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Upgrade a Monster


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There are some monsters that need an evolution. So I thought we could make some. Here are the rules:

1: The monster selected must either have no official evos or retrains.

2: The upgraded version must be a higher level that the selected monster.

3: Card type doesn't matter as long as the upgraded monster is better than the original.

Here is an example of the template and my official entry:

Monster: Spirit Ryu

Upgrade: Spirit Ryu Ascended

Info:

Level: 8

Attribute: Wind

Type: Dragon / Spirit

ATK: 1500

DEF: 1500

Effect: 

Cannot be Special summoned except from the hand by tributing one "Spirit Ryu" from your side of the field. During the End Phase of the turn this card is summoned: Return it to the hand. Each time your opponent activates a card effect while this card is face-up on your side of the field: Pay 2000 LP; negate it. During your Battle Step, if this card battles (Quick Effect): Excavate 10 cards from the top of your deck. Send all Dragon type monsters excavated by this effect to your GY; this card gains 1000 ATK for each Dragon type monster sent to the GY by this effect until the end of your Battle Phase. Shuffle the remaining cards back into the deck.

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Now let's get creative!

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original: Maxx “C”

upgraded version
Maxxed “C”——lvl 7

Insect/effect/EARTH

ATK 2700/DEF 2200

When you discard “Maxx “C”” you can special summon this card from your hand or deck then draw 2 cards. If 1 of the drawn cards has the EARTH attribute this card cannot be destroyed by card effects. Once per turn during your opponent’s standby phase you can banish 1 “”c”” monster from your graveyard and if you do this card cannot be destroyed by battle until the end of this turn.

Edited by ObexKing
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3 hours ago, ObexKing said:

original: Maxx “C”

upgraded version
Maxxed “C”——lvl 7

Insect/effect/EARTH

ATK 2700/DEF 2200

When you discard “Maxx “C”” you can special summon this card from your hand or deck then draw 2 cards. If 1 of the drawn cards has the EARTH attribute this card cannot be destroyed by card effects. Once per turn during your opponent’s standby phase you can banish 1 “”c”” monster from your graveyard and if you do this card cannot be destroyed by battle damage nail the end of this turn.

A free body and an extra draw 2 off of a meta defining effect. Absolutely mental.

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Monster: Fox Fire

Upgrade: Kitsune Fire

Info:

Level: 4

Attribute: FIRE

Type: Pyro/Effect

Effect:

During the End Phase, if this card was destroyed by battle and sent to the GY this turn: Special Summon this card from the GY. If this card was removed from the field by a card effect: Special Summon three "Kitsune Fire Tokens" (Pyro-Type/FIRE/Level 4/ATK 1500/DEF 1000).

KitsuneFire.thumb.jpeg.9265dbafeb945d316d423b2b679d748f.jpeg

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Monster: Saggi The Dark Clown

Upgrade: Sagonzo The Cursed (Curs-Ed) Mime

Info:

Level: 6

Attribute: Dark

Type: Spellcaster/Effect

ATK: 1500

DEF: 2100

Effect:

Cannot Be normal summoned/set. Must be special summoned by tributing one "Saggi the Dark Clown" you control. While this card is on the field, neither player can attack directly. If this card is destroyed, banish 1 "Saggi the Dark Clown" from your graveyard.

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Monster: Red-Eyes Retro Dragon

Upgrade: Red-Eyes Re-Run Dragon

Level 7 DARK

Dragon/Effect

2300 ATK / 1800 DEF

Effect: Once per turn, you can send 1 Level 7 or higher DARK Dragon Monster from your hand or field to the GY; Special Summon 1 “Red-Eyes” Monster form your GY or 1 “Red-Eyes Black Dragon” from your Deck. You can reveal this card in your hand to activate the previous effect of this card if your opponent controls a Monster. During the End Phase; you can return this card and as many other “Red-Eyes” cards in your GY or Banishment to where they were at the start of the Standby Phase in the same position they were in at that time. (Battle Position for Monsters, Face-Up or Face-Down for Spell/Trap cards.)

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Monster: Panther Warrior

Upgrade: Panther General

Info:

Level: 6

Attribute: EARTH

Type: Beast-Warrior/Effect

ATK: 2400

DEF: 1900

Effect:

You can Special Summon this card by sending one "Panther Warrior" from your hand or field to the GY. Once per turn, you can banish one Beast or Beast-Warrior from GY: Destroy up to 2 of your opponent's cards on the field.

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ex-BehemoththeKingofasoul.thumb.jpeg.4f3debb01dd52cd181422609dba9f774.jpeg

monster : Behemoth the King of a Hundred Battles [EARTH]

upgrade EX-Behemoth the King of a Soul [DARK]

LV 10/Fiend/Effect

(2700/1500) 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 7 or higher Beast monster. Once per turn (Quick Effect): You can pay 300 LP; place 3 Soul Devour Counter on a face-up monster(s) your opponent controls. Monster(s) your opponent control lose 200 ATK/DEF for each Soul Counter on it. Once per turn, during your End Phase: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, sent that card to the GY.

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Monster: Nekogal #2

Upgrade: Nekomama

Info: 

Level: 9

Attribute: EARTH

Type: Beast-Warrior/Effect

ATK: 2200

DEF: 1500

Effect:

While this card is face-up on the field, your opponent cannot target Beast or Beast-Warrior type monsters for an attack except this card. (Quick Effect): You can pay 1200 LP: Special summon either one "Nekogal #2" or two "Nekogal #1". This card's level becomes the same as the monster(s) summoned by this effect.

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Ryu-KishinAvarice.thumb.jpeg.016580ab089eca18c4aadaa80db6d00d.jpeg

monster: Ryu-Kishin Powered

upgrade: Ryu-Kishin Avarice [DARK]

LV 5/Fiend/Effect

(2300/1000)

Target 3 monsters in your GY: Shuffle all 3 into the Deck, then draw 2 cards; Immediately after this effect resolves, Link Summon 1 Fiend Link monster using only this card you control and up to 2 Fiend monsters in your hand. You can only use this effect of "Ryu-Kishin Avarice" once per turn.

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Monster: "Masked HERO Goka"

Upgrade: "Masked HERO Magnus"

FIRE 🔥/Lv 8/Warrior/Fusion/Effect

(3000/2200)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Once per turn (Quick Effect): You can banish 1 "HERO" monster from your GY, target 1 monster your opponent control; banish it, then inflict Damage to your opponent equal to the ATK of banished "HERO" monster. If this card on the field leaves the field, you can target 1 monster in your opponent GY; Special Summon that target to your side of the field, then, you take Damage equal to half of the target ATK.

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