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[SUDA] Evil HEROes


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https://ygorganization.com/evilution/

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SUDA-JP001 Evil HERO Toxic Bubble
Level 4/WATER/Fiend/Effect
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon for the rest of this turn, except “HERO” monsters.
(2) If this card is Special Summoned and you control a Fusion Monster that must be Special Summoned with “Dark Fusion”: You can draw 2 cards.
800/1200

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SUDA-JP002 Evil HERO Death Prison (Evil HERO Doom Prison)
Level 4/LIGHT/Rock/Effect
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you control a Fusion Monster that must be Special Summoned with “Dark Fusion”, you can Special Summon this card (from your hand).
(2) You can send 1 “HERO” monster from your Deck to the GY; if you Fusion Summon a “HERO” monster this turn, this face-up card can be used as a substitute for any 1 Fusion Material whose name is mentioned on it, but the other materials must be correct.
1700/1100

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SUDA-JP003 Evil HERO Hell Rider (Evil HERO Infernal Rider)
Level 6/WIND/Fiend/Effect
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Dark Fusion” from your Deck or GY to your hand.
(2) You can banish this card and 4 other monsters from your GY; Set 1 “Super Polymerization” from your Deck, also, until the end of your opponent’s turn, you cannot Special Summon, except “HERO” monsters, but you can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion”, with effects other than it.
2100/800

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SUDA-JP031 Evil HERO Neos Lord
Level 10/DARK/Fiend/Fusion/Effect
“Elemental HERO Neos” or 1 Fusion Monster that mentions it + 1 Effect Monster on the field
Must be Special Summoned with “Dark Fusion”. You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Special Summoned, OR if a monster(s) is sent to your opponent’s GY while this monster is on the field: You can target 1 face-up monster your opponent controls; take control of it.
(2) Cannot be destroyed by battle or card effects.
2500/2500

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SUDA-JP032 Evil HERO Inferno Wing – Hellback Fire (Evil HERO Inferno Wing – Infernal Backlash)
Level 6/FIRE/Fiend/Fusion/Effect
“Elemental HERO Avian” or “Elemental HERO Burstinatrix” + 1 “HERO” monster
Must be Special Summoned with “Dark Fusion”. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Dark Fusion” or 1 card that mentions it from your Deck or GY to your hand, except a Fusion Monster.
(2) If your “HERO” monster destroys an opponent’s monster by battle: Inflict 2100 damage to them.
2100/1200

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SUDA-JP033 Evil HERO Dark Knight
Level 8/EARTH/Fiend/Fusion/Effect
1 Fiend monster + 1 Warrior monster
Must be Special Summoned with “Dark Fusion”.
(1) Monsters your opponent controls lose ATK equal to the total original ATK of the Fusion Materials used for this card’s Summon.
(2) Can make a second attack during each Battle Phase.
(3) If this face-up Special Summoned card you control leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
1600/0

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SUDA-JP051 Dark Contact
Spell
(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
● Fusion Summon 1 Fusion Monster that must be Special Summoned with “Dark Fusion” from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with “Dark Fusion”.)
● Add 1 “Supreme King’s Castle” or “Dark Fusion” from your Deck to your hand.

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SUDA-JP052 Evil Assault
Spell
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Discard 1 card; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “HERO” monsters, also take 1 Level 4 or lower “Evil HERO” monster from your Deck, and either add it to your hand or Special Summon it.
(2) If this card is in your GY, except the turn it was sent there: You can banish it; add 1 “Dark Fusion” from your GY to your hand.

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SUDA-JP067 Dark Supremacy
Trap
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target face-up cards your opponent controls up to the number of “Dark Fusion” and Spells that mention it in your GY; negate their effects until the end of this turn.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 “HERO” monsters in your GY and/or banishment; shuffle them into the Deck.

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Regarding these, they are decent for trying to make Evil HERO its own Deck but for other HERO builds Dark Contact is decent for making Dark Knight using Infernal Devicer and Neos Lord if you have Neos/Shining Neos Wingman on field, in grave or banished though does require you to have a effect monster on field to summon.

Something funny with Dark Knight is is you get it both boosted by Sunrise and Dread Decimator, not only are you weaking your opponents monsters by at least 3000+ ATK but also it ends up being a near 3000 ATK beat stick that can attack twice.

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