted May 31, 2008 - Fear Monger- Goryu+ Plasma+ Snipe Link to comment Share on other sites More sharing options...
The Dark One Posted May 31, 2008 Author Report Share Posted May 31, 2008 Plasma is another card that I did run in my initial version. However, unlike Snipe Hunter, I no longer have any desire to run him in this deck. The reason is simple. I have 4 non-tribute monsters. There is no way I can get Plasma to the field. I cannot pay 3000 Life Points to do so, and I can't even Special Summon him from the Graveyard with Monster Reborn if I dump him for D-Draw. Unlike Plasma, Goryu actually serves an important purpose in this deck outside of being a legal target for all 3 draw engines. He can deal with annoying stall monsters, and can continue to beat down on my opponent after he or she is reduced to setting top-decked monsters. Now, your other suggestion has more merit. However, including both Reinforcement of the Army and Elemental Hero Stratos, I still only have 7 targets for D-Draw. I'm not sure I want to reduce that to 6. Do you believe that the deck could run smoothly with so few targets? Link to comment Share on other sites More sharing options...
Exiro Posted May 31, 2008 Report Share Posted May 31, 2008 3 x LaDD? Make deck legal. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 31, 2008 Report Share Posted May 31, 2008 ^ good catch exiro Link to comment Share on other sites More sharing options...
The Dark One Posted May 31, 2008 Author Report Share Posted May 31, 2008 Lol, whoops. Well, now I know what to cut for Snipe Hunter. :) Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted May 31, 2008 Report Share Posted May 31, 2008 make it legal dude Link to comment Share on other sites More sharing options...
The Dark One Posted May 31, 2008 Author Report Share Posted May 31, 2008 Lol, I already did... Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted June 1, 2008 Report Share Posted June 1, 2008 needs more stray lambs.... maybe ... Link to comment Share on other sites More sharing options...
tonisanoob Posted June 1, 2008 Report Share Posted June 1, 2008 wow i sreiously love this deck but i cant help thinking monster gate would be handy or reasoning? althouh it looking liek it iwll be hard to decide what to take out but once again an amazing unique deck from the dark one ;) Link to comment Share on other sites More sharing options...
The Dark One Posted June 1, 2008 Author Report Share Posted June 1, 2008 Well, Monster Gate would be pretty bad in this deck. I don't have many monster's I'd like to tribute. Reasoning, on the other hand, would be great here. I only have 4 Level 4 monsters in the deck, and that is the most common number guessed. However, I do have 3 HKT and 2 LaDD. That's 5 monsters that won't work with Reasoning. And there's also the problem of what to take out. I only have 8 Level 8 monsters, so I could possibly take out 1 Trade In. But I'd also preferably be at exactly 40 cards, and I'm at 41 right now. Any ideas or other suggestions? (And thanks for the compliment Tonis) Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 1, 2008 Report Share Posted June 1, 2008 Only noobs guess 4 for reasoning all i can think is drop bribes for solemns Link to comment Share on other sites More sharing options...
Tekken Ham Posted June 1, 2008 Report Share Posted June 1, 2008 When do people ever guess 4 except against 6sams? Most people guess 6-8. I personally call 69 for teh lulz. Link to comment Share on other sites More sharing options...
The Dark One Posted June 1, 2008 Author Report Share Posted June 1, 2008 Only noobs guess 4 for reasoning all i can think is drop bribes for solemns There are plenty of noobs out there Jesus. And I've already discussed the reasons for my preference of bribes over Solemns in this deck. Due to the use of Mausoleum, Life Points are an extremely valuable commodity. I cannot afford to pay half of them to negate one card, when I can do the same thing by letting my opponent draw one extra card. (That extra card will likely be discarded with the rest of my opponent's hand next turn anyways, so it's a moot point.) Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 1, 2008 Report Share Posted June 1, 2008 lol yea i was playing 6 sams today at tourney and people kept either guessing 4 or 7 and everytime they got it right. Out of the 12 or so times i played it, it worked about 3 times As for the dec, u got a side? Link to comment Share on other sites More sharing options...
The Dark One Posted June 1, 2008 Author Report Share Posted June 1, 2008 Not at this time. I've been thinking a little about one though. Any suggestions on that front? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 1, 2008 Report Share Posted June 1, 2008 3x Threatening Roar (GB) 3x Divine Wraths (DAD+ LS+ GB+ in fact most things) 3x Shadow imprisoning mirror (DAD) 3x Light imprisoning mirror (LS) 3x D.D. Crow (just useful) Link to comment Share on other sites More sharing options...
The Dark One Posted June 1, 2008 Author Report Share Posted June 1, 2008 Sounds good. You are the Side Deck expert. Link to comment Share on other sites More sharing options...
schyshter Posted June 1, 2008 Report Share Posted June 1, 2008 FORCED REQUISITION + SNIPE HUNTER...? Link to comment Share on other sites More sharing options...
ninetails29 Posted June 2, 2008 Report Share Posted June 2, 2008 u may add up some spell economics Link to comment Share on other sites More sharing options...
ninetails29 Posted June 2, 2008 Report Share Posted June 2, 2008 u may add up some spell economics Link to comment Share on other sites More sharing options...
The Dark One Posted June 3, 2008 Author Report Share Posted June 3, 2008 Eh, assuming everything goes as planned, I shouldn't need more Life Points than I already have. And though it isn't a given that everything will go as planned every time, I'm already very cramped for deck space. It's a possibility though. Does anyone else have an opinion on it? Does anyone have any others suggestions regarding the deck? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 5, 2008 Report Share Posted June 5, 2008 The number to call for Reasoning varies from deck to deck. Link to comment Share on other sites More sharing options...
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