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"Fallen Angel" Archetype


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Fallen Angel Uriel - The Truth Speaker Fiend--Effect--DARK--ATK 2000--DEF 2900--Lvl 6
You can Special Summon this card by setting 1 "Fallen" trap card from your hand to your opponent's field. During your opponent's Standby Phase if they have a set card on the field (Quick effect) you can set 1 "Fallen" trap card from your hand or deck to your opponent's field. You can only use each effect of "Fallen Angel Uriel - The Truth Speaker" once per turn.

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Fallen Angel Phenex - The Poet Fiend--Effect--DARK--ATK 2700--DEF 2300--Lvl 6
If you control a "Fallen Angel" monster you can Special Summon this Card (From your hand). While this card is face-up on the field during your opponent's Standby phase set 1 "Fallen" trap to your opponent's field. You can only use each effect of "Fallen Angel Phenex - The Poet" once per turn.

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Fallen Angel Lucifer - The Morning Star Fiend--Effect--DARK--ATK 3100--DEF 2600--Lvl 8
Cannot be Normal Summoned/Set and can only be Special Summoned by the effect of "Fallen Star". You can only use the following effects of "Fallen Angel Lucifer - The Morning Star" once per turn. If this card is Special Summoned target 1 "Fallen Angel" monster in your graveyard or deck, then during your opponent's Standby Phase; Special Summon it. If a monster is Special Summoned during your opponent's Standby Phase neither player can special summon for the rest of the turn.

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Fallen Angel Raum - The Thief Fiend--Effect--DARK--ATK 3000--DEF 2900--Lvl 8
Once per turn if this card is Special Summoned during your opponent's Standby Phase add 1 "Fallen from Grace" from your deck to your hand. Once per turn (Quick effect) during the Standby Phase you can set 1 "Fallen" trap card from your deck to your field (It can be activated the turn it was set).

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Fallen Star Normal Spell
When this card is activated Special Summon 1 "Fallen Angel Lucifer - The Morning Star" from your hand, deck, or graveyard. You can only activate 1 "Fallen Star" once per turn.

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Fallen From Grace Field Spell
If you set a "Fallen" trap card to your opponent's field you can add 1 "Fallen" spell/trap from your deck to your hand. If your opponent activates a "Fallen" trap card have your opponent halve their life points. 

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Fallen Truth Normal Trap
When this card is activated pay half of your Life points then destroy 1 monster you control. Once per turn you can banish this card from your graveyard then Special Summon 1 "Fallen Angel" monster from your deck to your field.

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Posted (edited)
4 hours ago, Loleo said:

Reminds me of mimighoul but for the S/T zone!

The entire point of the deck is to zone lock your opponent out of the S/T zone with trap cards but the thing with the trap cards is the effects are supposed to halve your life points so it's either lose your life points so you can activate spells and traps or stay locked out of your S/T zones.

Edited by Donavin dudley
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