Problamatico Posted June 2 Report Share Posted June 2 Magical Roulette Continuous Trap Once per turn, each player rolls a six sided die: Each player takes one of their opponent's facedown or unshown cards from the selected areas based on the die roll (If a monster, SS ignoring summoning conditions. If S/T, activate it immediately). If there are no cards in the designated area, the player takes 1000 damage. ●1: Top of Main Deck ●2: Hand ●3: S/T zone ●4: Monster zone ●5: Top of Banish Pile ●6: Top of Extra Deck Quote Link to comment Share on other sites More sharing options...
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