huf0001 Posted May 31, 2024 Report Share Posted May 31, 2024 I'm in the middle of testing and balancing a custom archetype, the Rescue Agents, based on the TV show Thunderbirds. The main deck monsters are based on the main characters from the show that comprise the rescue organisation International Rescue, while the extra deck monsters are based on the rescue machines and vehicles they use, and the Spell/Trap cards are based on common or notable events that are featured in the show's episodes. I'd love to hear any and all feedback you all have about the designs I'm working with at the moment, how well they fit what they're based on, how well they work together and individually, etc. A couple of things I will note before going over my WIP designs: I'm targeting the archetype's power level at the power level that meta decks were at between 2013 and 2016. Given the Realistic Cards section's tagline of "Post balanced and well-designed cards with the intent of making them function in a competitive atmosphere.", and cards targeted at that era's power level probably wouldn't be competitive in today's meta, if this post needs to be moved to the Casual Cards section, let me know and I'll move it over there. At the moment, the archetype has 34 cards, so I might look to cut some more of the cards in the future. (The archetype used to be over 40 cards, so 34 is an improvement.) If you think any of them could be cut, let me know, but depending on the card's basis and how essential it is, I may or may not act on that feedback. For the effect text of these designs I've been trying to use the latest problem-solving card text from the TCG mixed with the OCG's numbered effects formatting if it was brought into the TCG. If there's adjustments in either area that I need to make with these designs, feel free to point out where. With that out of the way, on to the card designs. Rescue Agent Commander Basis: Jeff Tracy, the founder and leader of International Rescue, and father of the Tracy brothers. Monster / Tuner / Effect / LV 4 / WIND / Warrior / 1700 ATK / 1200 DEF Effect(s): ① You can discard this card; add 1 "Island of the Rescue Agents" from your Deck to your hand. ② A "Rescue Agent" monster that was Fusion, Synchro, or Xyz Summoned using this card on the field gains this effect until the end of the next turn after it was Special Summoned: ● Gains 300 ATK/DEF for each card type (Fusion, Synchro, Xyz) among "Rescue Agent" monsters you control. Rescue Agent Scout Basis: Scott Tracy, the pilot of Thunderbird 1 (Rescue Agent's Recon Jet). Monster / Effect / LV 4 / WIND / Warrior / 1100 ATK / 1800 DEF Effect(s): ① If this card is Normal or Special Summoned: You can add 1 "Rescue Agent" monster from your Deck to your hand, except "Rescue Agent Scout". Rescue Agent Transporter Basis: Virgil Tracy, the pilot of Thunderbird 2 (Rescue Agent's Heavy-Duty Carrier). Monster / Effect / LV 4 / EARTH / Warrior / 1200 ATK / 1700 DEF Effect(s): ① During your Main Phase, you can Normal Summon 1 "Rescue Agent" monster in addition to your Normal Summon/Set, except "Rescue Agent Transporter". (You can only gain this effect once per turn.) Rescue Agent Astronaut Basis: Alan Tracy, the primary pilot of Thunderbird 3 (Rescue Agent's Starship). Monster / Effect / LV 4 / LIGHT / Warrior / 1300 ATK / 1600 DEF Effect(s): You can only use effect ① of "Rescue Agent Astronaut" once per turn. ① During your Main Phase, if a "Rescue Agent" monster is Normal or Special Summoned to your field, except "Rescue Agent Astronaut": You can Special Summon this card from your hand. Rescue Agent Aquanaut Basis: Gordon Tracy, the pilot of Thunderbird 4 (Rescue Agent's Submarine). Monster / Effect / LV 4 / WATER / Warrior / 1400 ATK / 1500 DEF Effect(s): ① If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Rescue Agent" monster in your GY, except "Rescue Agent Aquanaut": Special Summon it. Rescue Agent Communicator Basis: John Tracy, the primary operator of Thunderbird 5 (Rescue Agent's Space Station). Monster / Effect / LV 4 / LIGHT / Warrior / 1500 ATK / 1400 DEF Effect(s): ① If this card is Normal or Special Summoned: You can draw 1 card. Rescue Agent Engineer Basis: Brains, the engineer who designed and maintains the Thunderbird machines. Monster / Tuner / Effect / LV 2 / EARTH / Warrior / 0 ATK / 1500 DEF Effect(s): You can only Special Summon "Rescue Agent Engineer" with effect ① once per turn. ① If only your opponent controls a monster, you can Special Summon this card (from your hand). ② A "Rescue Agent" monster that was Fusion, Synchro, or Xyz Summoned using this card on the field gains this effect until the end of the next turn after it was Special Summoned: ● Cannot be destroyed by your opponent's card effects. Rescue Agent Scientist Basis: Tin-Tin Kyrano, Brains' assistant and Alan's (Rescue Agent Astronaut's) love interest. Monster / Tuner / Effect / LV 2 / LIGHT / Warrior / 1300 ATK / 200 DEF Effect(s): You can only Special Summon "Rescue Agent Scientist" with effect ① once per turn. ① If you control a "Rescue Agent" monster, you can Special Summon this card (from your hand). ② A "Rescue Agent" monster that was Fusion, Synchro, or Xyz Summoned using this card on the field gains this effect until the end of the next turn after it was Special Summoned: ● Cannot be destroyed by battle. Rescue Agent Spy Basis: Lady Penelope Creighton-Ward, International Rescue's undercover London agent. Monster / Effect / LV 4 / LIGHT / Warrior / 1000 ATK / 1900 DEF Effect(s): ① If this card is Normal or Special Summoned: You can send 1 "Rescue Agent" monster from your Deck to the GY, except "Rescue Agent Spy". Rescue Agent Butler Basis: Aloysius Parker, Lady Penelope's (Rescue Agent Spy's) butler and a retired thief. Monster / Effect / LV 4 / DARK / Warrior / 1850 ATK / 1050 DEF Effect(s): You can only use effect ① of "Rescue Agent Butler" once per turn. ① If your opponent activates a card or effect that targets 1 "Rescue Agent" monster you control (Quick Effect): You can banish this card from your GY, then target 1 card on the field that would be an appropriate target; that card or effect now targets the new target. Rescue Agent's Limousine Basis: FAB 1, the high-tech Rolls Royce owned by Lady Penelope (Rescue Agent Spy) and driven by Parker (Rescue Agent Butler). Monster / Fusion / Effect / LV 6 / LIGHT / Machine / 2300 ATK / 1700 DEF Materials: "Rescue Agent Spy" or "Rescue Agent Butler" + 1 "Rescue Agent" monster Effect(s): Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by shuffling the above monsters you control into the Deck. (This is treated as a Fusion Summon.) ① If this card is Fusion Summoned: You can banish 1 "Rescue Agent" monster from your GY; this effect becomes that banished monster's effect when it is Summoned. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. ③ Once per turn, if a "Rescue Agent" monster you control is targeted for an attack: You can negate that attack. Rescue Agent's Recon Jet Basis: Thunderbird 1, a high-speed reconnaissance jet for scouting danger zones. Piloted by Scott Tracy (Rescue Agent Scout). Monster / Synchro / Effect / LV 6 / WIND / Machine / 2100 ATK / 1900 DEF Materials: 1 Tuner + 1+ non-Tuner "Rescue Agent" monsters Effect(s): You can only use effect ② of "Rescue Agent's Recon Jet" once per turn. ① If this card is Synchro Summoned: You can Special Summon 1 "Rescue Agent" monster from your hand. ② During your Main Phase: You can look at random cards in your opponent's hand or Set cards your opponent controls, up to the number of "Rescue Agent" Fusion, Synchro, and Xyz monsters you control. ③ Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Heavy-Duty Carrier Basis: Thunderbird 2, a heavy equipment transporter that carries specialised vehicles to danger zones. Piloted by Virgil Tracy (Rescue Agent Transporter). Monster / Synchro / Effect / LV 8 / EARTH / Machine / 2800 ATK / 2200 DEF Materials: 1 Tuner + 1+ non-Tuner "Rescue Agent" monsters Effect(s): ① If this card is Synchro Summoned: You can target 1 Level 4 or lower monster from either player's GY; Special Summon it. ② During your Main Phase, you can Normal Summon 1 "Rescue Agent" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ③ Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Starship Basis: Thunderbird 3, a space rocket for space-based rescue missions. Primarily piloted by Alan Tracy (Rescue Agent Astronaut). Monster / Synchro / Effect / LV 8 / LIGHT / Machine / 2700 ATK / 2300 DEF Materials: 1 Tuner + 1+ non-Tuner "Rescue Agent" monsters Effect(s): You can only use effect ③ of "Rescue Agent Starship" once per turn. ① If this card is Synchro Summoned: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. ③ (Quick Effect): immediately after this effect resolves, Fusion, Synchro, or Xyz Summon 1 "Rescue Agent" Fusion, Synchro, or Xyz monster using monsters you control. Rescue Agent's Submarine Basis: Thunderbird 4, a submarine for under-water and sea-based rescues. Piloted by Gordon Tracy (Rescue Agent Aquanaut). Monster / Synchro / Effect / LV 6 / WATER / Machine / 1600 ATK / 2400 DEF Materials: 1 Tuner + 1+ non-Tuner "Rescue Agent" monsters Effect(s): You can only use effect ③ of "Rescue Agent's Sumbarine" once per turn. ① If this card is Synchro Summoned: You can target 1 Spell/Trap your opponent controls; shuffle it into the Deck. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. ③ If you Fusion, Synchro, or Xyz Summon a "Rescue Agent" monster while this card is in your GY, except the turn it was sent there: You can Special Summon this card, but banish it when it leaves the field. Rescue Agent's Space Station Basis: Thunderbird 5, a space station that monitors all communications worldwide and intercepts calls for help. Primarily operated by John Tracy (Rescue Agent Communicator). Monster / Synchro / Effect / LV 4 / LIGHT / Machine / 2000 ATK / 3500 DEF Materials: 1 Tuner + 1+ non-Tuner "Rescue Agent" monsters Effect(s): ① Cannot be targeted or destroyed by your opponent's card effects while you control a "Rescue Agent" Fusion, Synchro, or Xyz monster with a different name. ② Your opponent must reveal all cards they draw. ③ If you Fusion, Synchro, or Xyz Summon a "Rescue Agent" monster, except "Rescue Agent's Space Station" (Quick Effect): You can draw 1 card. ④ Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agents' Drill Basis: The Mole, a mobile drill for rescuing people trapped under collapsed buildings and other obstructions. Monster / Xyz / Effect / RK 4 / EARTH / Machine / 2300 ATK / 1700 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 1 material from this card, then target 1 "Rescue Agent" monster you control; this turn, it can attack your opponent directly. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Bulldozer Basis: The Firefly, a powerful bulldozer with a cannon to help break up debris. Monster / Xyz / Effect / RK 4 / FIRE / Machine / 2400 ATK / 2100 DEF Materials: 3 Level 4 "Rescue Agent" monsters Effect(s): ① Cannot be destroyed by battle while it has a material. ② Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; shuffle it into the Deck. This card cannot attack the turn this effect is activated. ③ Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Mobile Platform Basis: The Elevator Cars, featured in the episode Trapped in the Sky, which caught an airplane that could not land normally. Monster / Xyz / Effect / RK 4 / WIND / Machine / 2000 ATK / 2000 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 1 material from this card; Special Summon 1 "Rescue Agent Machine Token" (Machine / EARTH / Level 2 / ATK 0 / DEF 0). ② "Rescue Agent" monsters you control gain 300 ATK/DEF for each card type (Fusion, Synchro, Xyz) among "Rescue Agent" monsters you control. ③ Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Winches Basis: The Recovery Vehicles, featured in the episode Pit of Peril, twin tractors with powerful magnets attached to winches, designed to pull large vehicles out of holes. Monster / Xyz / Effect / RK 4 / EARTH / Machine / 1800 ATK / 2200 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 1 material from this card, then target 1 monster in either GY: shuffle it into the Deck. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Mobile Transmitter Basis: The Transmitter Tractor, featured in the episode Sun Probe, capable of beaming transmissions into space. Monster / Xyz / Effect / RK 4 / LIGHT / Machine / 2200 ATK / 1800 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 1 material from this card, then target 1 other monster on the field; change its battle position. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Neutralizer Basis: The Neutralizer, featured in the episode Move - And You're Dead, which features a mounted EMP generator to disable electronic devices. Monster / Xyz / Effect / RK 4 / LIGHT / Machine / 1900 ATK / 2100 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its ATK or DEF becomes 0 until the end of this turn. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Stabilizer Basis: The DOMO, featured in the episode The Duchess Assignment, which has powerful suction cup arms to stabilize any building to prevent its collapse on top of trapped victims. Monster / Xyz / Effect / RK 4 / FIRE / Machine / 1500 ATK / 2500 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 2 materials from this card, then target 1 monster your opponent controls; it cannot attack and its effects are negated while it and this card are face-up on the field. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Rescue Agent's Excavator Basis: The Excavator, featured in the episode Martian Invasion, which is capable of breaking up and clearing away rock and rubble, and drilling small holes wide enough to free trapped victims. Monster / Xyz / Effect / RK 4 / EARTH / Machine / 2400 ATK / 1600 DEF Materials: 2 Level 4 "Rescue Agent" monsters Effect(s): ① Once per turn: You can detach 2 materials from this card; excavate up to 5 cards from the top of your opponent's Deck, then attach 1 excavated card to this card, also shuffle the rest back into the Deck. ② Monsters destroyed by battle with this card are shuffled into the Deck instead of going to the GY. Calling the Rescue Agents Basis: The victims of disasters sending calls for help to International Rescue. Spell / Normal Effect(s): You can only activate "Calling the Rescue Agents" once per turn. ① Add 1 "Rescue Agent" monster from your Deck to your hand. Hangar of the Rescue Agents Basis: The hangar housing all of the specialised vehicles (Xyz monsters) that Thunderbird 2 (Rescue Agent's Heavy-Duty Carrier) transports. Spell / Continuous Effect(s): You can only use effect ③ of "Hangar of the Rescue Agents" once per turn. ① When this card is activated: You can attach 1 "Rescue Agent" monster in your GY to a "Rescue Agent" Xyz monster you control. ② When an opponent's monster is destroyed by battle with a "Rescue Agent" Xyz monster you control, you can attach it to that Xyz monster instead of it going to the GY. ③ If a "Rescue Agent" Xyz monster you control would detach its Xyz material(s) to activate an effect, you can detach Xyz material(s) from another "Rescue Agent" Xyz monster(s) you control instead. Island of the Rescue Agents Basis: Tracy Island, the home base of International Rescue. Spell / Field Effect(s): ① When this card is activated: You can add 1 "Rescue Agent" Spell/Trap from your Deck to your hand, except "Island of the Rescue Agents". ② "Rescue Agent" monsters you control gain 300 ATK/DEF. ③ Once per turn, if an opponent's card is shuffled into the Deck by the effect of a "Rescue Agent" monster you control (Quick Effect): You can draw 1 card. Launch of the Rescue Agents Basis: The Thunderbirds' (Synchro monsters') launch sequences. Spell / Quick-Play Effect(s): ① Special Summon 1 "Rescue Agent" monster from your hand or GY, but its effects are negated, then, immediately after this effect resolves, Fusion, Synchro, or Xyz Summon 1 "Rescue Agent" Fusion, Synchro, or Xyz monster using monsters you control, including that Summoned monster. ② If a "Rescue Agent" monsters(s) would be destroyed by battle or card effect, you can banish this card from your GY instead. Arrival of the Rescue Agents Basis: International Rescue and the Thunderbird machines (Synchro monsters) arriving at a danger zone. Trap / Normal Effect(s): ① Special Summon 1 "Rescue Agent" monster from your hand or GY. You cannot Special Summon monsters during the turn you activate this effect, except "Rescue Agent" monsters. ② During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; this turn, you can Normal Summon 1 "Rescue Agent" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Changeover of the Rescue Agents Basis: International Rescue swapping specialised vehicles during a rescue operation. Trap / Normal Effect(s): ① Target 1 "Rescue Agent" monster you control; shuffle it into the Deck, and apply the appropriate effect based on its card type: ● Synchro: Special Summon 1 "Rescue Agent" Synchro monster with a different name and an equal or lower Level from your Extra Deck. (This is treated as a Synchro Summon.) ● Xyz: Special Summon 1 "Rescue Agent" Xyz monster with a different name that requires an equal or lower number of materials from your Extra Deck. (This is treated as an Xyz Summon. Transfer the target's materials to the Summoned monster.) ● Other: Special Summon 1 "Rescue Agent" monster with a different name from your hand or Deck. Evacuated by the Rescue Agents Basis: Thunderbird 2's (Rescue Agent's Heavy-Duty Carrier) electromagnetic grabs. Trap / Normal Effect(s): ① Target 1 card on the field; shuffle it into the Deck, then, if you control a "Rescue Agent" monster, draw 1 card. ② If you Xyz Summon a "Rescue Agent" monster, except the turn this card was sent to the GY: You can banish this card from your GY; attach 1 "Rescue Agent" monster in your GY to that Xyz Summoned monster. Saved by the Rescue Agents Basis: International Rescue saving victims of natural and man-made disasters. Trap / Counter Effect(s): ① When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s); negate the Summon or activation, and if you do, shuffle it into the Deck. You must control a "Rescue Agent" monster to activate and to resolve this effect. Secrecy of the Rescue Agents Basis: International Rescue's desire to keep their identities secret and their machines' details out of the wrong hands. Trap / Counter Effect(s): ① When a Spell/Trap Card, or monster effect is activated that targets a "Rescue Agent" monster you control; negate the activation, and if you do, shuffle it into the Deck. ② If this card is in your GY, except the turn it was sent there: You can banish this card from your GY, then target 1 "Rescue Agent" monster you control; it is unaffected by your opponent's card effects until the end of this turn. Unloading the Rescue Agent Machines Basis: Thunderbird 2 (Rescue Agent's Heavy-Duty Carrier) unloading the specialised vehicles (Xyz monsters) it has transported to danger zones. Trap / Normal Effect(s): ① Discard 1 card; Special Summon 2 "Rescue Agent Machine Tokens" (Machine / EARTH / Level 2 / ATK 0 / DEF 0). You cannot Special Summon during the turn you activate this card, except "Rescue Agent" monsters. ② You can banish this card from your GY, except the turn it was sent there; "Rescue Agent" monsters you control gain 300 ATK/DEF for each card type (Fusion, Synchro, Xyz) among "Rescue Agent" monsters you control until the end of this turn. Quote Link to comment Share on other sites More sharing options...
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