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Elemental HERO Fusion Support [Written]


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Elemental HERO Odd-Eyes Gaia
lv 6 EARTH
Warrior/Fusion/Effect
1 "HERO" monster + 1 EARTH or Pendulum monster
Must be Fusion Summoned. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; halve the targeted cards ATK, then, this card gains same amount as the targeted card lost. You can reduce the battle damage you take from an attack involving a "HERO" monster you control to 0. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
ATK/2200 DEF/2600

Elemental HERO Absolute Zerocode Talker
lv 8 WATER
Warrior/Fusion/Effect
1 "HERO" monster + 1 WATER or Link monster
Must be Fusion Summoned. Gains 500 ATK for each monster your opponent controls. If this card is in a zone a Link monster points to, negate the effects of all monsters your opponent controls. If this card leaves the field: Destroy all cards your opponent controls, then, inflict 500 points of damage to your opponent for each card destroyed by this effect. You can only use this effect of "Elemental HERO Absolute Zerocode Talker" once per turn.
ATK/2500 DEF/2000

Elemental HERO Chaos Escuridao 
lv 8 DARK
Warrior/Fusion/Effect
1 "HERO" monster + 1 DARK or Ritual monster
Must be Fusion Summoned. Gains 100 ATK for each monster in your GY. You can only use the following effects of "Elemental HERO Chaos Escuridao" once per turn.
* During your Main Phase: You can target 1 monster your opponent controls; banish it. This card cannot attack directly during the turn you use this effect.
* During your Main Phase: Target 1 other monster you control; it can make a second attack during the Battle Phase this turn.
ATK/2500 DEF/2000

Elemental HERO Shining Hope
lv 8 LIGHT
Warrior/Fusion/Effect
1 "HERO" monster + 1 LIGHT or Xyz monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your banishment. You can only use the following effects of "Elemental HERO Shining Hope" once per turn.
* When a monster attacks (Quick Effect): You can send 2 cards in your banishment to the GY; negate that attack, then, gain LP equal to that monsters Level/Rank/Link Rating x 100.
* If this card leaves the field: You can target 2 "HERO" monsters in your GY or banishment; add the targeted cards to your hand.
ATK/2600 DEF/2100

Elemental HERO Nova Master Wingman
lv 8 FIRE
Warrior/Fusion/Effect
1 "HERO" monster + 1 FIRE or Fusion monster
Must be Fusion Summoned. If this card is Special Summoned: Draw 1 card and reveal it, if the revealed card is a monster, inflict damage to your opponent equal to the revealed cards ATK. You can only use this effect of "Elemental HERO Nova Master Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters original ATK.
ATK/2600 DEF/2100

Elemental HERO Stardust Tornado
lv 8 WIND
Warrior/Fusion/Effect
1 "HERO" monster + 1 WIND or Synchro monster
Must be Fusion Summoned. If this card is Special Summoned: Halve the ATK/DEF of all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can tribute this card; negate the activation and destroy it. You can only use this effect of "Elemental HERO Stardust Tornado" once per turn. During the End Phase, if this card is in your GY because it was sent their by its own effect (and was not negated): You can Special Summon this card from your GY ignoring its summoning conditions.
ATK/2800 DEF/2200

HERO FORCE!!
Spell Card
After activation, apply 2 of the following effects or if you control a "Elemental HERO" Fusion monster, apply all of the following effects.
* Target 1 "HERO" monster you control; the targeted card gains 1000 ATK and can inflict piercing battle damage until the End Phase this turn.
* Add 1 "Elemental HERO" monster from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon monsters except "HERO" monsters.
* Destroy Spell/Trap cards your opponent controls up to the number of "HERO" monsters you control.
* Target 1 "Elemental HERO" monster in your GY; Special Summon the targeted card ignoring its summoning conditions, also, for the rest of this turn, you cannot Special Summon monsters except "HERO" monsters.
You can only activate 1 "HERO FORCE!!" per turn.

Super Miracle Fusion
Quickplay Spell Card
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from either players field or GY. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Super Miracle Fusion" per turn.

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