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Lady Dice Fair Play [DARK]


Yuma Kaiba

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Lady Dice Fair Play [DARK]

LV 7/Psychic/Effect

ATK/1500  DEF/3000

You can choose the result of six-sided die. You can only used each of the following effect of this card once per turn. You can destroy 2 monsters you control; Special Summon this card from your hand. If this card Normal or Special Summon; you can add 1 card from your Deck to your hand that mention "Roll a six-sided die".

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  • 11 months later...

I see it's been a while since you’ve posted, but I just want to ask—have you considered how this kind of gimmick deck could mesh with Dice Jar support or other luck-based cards? 

There’s some fun potential to lean harder into the random effects and push that theme even further. Curious to know if you've tested any combos since then or thought about reworking the effect balance.

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I used something really close for my own Dice Queen deck and it ran into some of the same timing stuff people mentioned. If you're testing interactions or weird edge cases, running practice duels with dice online can help a lot—it speeds things up and lets you try out more matchups without setup time.

Edited by turboturman
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  • 2 weeks later...

Nice artwork! I really like the overall vibe. However, the effect 'You can choose the result of a six-sided die' feels overpowered without any restrictions or costs. You might want to look at the effect of 'Second Coin Toss' for inspiration on how to balance it."

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On 5/19/2025 at 3:14 PM, turboturman said:

I see

Yes, I’m just trying to bring the six-sided die deck back to life in the current era, and I think it’s quite difficult to develop six-sided die effects that can at least counter decks in the current meta.

 

On 6/1/2025 at 5:22 AM, João Ricardo Pavani said:

Nice artwork!

Thanks, but I think the six-sided die deck needs strong cards with effects like that to be playable again nowadays.

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5 minutes ago, Yᵤₘₐ ₖₐᵢbₐ said:

Yes, I’m just trying to bring the six-sided die deck back to life in the current era, and I think it’s quite difficult to develop six-sided die effects that can at least counter decks in the current meta.

 

Thanks, but I think the six-sided die deck needs strong cards with effects like that to be playable again nowadays.

 Instead of determine the result of dice rolls/coin tosses of the cards, wich would mischaracterize the "gamble" mechanics of certain archetypes, they could have counter support cards that forces the opponent to also rolls dices or toss coins to activate their card effects. May this could be interesting...? 🤔 

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