Bryon Posted May 30, 2008 Report Share Posted May 30, 2008 All of these cards are from my fanfiction, guys. :) They are listed in chronological order, and I plan to update as more became available. Grandius DragonWind/Dragon/8/3000 ATK/2200 DEFWhen this card is Special Summoned, you can activate 1 Magic Card from your Graveyard. During the turn you use this effect, this card cannot attack. Legendary Fighter WushuEarth/Warrior/4/1800 ATK/1700 DEFThis man has mastered all known martial arts in the East, having earned the title of the Legendary Fighter because of his famed prowess. Weight RestraintsNormal Trap CardWhen activated, select 1 face-up monster your opponent controls. That monster loses 100 ATK for every face-up monster you control. Magical CloneEquip Magic CardPay 800 Life Points when you activate this card, then select 1 other face-up Equip Card on your side of the field. This card copies the text of the selected card as long as it is face-up. Beautiful SongstressEarth/Spellcaster/1/0 ATK/0 DEFBy Tributing this face-up card, add 1 Magic Card from your Deck to your hand. Then shuffle your Deck. Level ReverseQuickplay Magic CardTribute 1 "LV" monster you control to activate this card. Special Summon 1 other "LV" monster from your hand or Deck within summoning requirements. Trap ReconfigurationNormal Magic CardDiscard 2 cards from your hand. Activate 1 Trap Card from your Graveyard. Thorn's BlockadePermanent Magic CardSelect 1 face-up monster your opponent controls. That monster cannot attack or change its' battle position while this face-up card is on the field. If the selected monster is removed from the field, destroy this card. When this card is destroyed, both players draw 1 card from their Decks then place 1 card from their hands on the bottom of their Decks. PhotosynthesisNormal Trap CardActivate only when a Plant-Type monster you control is destroyed by battle. Special Summon 1 Plant-Type monster from your Deck with the same Level as the destroyed monster. Rosering of LightEquip Magic CardEquip only to a Plant-Type monster. It gains 500 ATK and DEF. When this card is sent from the field to the Graveyard, destroy 1 Magic or Trap Card on the field. Purple Violet SpriteEarth/Plant/6/2200 ATK/1600 DEFWhen this card is destroyed and sent to the Graveyard, send 1 Plant-Type monster from your hand or your side of the field to the Graveyard. You can Special Summon this card to the field during your next Standby Phase. Plant BarrierContinuous Trap CardWhile this card is face-up on the field, you can remove from play 1 Plant-Type monster in your Graveyard during your opponent's Battle Phase to make any Battle Damage you take 0. Magical FertilizerNormal Magic CardTribute 1 monster you control. Special Summon 1 Plant-Type monster that can be Normal Summoned from your hand or Deck. That monster cannot attack during this turn. Lovely DaisyLight/Plant/8/2700 ATK/2100 DEFOnce per turn, you can Tribute 1 Plant-Type monster you control to destroy 1 card your opponent contols. When this card destroys a monster by battle, gain Life Points equal to the original ATK of the destroyed monster. Roses of BlessingNormal Magic CardActivate only when you control at least 1 Plant-Type monster and pay 800 Life Points. Your opponent selects and activates 1 of the following effects: -Both players draw until they have 6 cards in their hands, then send a number of cards from their Decks to the Graveyard equal to the number of cards drawn. -Special Summon up to 2 Plant-Type monsters from your Graveyard. Flower RushQuickplay Magic CardDiscard 1 card from your hand then select 1 Attack Position Plant-Type monster you control. That monster can attack regardless of card effects and conditions. At the end of the Damage Step, the selected Plant-Type monster is changed to Defense Position. Deadly RoseDark/Plant/10/3200 ATK/2600 DEFThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when a face-up "Lovely Daisy" you control is destroyed and sent from the field to the Graveyard. Once per turn, you can discard 1 card from your hand to destroy 1 card your opponent controls of the same type. Burger ChefEarth/Warrior/3/900 ATK/0 DEFThis card can attack your opponent directly. When this card attacks your opponent directly with this effect, it is changed to Defense Position at the end of the Damage Step. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Elegant Dining TablePermanent Magic CardYou can only have 1 "Elegant Dining Table" on your side of the field. As long as this face-up card is on the field, by paying 400 Life Points, you can add 1 card from your Deck. Your opponent then draws 1 card. When you Normal Summon, Flip Summon, or Special Summon a "Chef" monster, your opponent discards 1 card from their hand. When this card is destroyed while face-up on the field, all cards you control are removed from play. Setting the TableNormal Magic CardAdd 1 "Chef" monster or 1 "The Bitstro Butcher" and 1 "Clearing the Table" from your Deck. Then shuffle your Deck. Your opponent then sets 1 Magic or Trap Card from their hand. Monkey FistEarth/Warrior/8/2500 ATK/2200 DEFDuring battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Elemental Punch - Water FistEquip Magic CardEquip only to a Warrior-Type monster. It gains 600 ATK. When the equipped monster destroys a monster by battle, draw 2 cards, then place 1 card in your hand on the bottom of your Deck. Clearing the TableNormal Magic CardDestroy all cards except for "Chef" monsters. Both players then take 1000 damage. Dinner is ServedNormal Magic CardGain 1000 Life Points plus another 500 Life Points for every "Dinner is Served" that is in your Graveyard. Goblin ChefDark/Fiend/3/800 ATK/800 DEFYou can discard 1 card from your hand to Special Summon this card from your Graveyard. Time to EatNormal Trap CardBy removing from play a number of "Dinner is Served", destroy a number of cards on the field. Check Please!Normal Trap CardTribute 1 monster you control, then activate the following effect depending on the Attribute of the monster Tributed. -EARTH: Draw 1 card. -FIRE: Destroy 1 face-down Magic or Trap Card on your opponent's side of the field. -WIND: Discard 1 card from your hand. Your opponent takes 500 damage. -WATER: Add 1 "Poisonous Ice Water" from your Deck to your hand. -LIGHT: Add 1 "Chef" monster from your Deck or Graveyard to your hand. -DARK: Discard your hand. Your opponent takes 200 damage for each card discarded. Poisonous Ice WaterPermanent Magic CardDuring each player's Standby Phase, the turn player takes 500 damage. Light Shattering the DarknessQuickplay Magic CardTribute 1 face-up "Moon Envoy" you control. Special Summon 1 "Dragon Man the Protector of the Great Wall" from your hand, Deck, or Graveyard. Dragon Man the Protector of the Great WallLight/Warrior/8/2800 ATK/2400 DEFThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Light Shattering the Darkness". By discarding 1 card, destroy all Magic and Trap Cards on the field. Elemental Punch - Fire FistEquip Magic CardEquip only to a Warrior-Type monster. It gains 600 ATK. Android SniperEarth/Machine/4/1600 ATK/1200 DEFOnce per turn, during your Main Phase 1, by paying 800 Life Points, destroy 1 card on the field. You cannot conduct your Battle Phase during the the turn if you use this effect. Android ShielderEarth/Machine/4/200 ATK/2200 DEFA heavily built android with intense armor which cannot be melted by the hottest degrees in temperature. Android SeekerLight/Machine/3/1200 ATK/1000 DEFIf you send this card from your hand to the Graveyard, you can Special Summon it during your End Phase. Android SaberEarth/Machine/4/1900 ATK/1500 DEFA gallant knight, who survived a horrible battle by being converted into a cyborg. His sword, Tiamat, is known from his past life as a great warrior. Android FistEarth/Machine/6/2200 ATK/1800 DEFThe fists of this gorilla-like android can obtain a pressure point of 10,000 pounds. Psycho Shocker EXCELDark/Machine/8/2900 ATK/2000 DEFThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 face-up "Psycho Shocker" you control. As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of face-up Trap Cards are also negated. Once per turn, during your Main Phase, you can discard 1 Machine-Type monster from your hand to Special Summon 1 Machine-Type monster from your Graveyard whose Level is lower than the discarded monster's. Life DiceNormal Magic CardRoll 1 six-sided die. Gain Life Points by 400 points x the result. Burst of NatureNormal Trap CardRemove from play a number of Beast-Type monsters in your Graveyard, then draw the same number of cards from your Deck. You cannot Normal Summon or Set any monsters you draw this turn. Call of the King of All AnimalsNormal Magic CardActivate only while you control 1 face-up "Behemoth the King of all Animals". Pay 800 Life Points and Special Summon 1 Beast-Type monster from your Graveyard or hand. Scorched AshesPermanent Magic CardOnce per turn, when you Normal Summon 1 FIRE monster, you can Special Summon 1 other FIRE monster from your hand. Crystal EvolutionQuickplay Magic CardTribute 1 face-up "Hyozanryu" you control. Special Summon 1 "Crystal Dragon" from your hand, Deck, or Graveyard. Crystal DragonLight/Dragon/10/3200 ATK/3000 DEFThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Crystal Evolution". This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first. Your opponent takes 200 damage for each monster destroyed by battle with this card. Dragon FistWind/Warrior/4/1900 ATK/1400 DEFOne of the Fists, a dragon man who is a master of Dragon-Style Kung-Fu. His Dragon Claw attack can break through the thickest rock. Sumo FistFire/Warrior/4/1000 ATK/2100 DEFOne of the Fists, and by far the biggest of them all. His thick skin makes him an ultimate wall. Bravery of the FistNormal Magic CardSpecial Summon 1 "Fist" monster from your Graveyard to the field. The Bonds of Trust and LoveNormal Magic CardSelect 1 face-up monster you control. This card gains 1000 ATK for every face-up monster you control until the end of the turn. During the End Phase of the turn, you take damage equal to the original ATK of the selected monster. Grand Summon!Normal Trap CardActivate only when a monster you control is destroyed by battle. Both players can Special Summon 1 Level 4 or lower monster from their Decks. Then shuffle the Decks. Gravekeeper's ElderDark/Spellcaster/7/2500 ATK/2000 DEFThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Gravekeeper's Chief" you control. As long as this card remains on the field, your Graveyard is unaffected by the effect of "Necrovalley". When you Special Summon this card, Special Summon as many "Gravekeeper's" monsters as you can from your Graveyard. Ninjitsu - Art of SummoningNormal Magic CardTribute 1 monster you control, then Special Summon 1 "Ninja" monster from your hand or Deck. You cannot activate any other Magic or Trap Cards this turn. Ninjitsu - Art of RebirthNormal Magic CardSpecial Summon 1 "Ninja" monster from your Graveyard. That monster cannot attack as long as it is face-up. Level SummonNormal Trap CardActivate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "LV" monster from your hand or Deck. Demonic SurgeNormal Magic CardThis card's activation and effect cannot be negated. Tribute 1 monster you control and gain Life Points by 300 points x the Level of the Tributed monster. You cannot Normal Summon, Set, Flip Summon, or Special Summon monsters during this turn. Level ColosseumField Magic CardWhen a "LV" monster battles, if its' ATK is lower than the ATK of the monster it battles, it gains 1000 ATK during the Damage Step only. Once during your Main Phase 1, you can send 1 face-up "LV" monster you control to the Graveyard, then Special Summon the monster written in the text of the sent monster from your hand or Deck, ignoring summoning conditions. The Special Summoned monster cannot attack during this turn or activate its' effect(s). Magic RestorationNormal Magic CardDiscard 1 Equip Card from your hand. Add 1 Normal Magic Card from your Graveyard to your hand. Banchou BoxerEarth/Warrior/4/1800 ATK/1300 DEFA streetfighter who only answers to the big boss. Anyone who gets in his way will feel his napalm-like punches! Banchou's BattlegroundField Magic CardAll facer-up "Banchou" monsters you control gain 300 ATK. Banchou GasserEarth/Warruir/3/1100 ATK/1600 DEFOnce per turn, by discarding one card from your hand, destroy 1 monster on the field with an ATK higher than the ATK of this card. Banchou KingEarth/Warrior/8/2800 ATK/2600 DEFThis card gains 200 ATK for every "Banchou" monster in your Graveyard. Jade DragonWind/Dragon/4/1800 ATK/1000 DEFA dragon of sparkling jade. It shimmers brightly. However it is fierce when provoked. Mineral Lifeform Diamond GolemLight/Rock/6/2500 ATK/800 DEFIf you do not attack with this card, you take 500 damage. During battle with this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Power StoneEquip only to "Crystal Dragon" or a "Mineral Lifeform" monster. It gains 1000 ATK. When the equipped monster is destroyed by battle, draw 1 card. Sprawling PandasNormal Magic CardActivate only when you control a "Panda" monster and discard 1 card from your hand. Special Summon 3 "Panda Tokens" (Beast-Type/EARTH/Level 3/ATK 1000/DEF 1000) to your opponent's side of the field in Defense Position. When a "Panda Token" is destroyed by battle, you gain 400 Life Points. Balance Symbol - Yin-YangNormal Magic CardDraw 3 cards then your opponent draws 2 cards. Skip your next Draw Phase. Giant GongNormal Trap CardActivate only when your opponent attacks. End your opponent's Battle Phase, then both players draw 1 card. Draw GongNormal Magic CardDraw cards from your Deck for every monster you and your opponent control. You cannot conduct your Battle Phase this turn. Summoning from the ShadowsQuickplay Magic CardActivate when you Normal Summon or Flip Summon 1 Level 4 or lower monster. Special Summon 1 other Level 4 or lower monster from your hand or Deck to the field. The Special Summoned monster cannot attack this turn. Panther FistEarth/Warrior/4/2100 ATK/1000 DEFThis card cannot attack unless you Tribute 1 other monster you control. Act of Self-DefenseNormal Trap CardActivate only when your opponent attacks. Special Summon 1 "Fist" monster from your hand who is the same Level as the attacking monster. Return the Special Summoned monster to your hand at the end of the Battle Phase if it remains on the field. Discipline of TrainingNormal Trap CardChange the battle positions of all face-up monsters except "Fist" monsters, "Chu-Ske the Mouse Fighter", "Monk Fighter" or "Master Monk". Reverse RebirthNormal Magic CardSpecial Summon 1 monster from your opponent's Graveyard to their side of the field. Both players then draw 1 card. Treasure Hidden in the RocksNormal Magic CardDraw 1 card for each face-up Rock-Type monster you control. Savage WolfEarth/Beast/8/3000 ATK/2200 DEFWhen this card is Special Summoned, destroy all monsters your opponent controls. They take 200 damage for each Effect Monster destroyed this way. During the turn you use this effect, this card cannot attack. Knight of Twin SwordsEarth/Warrior/3/1200 ATK/1000 DEFIn additional to a normal attack, this card can attack an additional number of times for every Magic Card you discard from your hand. CrocozaurusEarth/Beast/4/2200 ATK/600 DEFIf this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Card BenefitNormal Magic CardWhen this card is destroyed by a card effect, both players draw 2 cards. Diabolic SummonNormal Magic CardDiscard 1 card from your hand. Special Summon 1 Fiend-Type monster from your hand. That monster cannot attack this turn. Dragon's DrawNormal Magic CardTribute 1 Dragon-Type monster you control. Draw 2 cards. Soul FusionNormal Magic CardRemove from play, from your side of the field or your Graveyard, Fusion-Material Monsters listed on a Fusion Monster Card and Special Summon that Fusion Monster Card from your Fusion Deck. This Special Summon is treated as a Fusion Summon. Undead SealCounter Trap CardActivate only while you control a Zombie-Type monster and your opponent activates a Magic or Trap Card. Negate the activation and effect of the Magic/Trap Card and destroy it. Night of the Living DeadNormal Magic CardDraw 2 cards from your Deck for every face-up Zombie-Type monster you control. You cannot summon any monsters or set any Magic or Trap Cards during the turn this card is activated. Draw ReaperEarth/Zombie/2/500 ATK/500 DEFWhen this card is sent to the Graveyard by a card effect, you can remove from play this card and draw 2 cards. Demonic RetributionNormal Trap CardActivate only when a Fiend-Type monster you control is destroyed by battle. Destroy 1 face-up monster your opponent controls and gain Life Points equal to half the destroyed monster's original ATK. Beautiful Harpie Lady SistersWind/Winged Beast-Fusion/6/1950 ATK/2100 DEF"Harpie Lady" monsters x3This card's name is treated as "Harpie Lady Sisters" while on the field or in the Graveyard. When this card is Special Summoned, you can add 1 card that includes "Harpie" in its' card name or in its' text from your Deck to your hand. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Harpie Lady" from your Graveyard to the field. Flash FireNormal Trap CardActivate only when a FIRE monster you control becomes an attack target. Negate the attack and end the Battle Phase. Gentle ZephyrNormal Magic CardSpecial Summon 1 Level 4 or lower WIND monster from your Deck. Your opponent draws 1 card. Power of the RitualPermanent Magic CardAll face-up Ritual Monsters you control gain 500 ATK. When you Ritual Summon a Ritual Monster successfully, draw 1 card. Lily of LifeWater/Plant/1/100 ATK/100 DEFWhen this card is sent to the Graveyard, gain 200 Life Points x the number of Plant-Type monsters in your Graveyard. Rejuvenation of NatureNormal Magic CardSpecial Summon 1 Plant-Type monster from your Graveyard. Nature's Blossoming NaturePermanent Magic CardActivate by paying half your Life Points. Special Summon as many Plant-Type monsters from your Graveyard to your side of the field. If this card is removed from the field, destroy all monsters Special Summoned by this card's effect. Thunder BurstNormal Trap CardActivate only while you control a Thunder-Type monster. Send 1 Thunder-Type monster from your hand to the Graveyard and inflict 300 damage to your opponent x the Level of the sent monster. Thunder PeaksField Magic CardAll Thunder-Type monsters gain 400 ATK and DEF. When a Thunder-Type monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, place 1 Thunder Counter on this card. By removing a number of Thunder Counters from this card, Special Summon 1 Thunder-Type monster from your hand or Deck whose Level is up to the number of Thunder Counters x 2. Gathering StormNormal Trap CardSpecial Summon 1 Thunder-Type monster from your Graveyard. You can Special Summon monsters of the same name as the Special Summoned monster from your hand or Deck by removing from play a number of Thunder-Type monsters in your Graveyard. You cannot conduct your Battle Phase if you activate this card during your Main Phase 1. Fourth Dimension FusionNormal Magic CardSpecial Summon 1 Level 4 or lower "LV" monsters from your Deck for each "LV" monster with a different name in your Graveyard. Ultimate Level Up!!Normal Magic CardSend all "LV" monsters you control to the Graveyard and Special Summon the monster who is written on the text of the sent cards, ignoring any and all Summoning conditons. The Embodiment of ThunderLight/Thunder/10/? ATK/0 DEFThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Level 7 or higher Thunder-Type monster you control. When this card is Special Summoned, destroy 1 card your opponent controls. This card's ATK is equal to the number of Thunder-Type monsters in your Graveyard x 800. Mineral Lifeform Cobalt StegoEarth/Dinosaur/4/1200 ATK/2200 DEFOnce per turn, while you control this face-up Attack Position monster, you can switch the original ATK and DEF of this card until the end of this turn. Mineral Lifeform Gold HoundLight/Beast/4/1900 ATK/500 DEFWhen this card is destroyed by battle, as long as the monster that destroyed it remains face-up, it cannot attack or change its' Battle Position. If it is the only monster your opponent controls, you can attack your opponent directly. Mineral Lifeform Quartz HawkWind/Winged Beast/4/1400 ATK/1000 DEFOnce per turn, during your Main Phase 1, you can send 1 card from the top of your Deck to your Graveyard. If the sent card is a "Mineral Lifeform" monster this card gains 600 ATK until the end of the turn. Mineral Lifeform Aquamarine SnapperWater/Reptile/3/800 ATK/2000 DEFWhen this card is Normal Summoned or Flip Summoned, it is changed to Defense Position. Mineral Lifeform Obsidian PantherDark/Beast/4/1200 ATK/900 DEFOnce per turn, you can double this card's ATK. If you use this effect, destroy this card at the End Phase. Mineral Lifeform Ruby KnightLight/Warrior/3/1000 ATK/1000 DEFWhen this card is Normal Summoned, you can discard 2 cards from your hand and draw 3 cards. Mineral Lifeform Jade PumaWind/Beast/4/1600 ATK/1400 DEFWhile this card is in your Graveyard, during your next Standby Phase and by paying 1000 Life Points, you can add this card to your hand. Mineral Lifeform Silver BatDark/Winged Beast/3/900 ATK/1300 DEFThis card can attack your opponent directly. When this card attacks your opponent directly with this effect, it is changed to Defense Position at the end of the Battle Phase. Mineral RebirthNormal Magic CardSelect 1 "Mineral Lifeform" monster from your Graveyard and Special Summon it. Mineral ShotNormal Magic CardRemove from play 1 "Mineral Lifeform" monster in your Graveyard, then inflict damage to your opponent equal to the removed monster's ATK. Virus CirculationPermanent Magic CardEach time you activate a "Virus" Trap Card, or during your Standby Phase when the effect of a "Virus" Trap Card is active, you gain 800 Life Points. Mineral DigNormal Magic CardSelect 1 "Mineral Lifeform" monster from your Deck and add it to your hand. Then shuffle your Deck. Mineral Flash!!Normal Trap CardActivate only while you have at least 3 "Mineral Lifeform" monsters in your Graveyard. Destroy all cards your opponent controls and inflict 500 damage to their Life Points for each card destroyed this way. Mineral DivinityNormal Trap CardActivate only while you control 1 face-up "Mineral Lifeform" monster. Select 1 Set card your opponent controls, flip it face-up, then flip it face-down. Effects are not activated at this time. Mineral Lifeform Agate PhoenixFire/Winged Beast/8/2600 ATK/1400 DEFBy removing from play this card while it's in your Graveyard, draw 2 cards from your Deck. If you draw a "Mineral Lifeform" monster, you can show it to your opponent, then Special Summon it. Gemini RevivalNormal Trap CardSelect and Special Summon 1 Gemini Monster from your Graveyard. A monster Special Summoned this way is treated as a Normal Monster. UFO CatcherNormal Magic CardRemove from play a number of Machine-Type monsters you control or in your Graveyard (max. 3). Then draw the same number of cards from your Deck. Shift RevivalNormal Trap CardWhen a card is activated that includes Special Summoning a monster from the Graveyard to the field, you may select 1 other appropriate target and change the target to that monster instead. Fire HoundFire/Beast/4/1500 ATK/1200 DEFWhen you send this card from the field to the Graveyard by a card effect, you can pay 800 Life Points to Special Summon this card. When Special Summoned this way, this card gains 500 ATK. This effect can only be used once per Duel. Nine-Tailed FoxFire/Pyro/8/3000 ATK/2200 DEFWhen you Tribute Summon this card, select 1 monster in your Graveyard. This card gains ATK equal to the selected monster's until the end of the turn. When this card is Special Summoned, you can destroy all Magic and Trap Cards on the field. Inflict 200 damage to your opponent for every Trap Card destroyed this way. During the turn you use this effect, this card cannot attack. Bryon Link to comment
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 One word for them:Kewl!!!I would love to see your fanfic with these cards in action. Link to comment
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