Ring_king Posted May 27, 2008 Report Share Posted May 27, 2008 Try to make your cards imaginative but not too overpowered. Imagination will win you the most points in this contest.An example of one too overpowered:And heres one that's alright although slightly overpowered but will be accepted and considered:Rules:Try not to increase their ATK and DEF - that isn't the most imaginative thing you can do.All normal YCM rules apply.Prizes:1st Place: 3 reps.2nd Place: 2 reps.3rd Place: 1 rep.OK go! BE IMAGINATIVE!!!End Date: 11/6/08. Link to comment Share on other sites More sharing options...
Ring_king Posted May 28, 2008 Author Report Share Posted May 28, 2008 Bump Link to comment Share on other sites More sharing options...
Parting Shot Posted May 28, 2008 Report Share Posted May 28, 2008 You're missing an end date. Please add one. -Darth Link to comment Share on other sites More sharing options...
me22000 Posted May 28, 2008 Report Share Posted May 28, 2008 my card Link to comment Share on other sites More sharing options...
Yankee Posted May 28, 2008 Report Share Posted May 28, 2008 If you put an end date in, I will join.. Link to comment Share on other sites More sharing options...
Ring_king Posted May 28, 2008 Author Report Share Posted May 28, 2008 Done. Link to comment Share on other sites More sharing options...
Axle C. Posted May 28, 2008 Report Share Posted May 28, 2008 Um...I guess I'll join... Link to comment Share on other sites More sharing options...
MarbleZone Posted May 29, 2008 Report Share Posted May 29, 2008 I'll enter too. I made this card for a one-on-one recently. The effect: "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 5 monsters. This card cannot be destroyed or removed from play. This card cannot attack. Any Battle Damage this card's controller takes from a battle involving this card becomes 0. Each time a Spell, Trap or Effect Monster's effect is activated or a monster is Summoned, both players lose 700 Life Points. During each player's Standby Phase, send the top 3 cards of both players' Decks to the Graveyard." Link to comment Share on other sites More sharing options...
555888999 Posted May 29, 2008 Report Share Posted May 29, 2008 hows this its good old shikimaru Link to comment Share on other sites More sharing options...
Yankee Posted May 29, 2008 Report Share Posted May 29, 2008 When this card is Normal Summoned, switch this card with 1 of your Spell or Trap cards on the field. The Spell or Trap card is treated as a monster (Beast-Type/EARTH/Level 4/ATK 1800/DEF 500) and this card is treated as an equip card equipped to that card. If the equipped card is attacked while face-down, you can activate it's effect as if it were a Spell or Trap card. If you use this effect, double any damage you take in a battle involving this card. When the equipped card is destroyed, Special Summon this card to your side of the field. When this card is Special Summoned this way, as long as this card remains face-up on the field, all monsters your opponent controls gain 500 ATK. If this card is attacked by a monster with 2000 ATK or more, inflict damage to your opponent's Life Points equal to the Level of the attacking monster x 200 Ps. Can you please tell me exactly when this contest ends? I don't understand your date system. Just say July 11th or somthing, ok? Link to comment Share on other sites More sharing options...
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