HORUS Posted May 28, 2008 Report Share Posted May 28, 2008 Cards needed: 3 Morphing Jar #21 Needle Worm3 All-Out AttacksCards that will provide stall Set Morphing Jar #2 and All-Out Attacks. Stall your opponent so they don't attack Jar. On your next turn, set Needle Worm or another Morphing Jar #2. Flip Jar #2, returning Needle Worm and Morphing Jar #2 (or 2 Jars) to your deck. Morphing Jar burns through your deck until you get another Morphing Jar #2 and Needle Worm, or 2 Morphing Jar #2. Activate All-Out Attacks. Jar and Needle Worm (or 2 Jars) are flipped and effects activate. If you have 2 Morphing Jar #2, both go back and you try again. If one is a Worm, your opponent discards 5 cards from the deck), then the Jar and Worm are returned to the deck, and you do this again until Worm has burned out every card in your opponent's deck. So what do you think? Possible? At first I thought it would be possible with Morphing Jar, but then realized it would burn through your deck before the opponent's. And also, does having only 2 Morphing Jar #2 and All-Out Attacks cause an Endless Loop if your opponent cannot do anything? EDIT: CHANGED TO BE NEEDLE WORM INSTEAD OF HIROS SHADOW SCOUT BECAUSE I AM AN IDIOT AND DIDNT THINK OF NEEDLE WORM FOR SOME REASON I CANT EXPLAIN. Link to comment Share on other sites More sharing options...
hotfoilcard Posted May 28, 2008 Report Share Posted May 28, 2008 dont use hirouse needle worm you can also do it with des koala the thing is for the all out attacks combo to go off right you need as few monsters in the deck as possible thus you could draw your whole deck without hitting a monster...plus you need to get two on the field at the same time!!!! im still working on my version but it had 3 mj21 mj3 needle worm1 marshmallon 3 all out attacks2-3 shallow grave (icr)3 book of tayou2 book of moon3 lightning vortex3 threatening roar2 rainbow life2 hammer shotfissure2 shield crush1 heavy1 LLAB1 gravity bind1 steel cage1 messenger of peace2 double summon i only went 3-4 at regionals but two of my losses went to 3 duels...i didnt get blown out by anybody and went to time or close each time i didnt win. and the deck is like 15 bucks total. the needle worm is basically free now that its just "gold series junk" and the ones i won i won 2-0 and brutally...i definitely tortured my opponents.icr the rest but the side had macro cosmos there are lots of different ways to try it (note these are differnent ideas not an alternative deck)des koalanight assailant in the mainno marshmallonno reaperno MJmacroallure and necrofacesolemns and bribesalternatively the high monster count version (probably best WITHOUT all out attacks - reaper, the fool, marsh, night assailant, spear cretins, etc.) i was most recently thinking of a version that would include mask of darkness and would retrieve traps back to my hand...you could get like 5 in one turn (kind of a long shot) Link to comment Share on other sites More sharing options...
HORUS Posted May 28, 2008 Author Report Share Posted May 28, 2008 Oh, yeah. Duh. Needle Worm. I was just looking through cards and came across Scout and Jar #2. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted May 28, 2008 Report Share Posted May 28, 2008 Woah, I like this. Although, I'm not too clear as to how this all works... Kidding, All-Out makes this deck loop, if you have a jar and another monster on the field. Can't this deck side into Magical Explosion OTK? Link to comment Share on other sites More sharing options...
HORUS Posted May 28, 2008 Author Report Share Posted May 28, 2008 All-Out Attacks constantly flips Morphing Jar #2 so that Needle Worm's and Jar's effects activate, discarding your opponent's cards and returning both monsters to the deck, then Jar's second effect resummons them face down, but they are flipped by All-Out Attacks, so the effects activate again. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted May 28, 2008 Report Share Posted May 28, 2008 I really love this build, it's just WAY too versatile. I mean, this thing can go into burn or mill, and you can swap out mid-match. Link to comment Share on other sites More sharing options...
pizzaman Posted May 28, 2008 Report Share Posted May 28, 2008 I've had nightmares of this after I faced against 3 different guys at my local store that used this.Again, it's one reason why All-Out Attacks should be banned :/ Although I admit, playing a deck revolving around this on Duel Online was fun. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 28, 2008 Report Share Posted May 28, 2008 lol I'm making a deck with this.i'll link to the topic. Link to comment Share on other sites More sharing options...
Tekken Ham Posted May 28, 2008 Report Share Posted May 28, 2008 This won't work, it will keep looping and you'll never end your turn even when they have no cards in their deck it will loop on forever. Link to comment Share on other sites More sharing options...
hotfoilcard Posted May 28, 2008 Report Share Posted May 28, 2008 nope when the loop becomes pointless all out attacks blows it self up Link to comment Share on other sites More sharing options...
Tekken Ham Posted May 28, 2008 Report Share Posted May 28, 2008 Ahh, I tried to argue but I read the thread, and then thought, and read Pole Position's rulings. AOA would destroy itself as a loop is recognized and once the deck out is done the loop is recognized and it dies. UDE really needs to clean up their rulings. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted May 28, 2008 Report Share Posted May 28, 2008 Loops caused by Game Mechanics If an infinite loop is caused because of game mechanics and not by a player's voluntary card play' date=' "Pole Position" will be destroyed. When "Pole Position" is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position". [/quote']It would be reasonable to assume this ruling will apply to All-Out Attacks as well, after your opponent has decked out. Link to comment Share on other sites More sharing options...
hotfoilcard Posted May 28, 2008 Report Share Posted May 28, 2008 for cheeselord http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1123387.aspx Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted June 3, 2008 Report Share Posted June 3, 2008 This loop isn't completely infinite, it will stop once you get two needle worms and no morphing jars. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted June 3, 2008 Report Share Posted June 3, 2008 This loop isn't completely infinite' date=' it will stop once you get two needle worms and no morphing jars.[/quote'] So run 1x Needle worm. BOOM! Link to comment Share on other sites More sharing options...
hotfoilcard Posted June 3, 2008 Report Share Posted June 3, 2008 its easy to say "just run 4" monsters...but its hard to do without just lol drawing dead and imagine getting no monsters till the last four cards in your deck!!! (i know its likely youll get one before that) Link to comment Share on other sites More sharing options...
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