LazerSwordKirbo Posted May 8 Report Share Posted May 8 I want it to counter the stupid tapir but that is all the inspiration I have. I need assistance and want to keep the revealing cards theme. Quote Link to comment Share on other sites More sharing options...
not naze Posted May 8 Report Share Posted May 8 Instead of banishing Bagooska only with the sole purpose of countering him, you could just put the effect "negate a monster effect 'till the end of the turn + put all monsters in attack position + monster's position cannot be changed as long as this card is on the field". So you can play without worrying about the tapir during your turn, maybe destroy it, and if you don't, it still can't go back to defense position his next turn. But like this the card would be a bit broken. Maybe you should add a downside ? And put a hard once per turn too i think, so you can't play this card multiple times in one turn. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted May 8 Author Report Share Posted May 8 Any ideas for the reveal effect specifically? 3 minutes ago, not naze said: Instead of banishing Bagooska only with the sole purpose of countering him, you could just put the effect "negate a monster effect 'till the end of the turn + put all monsters in attack position + monster's position cannot be changed as long as this card is on the field". So you can play without worrying about the tapir during your turn, maybe destroy it, and if you don't, it still can't go back to defense position his next turn. But like this the card would be a bit broken. Maybe you should add a downside ? And put a hard once per turn too i think, so you can't play this card multiple times in one turn. And thanks for the feedback. Quote Link to comment Share on other sites More sharing options...
Nehemiah Beltran Posted May 8 Report Share Posted May 8 you should change the part " change your opponents monster face up ATK" To " Change your opponents monster to face up attack mode, also make their ATK 0 until the end of the turn. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted May 8 Author Report Share Posted May 8 I have made some revisions. Thoughts? When this card is activated target 1 Face-Up Defence Position Monster; Negate that Monster's effects and change it to Attack Position. During the Main Phase 1, all Monsters the turn player controls are changed to Attack Position while this card is on the Field. Twice per turn, if this card is revealed; You can change 1 Monster on the Field to Face-Up Attack Position or Face-Down Defence Position. Quote Link to comment Share on other sites More sharing options...
Nehemiah Beltran Posted May 8 Report Share Posted May 8 It sounds good to me. Quote Link to comment Share on other sites More sharing options...
alexwilliams9811 Posted July 1 Report Share Posted July 1 (edited) an effective countermeasure might be a card that nullifies a monster's effect for the turn, forces all monsters into attack position, and prevents position changes as long as it’s active on the field. This would allow players to manage Bagooska during their turn, offering a chance to eliminate it or at least hinder its defensive capabilities. This card should be carefully balanced with a significant drawback and a hard once per turn clause to maintain game balance. heardle Edited July 1 by alexwilliams9811 Quote Link to comment Share on other sites More sharing options...
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