Nightfallen Posted May 30, 2008 Report Share Posted May 30, 2008 Ok, well I made this up when I was sleeping (yes, I know, im kinda sad.) But what I thought was "Hey, everyone has both Light and Darkness in them, maybe I could make a Card Series Like that." So I thought and though. I got a few of them, but could you take a look at them first and tell me how I could make them better? [spoiler=Darklight Warrior]001 - Darklight Battlegrounds Spell/Field :Effect:All "Darklight" monsters on your side of the field gain 200 ATT Points. All monsters with Darklight in there name that are Light are uneffected by spells (other then this card.) All Monsters with Darklight in there name that are Dark are uneffected by Trap cards.---002 - Darklight OverlordLevel: 8Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 500 ATT and DEF for every Darklight monsters with the same attribute. Once per turn, you may discard on card to destroy on monster on the field. Att:2000/DEF:1000---003 - Darklight Arua - Dark AruaLevel: 10Monster/Fusion [2 Dark Attribute Darklight Monsters]Dark/Fiend :Effect:This Cards Attack and Deffence is equal to the Combind total of the Monsters Used to Fusion summon this card. Once per Turn, by tributing on card on your side of the field, you may apply te effect on one Darklight monster in the Graveyard to this card. ATT:?/DEF:?---003 - Darklight Arua - Light AruaLevel: 10Monster/Fusion [2 Light Attribute Darklight Monsters]Light/Fairy :Effect:This Cards Attack and Deffence is equal to the Combind total of the Monsters Used to Fusion summon this card. Once per Turn, by discarding on card from your hand, you may apply te effect on one Darklight monster in the Graveyard to this card. ATT:?/DEF:?---004 - Darklight SquireLevel: 2Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT and DEF for every Darklight monsters with the same attribute. When this card is Destroyed and sent to the Graveyard, Special summon one Darklight monster from you deck. ATT:200/DEF:300---005 - Darklight Knightlevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT and DEF for every Darklight monsters with the same attribute. Attack:1700/Deffence:1500---006 - Darklight AssassinLevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT and DEF for every Darklight monsters with the same attribute. WHile there is another monster with the same attribute on the field, this card can attack your opponents life points directly. ATT:800/Deffence:500---007 - Darklight Spylevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT and DEF for every Darklight monsters with the same attribute. While there is a monster with the same attribute on your side of the field, you may look at all the cards your opponent draws. ATT:1000/DEF:1200 [spoiler=Darklight Warrior More Cards]008 - Darklight LancerLevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT for every Darklight monsters with the same attribute. When this card attack a deffence position monster, and has higher attack the the defence of the monster, deal battle damage equal to the diffrence of this card attack and the monsters deffence. Att:1300/DEF:900---009 - Darklight GeneralLevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT and DEF for every Darklight monsters with the same attribute. When this card is summoned, you may special summon one other Darklight monster from you hand to the field. It is treated to have the same Attribute as this card. Att:1100/DEF:500---010 - Darklight CommanderLevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 100 ATT and DEF for every Darklight monsters with the same attribute. During your Draw Phase, instead of drawing a card, you may search your deck for one other Darklight monster and add it to your hand. Then shuffle the deck. ATT:1200/DEF:1700---011 - Darklight DefenderLevel: 4Monster/EffectEarth/Warrior :Effect:When this card is Summoned, you must change it's attribute to either Light or Dark. This card Gains 500 DEF for every Darklight monsters with the same attribute. While tere is a monster with the same attribute on your side of the field, this card is uneffected by your opponents monster effects. ATT:100/DEF:1000---012 - Energy Contiontration Spell/Quick-play :Effect:If there are more Light Attribute Darklight monsters on your side of the field when you activate this card, you may destroy 1 monster on your opponents side of the field. When there are more Dark Attribute Darklight Monsters on your side of the field when this card is activated, destroy up to 2 spell and trap card on your opponenet side of the field. If there is the same number of Light and Dark Attribute Darklight monsters on your side of the fild, decrease you opponent life points by 1000 points.---013 - Changing Sides Spell/Normal :Effect:Chouse one Darklight monster on the field. The Monsters Attribute is changged to the opposite of what it was when it was summoned.---014 - Darklight Tactics Trap/Counter :Effect:You can only activate this card when there are 3 or more Darklight monsters on your side of the field. When your Opponent attacks a Darklight monster on your side of the field, tribute one card on your side of the field to destroy the attaking monster. Then Search your deck for a Darklight monster and add it to your hand.---014 - Darklight Reflection Trap/Normal :Effect:You can only activate this card when you opponent has more monsters on their side of the field and they Attack a Darklight monster. Destroy all Face-up monster cards you opponent controles, then your opponent may destroy Darklight monsters on you side of the field until you only have one left. If you only have one Darklight monster card when you activate this card, destroy that Darklight monster. [spoiler=Darklight Warrior Even more Cards]015 - Shadow Arua Trap/Normal :Effect:You can only activate this card when all cards on your side of the field are DARK attribute. Any Battle damage dering this turn is redused to 0. At the End Phase, you may tribute a DARK Attribute card on your side of the field to inflict Damage equal to the tributed monsters ATT. 016 - Radient Arua Trap/Normal :Effect:You can only activate this card when all cards on your side of the field are LIGHT attribute. Any Battle damage dering this turn is redused to 0. At the End Phase, you may tribute a LIGHT Attribute card on your side of the field to destroy up to 2 cards on you opponents side of the field. 017 - Group General Trap/Continues :Effect:When you activate this card, chouse one monster on you side of the field. All monsters on you side of the field are treated as a Darklight monster and have the same Attribute as the sellected monster. When the selected monster is destroyed, or is the only monster on your side of the field, destroy this card. [spoiler=Darklight Warrior cards Via Lord Wyne]arklight SteedEARTH/Beast-Union/LV 3/ATK 1000/DEF 1000When this card is Summoned, you must change it's attribute to either LIGHT or DARK.Once per turn,you can equip this card to a "Darklight" monster you control as an Equip Card or un-equip this card & Special Summon this card in face-up ATK position.The equipped monster gains 400 ATK.By halving the equipped monster's ATK,it can attack the opponent directly. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Darklight Horse RiderEARTH/Warrior-Fusion/LV 7/ATK ?/DEF ?"Darklight Steed"+1 "Darklight" Warrior-type monsterThis card can only be Special Summoned through Fusion Summon with the proper Fusion Material Monsters.When this card is Fusion Summoned,you must change it's attribute to either LIGHT or DARK.This card's original ATK & DEF are equal to the total ATK & DEF of the Fusion Material Monsters.When this card attacks a monster with a different Attribute from this card,it gains half of that monster's attacker. Darklight ArcherEARTH/Warrior-Effect/LV 4/ATK 1400/DEF 1800When this card is Summoned, you must change it's attribute to either LIGHT or DARK.You can discard 1 card to inflict 500 points of damage to the opponent.If you activate this effect,this card cannot attack during this turn. Darklight TacticianEARTH/Spellcaster-Effect/LV 3/ATK 1300/DEF 1900When this card is Summoned, you must change it's attribute to either LIGHT or DARK.When a "Darklight" monster battles,your opponent cannot activate Spell or Trap Cards. Link to comment
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 This is an interesting & unique card set. (8.8/10) Link to comment
Hoodat1994 Posted May 30, 2008 Report Share Posted May 30, 2008 ya... tell us more........plz... Link to comment
Hoodat1994 Posted May 30, 2008 Report Share Posted May 30, 2008 i love this card series... its AWESOME!!!! Link to comment
Nightfallen Posted May 30, 2008 Author Report Share Posted May 30, 2008 thanks, told you it was my bst set so far. I still have not yet made alot of cards, but I do have some consepse. What do you thing thee sould do?- Darklight Lancer- Darklight Commander- Darklight Deffender- Darklight General Link to comment
Hoodat1994 Posted May 30, 2008 Report Share Posted May 30, 2008 -i think lancer should be able 2 destroy def monsters with no damage calc.-i think commander should not be able 2 be attacked if other darklights r on da field, or gains atk or somethin-defender shud get a certain amount of def for every darklight on the field-commander shud be able 2 inflict 300 damage 2 opponent for every darklight or decrease the atk and def of opponent's monsters for every darklight Link to comment
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 Lancer-piercing effect if there's a "Darklight" with same attribute on fieldCommander-during draw phase,it can add a "Darklight" from deck to hand,but when normal summoned,its attribute becomes the same as commander'sDefender-gain 300 DEF for every "Darklight" with same attribute on fieldGeneral-special summons 1 "Darklight" from hand,but it's attribute is the same as general's Link to comment
Nightfallen Posted May 30, 2008 Author Report Share Posted May 30, 2008 Ok, thanks ^^ I'll add them when I type them down.... anyone got ideas for Spell and traps? ^^;;;; In not so good at thoughs.... Link to comment
Hoodat1994 Posted May 30, 2008 Report Share Posted May 30, 2008 you could make a spell that allows you 2 destroy 1 of your opp.'s monsters if there are certain # of darklights on the field... Link to comment
Nightfallen Posted May 30, 2008 Author Report Share Posted May 30, 2008 ok, I added some more Darklight Cards to the list, still makeing Magic and Trap cards for them. Link to comment
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 Glad I could help you with the Darklights Link to comment
Dark_Pride Posted May 30, 2008 Report Share Posted May 30, 2008 Comment:When you refer to the Attack or Defense points of a monster, you do not write it as Attack or Defense. Spell it as ATK or DEF. "When this card attack a deffence position monster, and has higher attack the the defence of the monster, deal battle damage equal to the diffrence of this card attack and the monsters deffence." The phrase above should be changed to this for consistency purposes: "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent". Link to comment
Nightfallen Posted May 31, 2008 Author Report Share Posted May 31, 2008 Ok, sorry for that. As for the second one, I was hopeing someone would tell me. I was kinda tired when i did them, so please forgive me. Thanks for the help Dark. Link to comment
Nightfallen Posted June 1, 2008 Author Report Share Posted June 1, 2008 :BUMP: Ok, I waited about 12-24 hours, and I desided to add some more Cards, hope there ok. Link to comment
Wyhe Posted June 1, 2008 Report Share Posted June 1, 2008 Spelling Checkup:"Arua" is supposed to be spelt as "Aura" Link to comment
0Girouette0 Posted June 1, 2008 Report Share Posted June 1, 2008 *Takes off invisible hat* Hats off to you sir Link to comment
Commander jonkks Posted June 1, 2008 Report Share Posted June 1, 2008 Is it OK if I use the "Darklight" idea and make some cards? I'll post them here if I'm allowed. Link to comment
Nightfallen Posted June 1, 2008 Author Report Share Posted June 1, 2008 It's ok, I dont really mind. I dont ave many monsters, nore do I have many spell or traps for them. Please by my guest, after all, we all have both light and darkness in ourselfs. Link to comment
Wyhe Posted June 1, 2008 Report Share Posted June 1, 2008 Since then,I'll also want to follow up your work too. Link to comment
Nightfallen Posted June 1, 2008 Author Report Share Posted June 1, 2008 I dont mind, anyone who wants to can. I was going to make a Fan fic with these card. Oh, by the way, if you didn't already find out, I based My Darklight set on Warrior Kingdoms. You dont have to limit yourself to this however, seeing as there are for more things out there. ~Edit~Crazy Idea, I just thought that maybe we could make the Fan Fic and each of us would make a character that is a main character, and there deck is made up of Darklight Cards, Like my Warrior Darklight Set, and maybe a Fiend, Fairy, ect... Just an Idea, sorry if you guys dont like it. I can give you an IM or if you guys play Gaiaonline, I can set up a password room to talk about it. Link to comment
Commander jonkks Posted June 1, 2008 Report Share Posted June 1, 2008 Okay, I was going to make these anyway, but this gives me a good opportunity. The first three I have already made but they kinda fit. Raven and DoveEquip SpellIncrease the ATK of a monster equipped with this card by 300. When equipped to a light or dark monster, increase the ATK of all light and dark monsters on your side of the field by 500. While this card is equipped to a face up light or dark monster, you can change the target of cards controlled by your opponent to this card or the monster this card is equipped to. Vial of quicksilverCounter TrapActivate this card when your opponent attacks a monster on your side of the field. When this card is activated, treat it as an equip card and equip it to one of the monsters on your side of the field then choose either the ATK or DEF of that monster and increase it by 400. Quicksilver BladeEquip SpellThis card can only be equipped to a light or dark monster equipped with both "Raven and Dove" and "Vial of quicksilver". When this card is equipped, remove all other equip cards equipped to the equipped monster and send them to the graveyard, and then this card takes on the effects of all equip cards removed in this way. In addition, this card adds 300 ATK and DEF to the equipped monster. Also, you have full control over what cards your opponent targets with their cards, while this card is face up on the field. Jet White - NeutralLightLevel 3Spellcaster/ Effect1800 ATK / 1800 DEFYou can only play this card if " Jet White - Rage" is in your deck or hand. This card gains 300 ATK and DEF for every light monster and dark monster in play. If a Darklight monster is in play treat this cards name as "Jet White - Neutral/ Darklight". This card cannot be used as a tribute except for " Jet White - Rage". On your 2nd standby phase after playing this card, send this card to your graveyard and search your deck and hand for "Jet White - Rage" and special summon it in face-up attack position. Jet White - RageDarkLevel 6Feind/ Effect2800 ATK 0 DEFThis card cannot be normal summoned or set. This card cannot be special summoned except by the effect of " Jet White - Neutral". This card cannot be switched into defense position, even by card effects. While this card is face-up on the field, you cannot play trap or spell cards or activate spell and trap cards set on your side of the field . Increase the ATK of this card by 100 for every Dark monster in play. If there is a "Darklight" monster in play, you may search your deck for " Jet White - Pure" and add it to your hand instead of drawing a card during your draw phase. This card cannot be used as a tributeexcept for "Jet White - Pure". Jet White - PureLightLevel 6Spellcaster/ Effect2900 ATK 2900 DEFThis card cannot be special summoned. This card cannot be normal summoned or set unless you use " Jet White - Rage" as a tribute. If this card is equipped with " Quicksilver Blade", change the base ATK and DEF of this card to 3200. Increase all "Darklight" monsters on the field's ATK and DEF by 600. If another card in play refers to "Darklight" monsters, treat this card as a "Darklight" monster (Do not apply this card's effect that increases "Darklight" monster's ATK and DEF on this card). Link to comment
Nightfallen Posted June 2, 2008 Author Report Share Posted June 2, 2008 Thanks for the Cards Lord Wyne, I just edited the post to put them in. But Commander jonkks, you made some nice cards, but nothing I see conects them to darklight exept the effect. Nice fr support cards though. Link to comment
Nightfallen Posted June 2, 2008 Author Report Share Posted June 2, 2008 Thanks for the Cards Lord Wyne, I just edited the post to put them in. But Commander jonkks, you made some nice cards, but nothing I see conects them to darklight exept the effect. Nice fr support cards though. Link to comment
Wyhe Posted June 2, 2008 Report Share Posted June 2, 2008 Thanks a thousands,Nightfallen for psoting up my cards! Link to comment
Wyhe Posted June 2, 2008 Report Share Posted June 2, 2008 Thanks a thousands,Nightfallen for psoting up my cards! Link to comment
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