Thomas★Zero Posted June 26 Report Share Posted June 26 (edited) Since Supreme Darkness was revealed as the next set after Rage of the Abyss and by its name likely Evil HERO support I made these. Evil HERO Savagesoul lv 4 EARTH Fiend/Effect If this card is Normal or Special Summoned: You can send 1 "Elemental HERO" Normal monster from your hand or Deck to the GY; add 1 "Evil HERO" monster from your Deck to your hand. You can only use this effect of "Evil HERO Savagesoul" once per turn. While you control another "Evil HERO" monster, your opponent cannot activate cards or effects from their hand. ATK/1500 DEF/1600 Evil HERO Nemesis lv 7 DARK Fiend/Fusion/Effect 1 "Evil HERO" monster + 1 Level 4 or lower monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 Spell/Trap card that mentions "Dark Fusion" from your Deck to your hand. You can only use this effect of "Evil HERO Nemesis" once per turn. Cannot be destroyed by battle or card effects. All monsters your opponent controls lose 100 ATK for each "HERO" monster in your GY. ATK/2500 DEF/2000 Evil HERO Darkness Infernal Wing lv 8 FIRE Fiend/Fusion/Effect "Evil HERO Inferno Wing" + 1 "Elemental HERO" Normal monster Must be Special Summoned with "Dark Fusion". This card gains 300 ATK for each "Evil HERO" monster in your GY, also, all monsters your opponent controls lose 300 ATK/DEF for each "Elemental HERO" Normal monster in your GY or banishment. If this card attacks a Defense Position monster, inflict doubled piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. ATK/2500 DEF/2100 Xtra HERO Evil Enchanter DARK Link: D Fiend/Link/Effect 1 Level 4 or lower "HERO" monster If this card is Link Summoned: Add 1 "Dark Fusion" or 1 Spell/Trap card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your GY, then, target 1 "Evil HERO" monster you control; the targeted card gains 1500 ATK/DEF until the End Phase this turn. You can only use each effect of "Xtra HERO Evil Enchanter" once per turn. ATK/500 LINK-1 Instant Evil Spell Card Spell Card Pay 1000 LP and banish 1 "Elemental HERO" Fusion monster from your Extra Deck; Special Summon 1 "Evil HERO" Fusion monster from your Extra Deck whose Fusion materials are the same as the banished cards. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) You can only activate 1 "Instant Evil" per turn. Super Dark Fusion Quickplay Spell Card Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. (This is treated as a Fusion Summon with "Dark Fusion".) Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Super Dark Fusion" per turn. Dark Comet Quickplay Spell Card Discard 1 card from your hand; Special Summon 1 "Dark Comet Token" (Rock/DARK/Level 10/ATK 3000/DEF 3000) in Defense Position, also, its battle position cannot be changed and cannot be used as material except for a Fiend Fusion monster. You can banish this card from your GY; Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. (This is treated as a Fusion Summon with "Dark Fusion".) You can only use each effect of "Dark Comet" once per turn. Supreme Kings Authority Counter Trap Card If you control a "Evil HERO" Fusion monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or monster effect while you control a "Evil HERO" monster. Negate the activation and destroy it, then, you can set 1 "Dark Fusion" or Spell card that mentions it from your GY. You can only activate 1 "Supreme Kings Authority" once per turn. Edited June 29 by Thomas★Zero Quote Link to comment Share on other sites More sharing options...
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