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"Sun" Archetype


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Currently you have a really interesting mill deck on your hands!

PSCT:

Effects should be worded as "Condition: Cost; Effect"

Using "When" vs "If" causes cards to miss timing.

Sending "a random" card from the deck to the GY is a little difficult to implement as it's a little confusing on how it affects deck order especially as what is random if you already know the position of some cards in your deck because of other effects. 

 

Weaknesses:

The deck is very weak to board breakers, They really need more protection (probably something along the lines of 1 fusion making all other "Sun" cards unaffected by non-Sun card effects and the other that protects itself from targeting and being destroyed by card effects should extend to all of the Sun monsters.

This deck enables GY effects of your opponent super easy, I would recommend the field spell having an effect along the lines of "If a card is sent from your opponent's deck to their GY, they cannot activate cards with the same name until the end of the next turn.

The field spell needing to be set is a pretty big downside that I don't think is needed.

 

 

This is just quick advice, anything you'd like me to go into more detail on?

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31 minutes ago, Loleo said:

Currently you have a really interesting mill deck on your hands!

PSCT:

Effects should be worded as "Condition: Cost; Effect"

Using "When" vs "If" causes cards to miss timing.

Sending "a random" card from the deck to the GY is a little difficult to implement as it's a little confusing on how it affects deck order especially as what is random if you already know the position of some cards in your deck because of other effects. 

 

Weaknesses:

The deck is very weak to board breakers, They really need more protection (probably something along the lines of 1 fusion making all other "Sun" cards unaffected by non-Sun card effects and the other that protects itself from targeting and being destroyed by card effects should extend to all of the Sun monsters.

This deck enables GY effects of your opponent super easy, I would recommend the field spell having an effect along the lines of "If a card is sent from your opponent's deck to their GY, they cannot activate cards with the same name until the end of the next turn.

The field spell needing to be set is a pretty big downside that I don't think is needed.

 

 

This is just quick advice, anything you'd like me to go into more detail on?

I have made a card that can prevent my opponent from activating effects from the graveyard I just haven't published it yet. I would also like to know if this is too broken or too soft.

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Just now, Donavin dudley said:

I have made a card that can prevent my opponent from activating effects from the graveyard I just haven't published it yet. I would also like to know if this is too broken or too soft.

Necrovalley has existed forever. That's a fine floodgate. I'll give more feedback when you post it!

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Posted (edited)
13 minutes ago, Loleo said:

I definitely had lonefire in mind lol. Your archetype covers a lot more ground now! it looks playtestable!

Is the PSCT good? Also, I would like to know your thoughts on the three added cards. Orchid, Cherry, Purity. I also wanna know your thoughts on my card for the contest.

Edited by Donavin dudley
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6 minutes ago, Donavin dudley said:

Is the PSCT good? Also, I would like to know your thoughts on the three added cards. Orchid, Cherry, Purity.

Normal, Special, and Summon should all be capitalized. While not necessary, I'd use "if" instead of "when" wherever you say it as "when timing" is... not the best. After the When/If ... is Normal Summoned you should ass ":" a colon. 

Orchid and Purity look great! I'm a little out of my PSCT game so I'm sure there are other things that could be fixed, but the only other thing I would change is making Cherry activate in the GY after used as material for a "Sun" fusion monster.

12 minutes ago, Donavin dudley said:

I also wanna know your thoughts on my card for the contest.

As for the contest, I'll share my thoughts shortly after the deadline for the sake of fairness!

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Posted (edited)

Deck list: 42 cards
Monsters: 24

3x Effect Vieler
3x Ash Blossom & Joyous Spring
3x Lonefire Blossom
1x Sun Daisy
2x Sun Flower
3x Sun Orchid
2x Sun Snapdragon
3x Sun Cherry Blossom
2x Sun Posy
2x Sun Tulip

Spells: 14
2x Called by the Grave
3x Sunny Fusion
1x Sunny Final
2x Sunny Field
3x A Flowers Purity
2x Bonfire

Traps: 5
1x Gozen Match
1x Rivalry of Warlords
2x Infinite Impermanence
1x Solemn Judgement

Extra deck: 15

1x Predaplant Verte Anaconda
1x I:P Masquerena
1x S:P Little Knight
1x Promethean Princess, Bestower of Flames
1x Apollousa, Bow of the Goddess
2x Sun Calla Lily - The Dying Deity
2x Sun Hellebore Twins - The Finest Deity
2x Sun Poppy - The Hidden Deity
2x Sun Blacknight Hollyhock - The Forgotten Deity
2x Sun Rose - The outer Deity

Edited by Donavin dudley
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