Jump to content

A fake Psychopath Deck \ Dark Attribute


Recommended Posts

I've been working on this fake deck for some time and have quite a few cards written down. I could use ideals on the ones that aren't complete and for cards themselves. Theme of the deck is psychopaths as you will see

 

 

15 Monsters

 

Name: Looney Lex

Attribute: Dark

Type: Psychopath

Stars: 5

ATK: 1500 \ DEF: 1200

Effect: Increase your life points by 500 during each of your standby phases.

 

Name: Raging Randy

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Wild Wally

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Wicked Willma

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Scary Senorita

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Creepy Clown

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect: When this card is face-up in attack position, your opponent cannot play spell cards.

 

Name: Dangerous Dudley

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Blasting Barney

Attribute: Dark

Type: Psychopath

Stars: 3

ATK: 600 \ DEF: 900

Effect: When this card is destroyed from battle, the attacking monster is destroyed also. Your battle damage becomes 0 and your opponent’s life is reduced by the difference in ATK points. Both cards are sent to the graveyard.

 

Name: Aria the Assassin

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Killer Katrina

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect:

 

Name: Clyde’s Clan

Attribute: Dark

Type: Psychopath

Stars: 10

ATK: 3000 \ DEF: 3000

Effect: FLIP: Destroy 3 of your opponent’s monsters.

 

Name: Marauding Melvin

Attribute: Dark

Type: Psychopath

Stars: 4

ATK: 1200 \ DEF: 1000

Effect: FLIP: Remove from play 2 monsters in your opponent’s graveyard.

 

Name: Shocking Sumo Wrestler

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect: FLIP: Your opponent loses 800 life points. This flip effect can be used once every 3 turns.

 

Name: Insane Junkman

Attribute: Dark

Type: Psychopath

Stars: 8

ATK: 2500 \ DEF: 1800

Effect: Your opponent removes the top 3 cards from their deck. If any of them are monsters, (if they are not monsters, they are removed from play) special summon them to your side of the field. Attack your opponents life points directly. No spells or traps can be played during the attack(s). Damage to opponent’s life points is equal to the ATK points of the monster(s) that attacks. Remove from play the monster(s) during the end phase.

 

Name: Inconsiderate Icabob

Attribute: Dark

Type: Psychopath

Stars:

ATK:

Effect: FLIP: Destroy 2 spell or trap cards on the field.

 

8 Spells

 

Name: Maximum Prison

Attribute: Spell

Type: Spell\Field Card

Effect: As long as this card remains on the field, your opponent cannot attack. This card can only be destroyed by Snipe Hunter’s effect.

 

Name: Half Here Institution

Attribute: Spell

Type: Spell

Effect: Increase the ATK and DEF of your monsters by 900. Decrease the ATK and DEF of your opponent’s monsters by 600 for 2 turns.

 

Name: Iron Lung

Attribute: Spell

Type: Spell

Effect: Inflict 1000 points of damage to your opponent’s life points.

 

Name: X-Ray Machine

Attribute: Spell

Type: Spell

Effect: Look at your opponents hand and destroy all spell and trap cards in their hand.

 

Name: Killer Crutches

Attribute: Spell

Type: Spell

Effect: Tribute 1 Level 6 or higher monster on the field and remove it from play and add the attack amount from that monster to a level 4 or lower monster. During your end phase return the tributed monster back to the field in the same position it was when tributed.

 

Name: Decompression Chamber

Attribute: Spell

Type: Spell\Continuous

Effect: As long as this card remains face up on your side of the field, increase your life points by 500 during each of your standby phases.

 

Name: Hemostatus

Attribute: Spell

Type: Spell\Equip

Effect: Equip this card to a monster and decrease the ATK and DEF by 300 during your standby phase. This effect last for 3 turns.

 

Name: Uprising Sanitarium

Attribute: Spell

Type: Spell

Effect: Increase all Psychopath monsters on the filed by 1000.

 

6 Traps

 

Name: Operating Room

Attribute: Trap

Type: Trap

Effect: Your opponent selects 1 of their monsters and removes it from play for 3 turns, then returns it to their deck. Deck is then shuffled.

 

Name: Prison Morgue

Attribute: Trap

Type: Trap

Effect: This card can only be played when Half Here Institution is on the field. Your opponent selects 2 of their monsters and removes them from play.

 

Name: Emergency Room

Attribute: Trap

Type: Trap

Effect: Negate the attack of your opponent’s monster and draw 2 cards.

 

Name: Haunted Asylum

Attribute: Trap

Type: Trap

Effect: Discard 1 card and send all trap cards on your opponent’s side of the field back to their deck. The deck is then shuffled.

 

Name: Surgery Went Wrong

Attribute: Trap

Type: Trap

Effect: Discard 1 card from your hand and destroy the 2 highest ATK monsters on your opponent’s side of the field.

 

Name: Lockdown Unit

Attribute: Trap

Type: Trap\Continuous

Effect: All face up attack position monsters on your opponent’s side of the field are switched to defense position while this card remains on the field.

 

Name: Straight Jacket

Attribute: Trap

Type: Trap

Effect: Select 1 monster on your opponent’s side of the field and roll a six sided dice, the amount rolled determines the amount of plays the selected monster remains in defense position.

 

 

I know not all monsters needs effects, this is just an idea for a fake deck that I am working on from time to time.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...