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Remainder of the Pharaoh: Senet Dueling


Exiro

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Hello, haven't posted cards for a very long time, because I never felt like it. That is because it's a pain in the ass to find correct pictures and to stretch/crop them. I am going to start post cards again, from now on in the Written Cards section.

 

Remainder of the Pharaoh

 

The cards in this set are like 'Ordeal of a Travaler', one of my favorite trap card. They put your opponent in difficult situations and take other factors to the game. I love the Senet cards in the game, but there are really few of them. Many do not even know of them, so I'm going to make more of them. In addition, I will also make the it a new archetype called 'Senet'.

 

Curse of Guilt

ROTP - EN01

Trap/Normal

Activate only during your opponent's Standby Phase. During this turn, face-down cards cannot be flipped face-up.

When this card is sent from your hand or the field to the Graveyard by the effect of a card controlled by your opponent, the following effect is activated:

  • As long as this card remains in the Graveyard, each time you take Battle Damage, your opponent takes damage by an equal amount after Damage Calculation.

 

Equrdza, Senet Catapulter

ROTP - EN02

Monster/Level 4/Earth/Warrior/Effect

1400/700

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Send one card you control in this column to the graveyard to destroy another card in this column.

 

Ohi-Kotu, Senet Raven

ROTP - EN03

Monster/Level 3/Wind/Winged Beast/Effect

1400/1200

When this card is Normal Summoned, your opponent may move this card to an adjacent unoccupied Monster Card Zone. During your Standby Phase, you can move this card to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by this effect, your opponent discards one card from their hand.

 

Ikoway, Senet Mentalist

ROTP - EN03

Monster/Level 1/Earth/Spellcaster/Tuner/Effect

450/300

When this card is Normal Summoned, your opponent may move this card to an adjacent unoccupied Monster Card Zone. During your Standby Phase, you can move this card to an adjacent unoccupied Monster Card Zone. When you send this card to the Graveyard for a Synchro Summon, the other Monster(s) in used for the Synchro Summon must be in a column directly next to this card.

 

Epumese, Senet Statue

ROTP - EN04

Monster/Level 7/Earth/Rock/Synchro/Effect

Ikoway, Senet Mentalist + 1 or more non-Tuner Monster(s)

2700/1200

As long as this card remains face-up on the field, "Senet" Monsters are unaffected by cards that are not in the same column. By releasing one Monster, you can move this card to an adjacent unoccupied Monster Card Zone. This effect can be activated during either player's turn.

 

Senet Insanity

ROTP - EN05

Spell/Field

During each Standby Phase, the turn player may select one Monster on their side of the field and move it to an adjacent unoccupied Monster Card Zone directly next to it. Monsters can only attack Monsters in the same column or in the column directly next to it. When you declare an attack and there are no cards in the same column as the attacking Monster, or in any column directly next to it, the Monster can attack the opponent directly.

[spoiler=Rulings/Explanation]

Monsters can only attack monsters directly opposite them, or monsters diagonal from them (the zone next to them).

 

When there are no monsters in any of these 3 zones, no special effects are applied, and the monster can attack as normal (a monster in any zone, or directly when there is no card in the same column).

 

When there are no monsters AND no spells in any of the 3 zones, that monster can attack directly, no matter if there were monsters in the other zones or not.

 

 

 

 

Senet Temple

ROTP - EN06

Spell/Continuous

During each player's Standby Phase, you may move this card to an adjacent unoccupied Spell/Trap Card Zone. Cards in the same column cannot be destroyed by card effects. When the only cards you control are in the same column, remove all cards you control from play.

[spoiler=Rulings/Explanation]

It also prevents your opponent's cards in the same column from being destroyed by card effects.

 

The effect that removes all cards you control from play is only activated when they are all in the same row as this card (because else this card takes one row, and a card(s) in another row(s) would take more), and you can only control 2 cards in one column, so the effect can never remove more than 2 cards you control from play, including itself.

 

They are removed from play instead of being destroyed, because this card's continuous effect would prevent it otherwise.

 

The last effect is added to make the card balanced. It couldn't be destroyed otherwise, only bounced, spinned, sent to grave or removed from play, and those are all rare cases.

 

 

 

 

That's it for now.

I hope you like them!

More will be added soon.

 

Please leave your comment, and reps are appreciated ^^

 

Edit

I have added two cards: Senet Insanity and Senet Temple.

I have also given them Rulings/Explanation to be clear about their effects, and off course, to improve quality.

 

Edit 2

New cards in this set are out!

They are not about Senet Dueling anymore, so I posted them in another thread.

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I've seen your new cards. The added cards would make the game a bit complicated and would require a higher level of strategy. Nice that you added rulings.

 

Some corrections that I suggest:

 

Senet Temple

ROTP - EN06

Spell/Continuous

During each player's Standby Phase, you may move this card to an adjacent unoccupied Spell/Trap Card Zone. Cards in the same column as this card cannot be destroyed by card effects. When the only cards you control are in the same column as this card, remove all cards you control from play.

 

 

Anyways, your cards are perfect for fanfics. So I'll rate them 8.8/10.

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Lulz.

 

Good effects. the first is really helpful against my strategy -.-

Senet Raven should be powered down' date=' either drop that discard effect, or decrease his ATK by 1000 points :\

[/quote']

 

Yeah, I was thinking about it, but note how slow it is. The first turn, your opponent can move it opposite a s/t, so even if he has no monsters, he didn't attack directly by it's effect. And in your opponent's turn, he can just set up his field so that all columns are occupied by something.

 

I know it's powerful, but it has it's drawbacks.

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[spoiler=Obligatorisk senet-referens till alla som någonsin spelat Pyramiden]

"Du behöver inte spela Senet med mig mer. Men om du gärna vill, så är inte jag den som tackar nej till en utmaning.

 

 

 

Anyway. Senet Temple might be somewhat overpowered, as it grants a monster permanent immunity, and only has a slight chance of removing that monster. Make it remove something else aswell, perhaps a bunch of cards in your hand.

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