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OCG Tutorial Needed


Wierdmin

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Here are a few tips :

MAKING A COOL CARD

Step 1

Open the cardmaker and select which type of card you want BUT

HERE IS WHAT YOU SHOULDN'T DO

MAKE QUICKPLAY TRAPS

COUNTER SPELLS

FIELD OR RITUAL TRAPS.

[You could if you wanted to be original but that wouldn't seem right.]

AND NEVER MAKE DIVINE BEASTS !

 

Step 2

Think of a new effect that you think is new dont do.

"This card cannot be destroyed as a result of battle"

Do

"At your Main Phase, by paying 500 Life Points you can return this card to your hand to Special Summon 1 Level 4 or lower monster in face-up attack position on your side of the field. The monster cannot declare an attack if your opponent controls no monsters."

 

Step 3

Think of a fitting level for it

Making level 12s is cool among your friends but not cool among us, like I have seen cards that are Level 12 and have 7000 ATK and DEF, level 12 is no reason to make it overpowered.

Remember the effect I wrote above, what level do you think that should ?

Between 3-5 ?

Your right give yourself a tap on the back.

It wouldnt be because 2 tributes for something that goes back to your hand is not worth it because you will have to pay over and over again.

So Level 4

NOTES

Say

Level

Level [insert number here] or higher

Level [insert number here]or lower

DONT SAY

level

level [insert number here] or more

level [insert number here] or less

 

Step 4

ATK and DEF is always an issue in monsters, think of the effect if it can attack directly don't make it have 3000 ATK think carefully

DONT DO

XXXX [People hate that]

Anything over 6000 unless you got to pay a MASSIVE price.

So whats the attack of our monster ?

How bout 1600 ATK and 1200 DEF

 

Step 5

PICTURE

To find good pictures either search our showcase section or go

to

http://www.deviantart.com/

 

Step 6

Oops such a good monster but without a name ?

What were we thinking.

The monster before has a switch effect how about.

Zymech Lord of Hope

[Hope of victory]

Here is a name 1 of you might steal when your looking for a cool name.

"Terror Train - The NorthBound Locomotive"

Notes

Always but a space before and after -

Capitalize every word other then "of" and "the" unless its the beggining of the name.

 

Step 7

Attribute/Type

Our monster having the word hope in it sounds like a good LIGHT monster doesnt it sound LIGHT ?

Make sure it fits the name or picture.

Unless you want to be original like my Cheerful Memories.

NOTES

LIGHT

DARK

EARTH

WATER

FIRE

DIVINE

WIND

Dont do

wind

earth

water

fire

divine

earth

light

dark

Now for type the picture is the thing you need to think about now look and see what type the monster is.

Our monster is a "Spellcaster"

Here are the types

Aqua - Beast - Beast-Warrior - Dinosaur - Dragon

Fairy - Fiend - Fish - Insect - Machine - Plant

Pyro - Reptile - Rock - Sea Serpent - Spellcaster

Thunder - Warrior - Winged Beast - Zombie

Divine-Beast

 

Step 7

Making Ritual Monsters

Some card say

"This card can only be Ritual Summoned with the Ritual Spell Card, "[PUT NAME HERE]".

Ritual monsters are blue

That is all the thing of ritual monsters but keep in mind that When a Ritual Monster Card is Special Summoned via its Ritual Spell Card, Tributes must be offered either from your side of the field or from your hand that either meet or exceed the number of stars present on the Ritual Monster in question. The Special Summon is specifically treated as a Ritual Summon.

If a Ritual Monster is discarded to the Graveyard (with cards like Delinquent Duo, or Graceful Charity), without it being Ritual Summoned with the appropriate Ritual Spell Card beforehand, it can't be Special Summoned from the Graveyard with cards such as Premature Burial, Call of the Haunted, Monster Reborn, or Fulfillment of the Contract. Magician of Faith or Dark Magician of Chaos can be used to return a used Ritual Spell Card back to your hand, while cards like Monster Reincarnation can be used to return the Ritual Monster back to your hand.

If a Ritual Monster was Ritual Summoned successfully and destroyed in any way, or removed from play, it may be Special Summoned by cards like Monster Reborn or Return from the Different Dimension, unless it has restrictions that prevent it from being Special Summoned.

 

Step 8

Fusion monsters

"Name of monster" + "OTHER MONSTER"

You can put as many monsters in a fusion as possible.

Monster fusions say

This monster cannot be Special Summoned except by Fusion Summon.

 

Step 9

Spells and Traps

They are such wide varieties that I cannot tell you so just check out this site

http://yugioh.wikia.com/wiki/Main_Page#

 

Step 10

This is an extra step for you that isn't so importand but still check it out.

TOKENS SHOULD BE LIKE THIS

"[NAME OF TOKEN]" ([Type]-Type/[ATTRIBUTE]/Level [iNSERT NUMBER]/ATK ?/DEF ?) in ?? Position.

Fill in the parts and you've got a token.

 

Step 11

OUR FINISHED CARD

Zymech Lord of Hope

Level 4

LIGHT

Spellcaster

At your Main Phase, by paying 500 Life Points you can return this card to your hand to Special Summon 1 Level 4 or lower monster in face-up attack position on your side of the field. The monster cannot declare an attack if your opponent controls no monsters."

ATK:1600 DEF:1200

 

Step 13

Capitalize

ATTRIBUTES [ALL OF THEM]

The first letter of a type and the word type

The "L" in Level

Summon

Flip Summoned

Special Summoned

Ritual Summoned

Fusion Summoned

ATK and DEF

Life Points

Deck

DRAW [As in draw the duel NOT when you pick up a card.]

Duel

Graveyard

Field Spell Zone/Card

[You can put a word like Ritual in front] Monster Card [ZONE]

Spell Card

Trap Card

Spell or Trap Card

Spell and Trap Card/Zone

Fusion Deck [ZONE]

Deck Zone

Zone

If the word monster or spell or trap is before the word card the word card is capitalized.

 

I hope this helped you

 

This has nothing on Synchros as it is quite old.

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