LazerSwordKirbo Posted April 16, 2024 Report Share Posted April 16, 2024 Most of these don't have art, sorry. Also, they are in the order I made them. These cards are mostly intended to start a Normal Monster super archetype like pendulum. Seal of The Normal Field Spell This card gains effects depending on the number of Normal Monsters in the Main Monster Zones. 1+: Once per turn you can add from your Deck to your hand one Normal Monster or one Spell/Trap card that mentions Normal Monsters or Non-Effect Monsters. 2+: Normal Monsters you control cannot be targeted by your opponent's card effects. 3+: This card you control is unaffected by your opponent's card effects. Normal Monsters you control cannot be destroyed by battle or card effects. 4+: Monsters you control that were Summoned by tributing a Normal Monster or Monsters that were summoned using Normal Monsters as material are treated as Normal Monsters. 5+: Normal Monsters in the Graveyard and Banishment are considered to be in the Main Monster Zones for this card's effects, but they can still be targeted by card effects. Spark of The Normal LIGHT Fairy/Link/Spirit/Effect 300 ATK / Link-1 This card cannot be used as material for a Link Summon. This card can be treated as two tributes for the tribute Summon of a Normal monster. Once per turn, you can Special Summon one monster that was used as material for this card's Link Summon from your graveyard. Once per turn, you can add one Spell/Trap card that mentions a Normal Monster or one Normal Monster from your Deck to your hand and if you do you can Normal Summon one Normal Monster in addition to your Normal Summon/Set this turn. During the End Phase return this card from the field or Graveyard to the Extra Deck. Nominal Overlay Quick Play Spell Xyz Summon one Xyz Monster from your Extra Deck to a Main Monster Zone on your side of the field using Normal Monsters from anywhere on the field as Material (they are treated as the correct level for that card's Xyz Summon). While this card is in your Graveyard if a Normal Monster or Spell/Trap card that mentions Normal Monsters in its card text would be removed from the field you can detach one Xyz Material from a card you control and if you do negate that effect. If an Xyz Monster is sent to the Graveyard you can banish that Monster from your Graveyard and if you do add this card to your hand. Anomaly Removal Engine LIGHT Rank 9 Machine/Xyz/Effect 2600 ATK / 3000 DEF 2+ Level 9 Monsters This card is unaffected by Monster's effects while it has a Normal monster as material. Once per turn, you can detach materials from this card (minimum 1); Special Summon Normal Monsters from your hand or Graveyard up to the number of Materials detached to activate this effect. When this card is Xyz Summoned from the Extra Deck you can target Effect Monsters on your opponent's field or in their Graveyard up to the number of cards used as Material for this card's Xyz Summon, Monsters with those cards' names have their effects negated. Mind Rending Morganite Continuous Trap When this card is flipped face up place three counters on it (Max 3). Once per turn during the End Phase remove two counters from this card or send this card to the Banishment (this is not optional). When a monster's effect gets negated place a counter on this card. Negate all Non-Normal Monsters effects. Nominal Drive Engine LIGHT Rank 4 Machine/Xyz/Effect 2+ Normal monster You can treat level 6 or lower Normal Monsters as Level 4 for the Xyz Summon of this Monster. You can detach 2 Xyz Materials from this card to Summon up to 2 Level 5 or Lower Normal Monsters from your hand, Deck or Graveyard. Once per turn, you can send up to 2 Normal Monsters from your Deck to the Graveyard; all Normal Monsters and Extra Deck Monsters that were Summoned using a Normal Monster(s) as material gain 500 ATK for each card sent to the Graveyard by this cards effect. Sacrifice of the Pure Spell Send one Normal Monster you control or in your hand to the Graveyard; draw two cards or if you have no Non-Normal Monsters in on your field or in your Graveyard and Banishment draw three cards instead. Champion of the Labyrinth LIGHT Warrior/Link/Effect 2800 ATK / Link-3 2+ Monsters including a Normal Monster This card can attack once per Battle Phase for each Normal Monster you control. All Normal Monsters and Monsters you control that mention Normal Monsters except "Champion of the Labyrinth" gain ATK equal to half of this card's ATK. If you control 3 or more Normal Monsters This card is unaffected by your opponent's card effects. Five Headed Xyz Dragon Dark Rank 12 Dragon/Xyz/Effect 5000 ATK / 5000 DEF This card is unaffected by card effects and cannot be tributed or used as Material while it has a Normal Monster as Material. Once per turn, at the end of the End Phase detach one Material from this card. You can detach one material from this card to banish one card from your opponent's hand(at random) or up to two cards from your opponent's field or Graveyard. If this card is Xyz Summoned using 5 Monsters with different attributes your opponent must shuffle all cards from their field into their Deck. Normalverse Dragon LIGHT Level 0 Dragon/Synchro/Effect 2500 ATK / 2000 DEF 1+ Normal Monster + 1 Normal Tuner Monster This card must be Synchro Summoned and if it is Synchro Summoned its original Level is equal to the combined Level of all cards used as Material for its Synchro Summon. You can Synchro Summon this card using cards of any Level. Your opponent must tribute one Monster for every 6 Levels this card has each time they Summon a Monster from the Extra Deck. This card is treated as a Normal Monster if it is Level 8 or higher. Mass Fusion of the Normal Spell Reveal all cards in your Extra Deck; Fusion Summon as many Fusion Monsters as possible that are Non-Effect Monsters or mention Normal Monsters in their card text by sending Normal Monsters from your hand or Deck to the Graveyard, your Graveyard to your Banishment and your Banishment to the bottom of your deck. You can only activate one "Mass Fusion of the Normal" per Duel. I am not happy with how the Five Headed Xyz Dragon's art looks (A.I. generated) and I still have yet to get inspired for a fusion monster card so for now it's only intended for Five Headed Dragon and First of The Dragons. I would love to know anybody's thoughts on these cards. 1 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 16, 2024 Report Share Posted April 16, 2024 I have an idea for that fusion monster Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 16, 2024 Author Report Share Posted April 16, 2024 47 minutes ago, ObexKing said: I have an idea for that fusion monster What is it? Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 17, 2024 Report Share Posted April 17, 2024 5 hours ago, LazerSwardKirbo said: What is it? I'm sorry for being late to answer but how about you make a monster that is a mixture between dark magician and the five headed fusion dragon monster Quote Link to comment Share on other sites More sharing options...
-GalexyVoids- Posted April 17, 2024 Report Share Posted April 17, 2024 Just now, ObexKing said: I'm sorry for being late to answer but how about you make a monster that is a mixture between dark magician and the five headed fusion dragon monster 5 hours ago, LazerSwardKirbo said: Most of these don't have art, sorry. Also, they are in the order I made them. These cards are mostly intended to start a Normal Monster super archetype like pendulum. Seal of The Normal Field Spell This card gains effects depending on the number of Normal Monsters in the Main Monster Zones. 1+: Once per turn you can add from your Deck to your hand one Normal Monster or one Spell/Trap card that mentions Normal Monsters or Non-Effect Monsters. 2+: Normal Monsters you control cannot be targeted by your opponent's card effects. 3+: This card you control is unaffected by your opponent's card effects. Normal Monsters you control cannot be destroyed by battle or card effects. 4+: Monsters you control that were Summoned by tributing a Normal Monster or Monsters that were summoned using Normal Monsters as material are treated as Normal Monsters. 5+: Normal Monsters in the Graveyard and Banishment are considered to be in the Main Monster Zones for this card's effects, but they can still be targeted by card effects. Spark of The Normal LIGHT Fairy/Link/Spirit/Effect 300 ATK / Link-1 This card cannot be used as material for a Link Summon. This card can be treated as two tributes for the tribute Summon of a Normal monster. Once per turn, you can Special Summon one monster that was used as material for this card's Link Summon from your graveyard. Once per turn, you can add one Spell/Trap card that mentions a Normal Monster or one Normal Monster from your Deck to your hand and if you do you can Normal Summon one Normal Monster in addition to your Normal Summon/Set this turn. During the End Phase return this card from the field or Graveyard to the Extra Deck. Nominal Overlay Quick Play Spell Xyz Summon one Xyz Monster from your Extra Deck to a Main Monster Zone on your side of the field using Normal Monsters from anywhere on the field as Material (they are treated as the correct level for that card's Xyz Summon). While this card is in your Graveyard if a Normal Monster or Spell/Trap card that mentions Normal Monsters in its card text would be removed from the field you can detach one Xyz Material from a card you control and if you do negate that effect. If an Xyz Monster is sent to the Graveyard you can banish that Monster from your Graveyard and if you do add this card to your hand. Anomaly Removal Engine LIGHT Rank 9 Machine/Xyz/Effect 2600 ATK / 3000 DEF 2+ Level 9 Monsters This card is unaffected by Monster's effects while it has a Normal monster as material. Once per turn, you can detach materials from this card (minimum 1); Special Summon Normal Monsters from your hand or Graveyard up to the number of Materials detached to activate this effect. When this card is Xyz Summoned from the Extra Deck you can target Effect Monsters on your opponent's field or in their Graveyard up to the number of cards used as Material for this card's Xyz Summon, Monsters with those cards' names have their effects negated. Mind Rending Morganite Continuous Trap When this card is flipped face up place three counters on it (Max 3). Once per turn during the End Phase remove two counters from this card or send this card to the Banishment (this is not optional). When a monster's effect gets negated place a counter on this card. Negate all Non-Normal Monsters effects. Nominal Drive Engine LIGHT Rank 4 Machine/Xyz/Effect 2+ Normal monster You can treat level 6 or lower Normal Monsters as Level 4 for the Xyz Summon of this Monster. You can detach 2 Xyz Materials from this card to Summon up to 2 Level 5 or Lower Normal Monsters from your hand, Deck or Graveyard. Once per turn, you can send up to 2 Normal Monsters from your Deck to the Graveyard; all Normal Monsters and Extra Deck Monsters that were Summoned using a Normal Monster(s) as material gain 500 ATK for each card sent to the Graveyard by this cards effect. Sacrifice of the Pure Spell Send one Normal Monster you control or in your hand to the Graveyard; draw two cards or if you have no Non-Normal Monsters in on your field or in your Graveyard and Banishment draw three cards instead. Champion of the Labyrinth LIGHT Warrior/Link/Effect 2800 ATK / Link-3 2+ Monsters including a Normal Monster This card can attack once per Battle Phase for each Normal Monster you control. All Normal Monsters and Monsters you control that mention Normal Monsters except "Champion of the Labyrinth" gain ATK equal to half of this card's ATK. If you control 3 or more Normal Monsters This card is unaffected by your opponent's card effects. Five Headed Xyz Dragon Dark Rank 12 Dragon/Xyz/Effect 5000 ATK / 5000 DEF This card is unaffected by card effects and cannot be tributed or used as Material while it has a Normal Monster as Material. Once per turn, at the end of the End Phase detach one Material from this card. You can detach one material from this card to banish one card from your opponent's hand(at random) or up to two cards from your opponent's field or Graveyard. If this card is Xyz Summoned using 5 Monsters with different attributes your opponent must shuffle all cards from their field into their Deck. Normalverse Dragon LIGHT Level 0 Dragon/Synchro/Effect 2500 ATK / 2000 DEF 1+ Normal Monster + 1 Normal Tuner Monster This card must be Synchro Summoned and if it is Synchro Summoned its original Level is equal to the combined Level of all cards used as Material for its Synchro Summon. You can Synchro Summon this card using cards of any Level. Your opponent must tribute one Monster for every 6 Levels this card has each time they Summon a Monster from the Extra Deck. This card is treated as a Normal Monster if it is Level 8 or higher. Mass Fusion of the Normal Spell Reveal all cards in your Extra Deck; Fusion Summon as many Fusion Monsters as possible that are Non-Effect Monsters or mention Normal Monsters in their card text by sending Normal Monsters from your hand or Deck to the Graveyard, your Graveyard to your Banishment and your Banishment to the bottom of your deck. You can only activate one "Mass Fusion of the Normal" per Duel. I am not happy with how the Five Headed Xyz Dragon's art looks (A.I. generated) and I still have yet to get inspired for a fusion monster card so for now it's only intended for Five Headed Dragon and First of The Dragons. I would love to know anybody's thoughts on these cards. Cool idea! 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ObexKing Posted April 17, 2024 Report Share Posted April 17, 2024 2 minutes ago, Galexyvoids said: Cool idea! Thank you Quote Link to comment Share on other sites More sharing options...
-GalexyVoids- Posted April 17, 2024 Report Share Posted April 17, 2024 1 minute ago, ObexKing said: Thank you Your welcome. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 17, 2024 Author Report Share Posted April 17, 2024 this is what came to the top of my head, though I feel like there should only be one Five Headed Dragon based card in the set. Purity Magia Dragoon LIGHT Level 12 Dragon/Fusion/Effect 4000 ATK / 3500 DEF 5 Normal Dragon Monsters or 1 "Five Headed" Monster + 1 Spellcaster Normal Monster or 1 Spellcaster Monster that mentions a Normal Monster(s) This card must be Fusion Summoned using the above cards as Material and cannot be Summoned by other ways. When this card is Fusion Summoned, send all other cards you control to the Graveyard. This card gains 500 original ATK and DEF for each Normal Monster on your field and in your Graveyard. This card is unaffected by your opponent’s card effects while there are 10 or more Normal Monsters in your Graveyard. You must discard all cards in your hand to declare an attack with this card (min 1). Quote Link to comment Share on other sites More sharing options...
Miguel The Drawtist Posted April 20, 2024 Report Share Posted April 20, 2024 Digging the effects of Anomaly Removal Engine Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 22, 2024 Author Report Share Posted April 22, 2024 I think I have a better target for Mass Fusion: Normaleyes Restrictions DARK Level 1 Spellcaster/Fusion/Effect 0 ATK / 0 DEF 1 Level 1 Monster + 1 Normal Spellcaster Monster You can target 1 Monster your opponent controls or in their Graveyard; Equip that card to this card as an Equip Spell (Max 1). Once per turn, you can destroy 1 card equipped to this card; destroy 1 card your opponent controls. This card gains original ATK and DEF equal to the combined original ATK and DEF of all Monsters equipped to this card. If this card would leave the field you can banish 1 Monster equipped to this card instead. And a card to use as Material: Abnormaleyesed Illusionist DARK Level 1 Spellcaster/Gemini/Flip/Effect 0 ATK / 1400 DEF This card is treated as a Normal Monster while in the Deck, Field, GY, and Banishment until it is Normal Summoned while face up on the field. FLIP: You can Normal Summon this card. This card that was Normal Summoned on the Field is treated as an Effect Monster and gains this effect: If this card would be destroyed; you can send one Normal Monster from your hand or Field to the GY and if you do you can set one Spell/Trap card that mentions a Normal Monster(s) to your Field and you can activate it this turn. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 22, 2024 Author Report Share Posted April 22, 2024 The mandatory impossible to summon boss monster of the set: OVERLINK MAX-YZ DRAGON DARK Link - 8 Dragon/Link/Effect 8000 ATK 8 Normal Monsters on the Field You can detach Materials from Xyz Monsters to treat the Materials as Materials for this card's Link Summon. This card cannot leave the field, be used as Material, be tributed or be destroyed by battle. This card is unaffected by card effects other than its own. If your opponent controls a Monster with higher ATK than this card, this card can attack your opponent directly. While this card is on the Field you cannot lose the Duel. If you somehow manage to summon this thing you just win, and it is more intended as a joke than an actual card. Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 22, 2024 Report Share Posted April 22, 2024 6 minutes ago, LazerSwardKirbo said: The mandatory impossible to summon boss monster of the set: OVERLINK MAX-YZ DRAGON DARK Link - 8 Dragon/Link/Effect 8000 ATK 8 Normal Monsters on the Field You can detach Materials from Xyz Monsters to treat the Materials as Materials for this card's Link Summon. This card cannot leave the field, be used as Material, be tributed or be destroyed by battle. This card is unaffected by card effects other than its own. If your opponent controls a Monster with higher ATK than this card, this card can attack your opponent directly. While this card is on the Field you cannot lose the Duel. If you somehow manage to summon this thing you just win, and it is more intended as a joke than an actual card. How in the unholy hell am I supposed to summon this 1 Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 22, 2024 Author Report Share Posted April 22, 2024 2 minutes ago, ObexKing said: How in the unholy hell am I supposed to summon this Nominal Overlay into Removal Engine cramming as many Normal Monsters as possible into it (min 3) and then fill the board with Normal Monsters. Finally Link Summon it using the XYZ material attached to Removal Engine as Link material. Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 22, 2024 Report Share Posted April 22, 2024 1 minute ago, LazerSwardKirbo said: Nominal Overlay into Removal Engine cramming as many Normal Monsters as possible into it (min 3) and then fill the board with Normal Monsters. Finally Link Summon it using the XYZ material attached to Removal Engine as Link material. Did you really just figure out the easiest way to summon that card Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 22, 2024 Author Report Share Posted April 22, 2024 2 minutes ago, LazerSwardKirbo said: Nominal Overlay into Removal Engine cramming as many Normal Monsters as possible into it (min 3) and then fill the board with Normal Monsters. Finally Link Summon it using the XYZ material attached to Removal Engine as Link material. Or, I now realize, (I forgot to add a "must be link summoned" condition) you can "Waking the Dragon" it. Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 22, 2024 Report Share Posted April 22, 2024 oh Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 22, 2024 Author Report Share Posted April 22, 2024 3 minutes ago, ObexKing said: Did you really just figure out the easiest way to summon that card I started with the Summon method and made the effects after. Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 22, 2024 Report Share Posted April 22, 2024 5 minutes ago, LazerSwardKirbo said: I started with the Summon method and made the effects after. that makes sense Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 23, 2024 Author Report Share Posted April 23, 2024 This card is intended to mimic one of my favorite spell cards: "Piercing the Darkness" Radiance of the Piercing Purity Continuous Spell When a Normal Monster battles a Monster your opponent controls; Reduce the ATK of the opponent's Monster to half of your Normal Monster's ATK during the Damage Step only. Once per turn, when a Normal Monster you control is removed from the Field by your opponent's card or effect; you can add one Spell/Trap card that mentions a Normal Monster(s) from your Deck or Graveyard to your hand or you can place 3 Sanctuary Counters on each "Sanctuary of the Normal" you control. Also a random defensive card: Aura of PurityAura of Purity Equip Spell Equip only to a Normal Monster. The Monster this card is equipped to is unaffected by your opponent's card effects and gains 1000 ATK/DEF for each Normal Monster you control and in your Graveyard, while you control no Non-Normal Monsters. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 23, 2024 Author Report Share Posted April 23, 2024 By the way, if anyone has any card ideas I have made a card contest that I am ending this Friday. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 23, 2024 Author Report Share Posted April 23, 2024 As a way to mitigate the space cost of the continuous spells and traps here is a card inspired by "Time Tearing Morganite". (It should have been rending) Space Mangling Ceylonite Spell For the rest of the Duel, you can reveal Continuous Spell cards in your hand and keep them revealed to have them be treated as on the Field (revealing them activates them), and you cannot Summon Monsters to the Extra Monster Zones. 2 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 23, 2024 Report Share Posted April 23, 2024 1 minute ago, LazerSwordKirbo said: As a way to mitigate the space cost of the continuous spells and traps here is a card inspired by "Time Tearing Morganite". (It should have been rending) Space Mangling Ceylonite Spell For the rest of the Duel, you can reveal Continuous Spell cards in your hand and keep them revealed to have them be treated as on the Field (revealing them activates them), and you cannot Summon Monsters to the Extra Monster Zones. HOW THE IN THE EVER-LOVING F*** DID YOU THINK OF THIS. HOLY F*** I LOVE IT 1 1 Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 23, 2024 Author Report Share Posted April 23, 2024 34 minutes ago, ObexKing said: HOW THE IN THE EVER-LOVING F*** DID YOU THINK OF THIS. HOLY F*** I LOVE IT Glad you like it Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 24, 2024 Author Report Share Posted April 24, 2024 Art for the seal and a spell to improve board filling capabilities. I am a little worried that the card has to much text though. Nominal Barracks and Armory Continuous Spell All Normal Monsters gain 1000 ATK/DEF and cannot be destroyed by battle. You can Normal Summon Normal Monsters without tributing. Once per turn, you can target cards your opponent controls up to the number of Normal Monsters on your Field; destroy them. At the start of your opponent's Battle Phase, you can shuffle up to 3 Normal Monsters with higher ATK than DEF from your Field into the Deck; Special Summon Normal Monsters with higher DEF than ATK from your deck in face up Defense Position up to the number of Monsters you shuffled into the Deck +1. At the start of your Standby Phase, you can shuffle up to 3 Normal Monsters with lower ATK than DEF from your Field into the Deck; Special Summon Normal Monsters with lower DEF than ATK from your deck in face up Attack Position up to the number of Monsters you shuffled into the Deck +1. By the way, the above card is more or less in the style I imagined the XYZ cards being, except they were intended to be spaceships and red instead of green. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted April 25, 2024 Author Report Share Posted April 25, 2024 New ritual monster to fit in with the underutilized High Ritual Art card. I am not sure about the Level though and would like suggestions for a change in level. (please give reasoning) High Arcana Ritualist DARK Level 8 2800 ATK / 3000 DEF Spellcaster/Ritual/Effect This card is treated as a Normal Monster in the GY, Deck, Banishment, and Field while there is a Ritual Spell card in your GY. This card can only be shuffled into the Deck by its own effect. You can shuffle this card from your hand into your Deck; Add from your Deck to your hand, 1 Ritual Spell and Normal Monsters whose total Levels equal this card's Level. You can target Normal Monsters in your GY up to the number of Monsters used as Material for this card's Ritual Summon. You can only use each effect of "High Arcana Ritualist" once per turn. Art is just the Arcane Barrier card art. Quote Link to comment Share on other sites More sharing options...
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