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ROTA-JP030 Azamina Rhea Silvia / Azamina Rhea Silvera
Level 6/DARK/Illusion/Fusion/Effect
1 Illusion monster + 1 LIGHT Spellcaster monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.
(2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.
(3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.
1900/1500

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ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago
Level 6/DARK/Illusion/Fusion/Effect
1 Illusion monster + 1 LIGHT Spellcaster monster
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.
(3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.
2000/2400

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ROTA-JP032 Azamina Sol Erysichthon
Level 6/DARK/Illusion/Fusion/Effect
1 Illusion monster + 1 Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.
(2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.
2700/0

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ROTA-JP033 Azamina Mor Regina
Level 8/DARK/Illusion/Fusion/Effect
1 Illusion monster + 1 Level 6 or higher Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.
(2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.
3000/2000

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ROTA-JP053 Seinaru Azamina / Sacred Azamina
Spell
You can only use the 2nd effect of this card’s name once per turn.
(1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).
(2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.

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ROTA-JP054 Azamina Ofeiletis
Spell/Quick-Play
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.

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ROTA-JP073 Azamina Hamartia
Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
(2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.

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ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception
Spell/Continuous
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.
(2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.
(3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.

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