juju890 Posted March 23 Report Share Posted March 23 (edited) Deck: Ancient Legends Spells: Ancient Legend Call: Ritual Spell Card. You can ritual summon one Ancient Legend ritual monster from your Hand, Deck, Graveyard or your Banish zone to your Field, by banishing monsters with diferent names from your deck, hand, field or graveyard whose total levels are equal or greater than the level of the Ancient Legend monster. Once per turn, if this card is in your graveyard, quick effect, you can banish it, and choose one of these effects: • All Ancient legend ritual monsters on your side of the field gain 200 ATK and DEF for the total combined number of levels of your banished Ancient legend ritual monsters in your banish zone. • Ritual summon 1 Ancient Legend ritual monster from your banish zone, by banishing 1 Ancient Legend ritual monster from your field whose level is higher or equal to the banished Ancient Legend ritual monster • Target 1 Ancient Legend ritual monster you control, it becomes unaffected by card types that are in your banish zone Ancient Legend Song: Continuous Spell. Once per turn, you can discard another "Ancient Legend" Spell card from your hand to add one "Ancient Legend" Ritual Monster from your Deck to your hand. If the discarded card was a Ritual Spell, you can Special Summon one Ritual Monster from your hand, ignoring its summoning conditions, by banishing one "Ancient Legend" Monster from your Deck whose level matches that of the monster you wish to summon. This Special Summon is treated as a Ritual Summon. Additionally, once per turn, you can banish this card from your Field or Graveyard to return all other banished cards in your Banished Zone to your Deck. You cannot activate another "Ancient Legend Song" during the turn you activate this effect. Ancient Legend Heresy: Quick Play Spell If your opponent Special Summons a monster from the Extra Deck whose Level or Rank is equal to the Level of one of your banished "Ancient Legend" Ritual Monsters, banish it, along with all other monsters with the same name or Level/Rank your opponent controls. Once per turn, you can banish this card from your Graveyard to target one card in your opponent's Extra Deck whose Level is lower than one of your banished "Ancient Legend" Ritual Monsters; banish it. Ancient Legend Temple: Field Spell During your Standby Phase, if you control an "Ancient Legend" Ritual Monster, you can send one "Ancient Legend" Ritual Monster from the field to the Graveyard and activate one of these effects: • Excavate cards from the top of your Deck up to the combined maximum Level of "Ancient Legend" Ritual Monsters with different names in your Banished Zone. For each "Ancient Legend" Ritual Monster with a different name in your Banished Zone, you can add one of the excavated cards to your hand; return the rest to the bottom of your Deck. • Return cards from your Banished Zone to the Deck, up to the number of "Ancient Legend" Ritual Monsters with different names in your Graveyard. Monsters: Ancient Legend Kore: Divine/4/Plant/Ritual/Effect (1000/1600) Must be ritual summoned. This card gains the following effects based on where it was ritual summoned from: • Deck: Add one Ancient Legend ritual spell from your deck to your hand. • Graveyard: Add one Ancient Legend monster from your Deck to your hand, except "Ancient Legend Kore". • Hand: Add one Banished card from your banish zone to your hand. • Banish zone: Add one Ancient Legend trap from your deck to your hand. You can only use each effect of "Ancient Legend Kore" once per turn. Ancient Legend Aides: Divine/8/Pyro/Ritual/Effect(2600/2000) Must be Ritual Summoned. This card gains the following effects based on where it was Ritual Summoned from: • Deck: Target 1 card your opponent controls; destroy it. • Graveyard: Target 1 card in your opponent's Graveyard; banish it. • Hand: Your opponent must banish cards from their field, hand, Deck, Graveyard, or Extra Deck, up to the highest Level of a Ritual Monster in your Banish Zone. • Banish Zone: Target 1 banished monster in your opponent's Banish Zone; take control of it until the end phase. You can only use each effect of "Ancient Legend Aides" once per turn. Ancient Legend Reha: Divine/4/Fairy/Ritual/Effect(1600/1000) Must be Ritual Summoned. This card gains the following effects based on where it was Ritual Summoned from: • Deck: Target 1 other Ritual Monster you control; decrease its Level by 4. • Graveyard: Target 1 other Ritual Monster you control; increase its Level by 4. • Hand: Target 1 "Ancient Legend" Ritual Monster in your Banish Zone; all other Ritual Monsters on the field have their Level increased to that monster's Level. • Banish Zone: Target 1 banished Ritual Monster in your Banish Zone and 1 Ritual Monster on your field; swap their Levels. You can only use each effect of "Ancient Legend Reha" once per turn. Ancient Legend Dieus: Divine/8/Thunder/Ritual/Effect(3000/1600) Must be Ritual Summoned. This card gains the following effects based on where it was Ritual Summoned from: • Deck: Target 1 monster your opponent controls; reduce its ATK by 1000. Target 1 Ritual Monster you control; increase its ATK by 1000. • Hand: Double the ATK of all your monsters. Your monsters also gain piercing battle damage. You can pay 1000 Life Points; your monsters can make an additional attack during each Battle Phase this turn. • Graveyard: Reduce the DEF of all your opponent's monsters to 0. • Banish Zone: Reduce the ATK of all your opponent's monsters to 0. You can only use each effect of "Ancient Legend Dieus" once per turn. Ancient Legend Amphy: Divine/4/Fish/Ritual/Effect(1600/1000) Must be Ritual Summoned. This card gains the following effects based on where it was Ritual Summoned from: • Deck: Target 1 Effect Monster on your opponent's field; negate its effect. • Graveyard: Target 1 Spell/Trap on your opponent's field; negate its effect. • Hand: Your opponent cannot activate card effects while this card is in face-up Defence Position on your side of the field. • Banish Zone: Target 1 card in your opponent's Graveyard; negate its effect. You can only use each effect of "Ancient Legend Amphy" once per turn. Ancient Legend Seidon: Divine/8/Aqua/Ritual/Effect(2000/2600) Must be Ritual Summoned. This card gains the following effects based on where it was Ritual Summoned from: • Deck: Ancient Legend Ritual Monsters you control cannot be destroyed by battle. • Graveyard: You take no battle damage from battles involving your Ancient Legend Ritual Monsters. • Hand: Your Ancient Legend Ritual Monsters become unaffected by your opponent's card effects. • Banish Zone: Your opponent cannot target your face-up Ancient Legend Ritual Monsters with card effects. You can only use each effect of "Ancient Legend Seidon" once per turn. Ancient Legend Worsanos: Divine/12/Fiend/Ritual/Effect(4000/4000) Must be ritual summoned using another level 12 Ancient Legend ritual monster except Ancient Legend Worsanos or Ancient Legend Gaea. This card gains the following effects based on where it was ritual summoned from: • Deck: Banish 1 random card from your opponent's hand • Graveyard: Banish all spell and trap cards your opponent controls • Hand: Banish one Ancient Legend trap card from your deck or graveyard, this card copies it's effect. • Banish zone: Banish all monsters your opponent controls You can only use each effect of Ancient Legend Worsanos once per turn. Ancient Legend Gaea: Divine/12/Earth/Ritual/Effect(0/0) Must be Ritual Summoned using another Level 12 "Ancient Legend" Ritual Monster, except "Ancient Legend Worsanos" or "Ancient Legend Gaea." This card gains the following effects based on where it was Ritual Summoned from: • Deck: This card is unaffected by your opponent's card effects. • Graveyard: All "Ancient Legend" monsters you control are unaffected by your opponent's card effects. • Hand: Banish 1 "Ancient Legend" Spell Card from your Deck or Graveyard; this card copies its effect. • Banish Zone: All Spell/Trap Cards you control are unaffected by your opponent's card effects. You can only use each effect of "Ancient Legend Gaea" once per turn. Traps: Ancient Legend Schism: counter trap Target one Ancient Legend ritual monster you control it becomes unaffected by card effects, except it's own. You can banish this card from your graveyard, add one banished Ancient Legend ritual monster to your hand, or return cards from your banish zone to your deck, up to the level of the Ancient Legend ritual monster targeted for this effect and add one Ancient Legend ritual spell from your graveyard or banish zone to your hand. Ancient Legend War: Continous trap Target one Ancient Legend monster you control, choose one of it's original summon effects; banish another Ancient Legend monster and activate the effect ignoring it's activation condition. You must banish from: the hand for the hand summon effect, the field for the banish summon effect, the graveyard for the graveyard summon effect, the deck for the deck summon effect. Once per turn, you can banish this card, add one Ancient Legend trap from your deck to your hand. If this card is banished, target one banished Ancient Legend ritual monster, special summon it, ignoring it's summoning conditions this special summon is treated as a ritual summon. Ancient Legend Penitence: normal trap If one or more of your Ancient Legend ritual monsters have been used for a tribute summon by your opponent, you can tribute one non ritual monster you control, or one monster your opponent controls, if you tributed one monster your opponent controls, your opponent takes damage equal to the tributed Ancient Legend ritual monsters total levels x 200. If you tributed one non ritual monster you control, special summon one tributed Ancient Legend ritual monster, whose level is equal or lower, than your opponent's monster, ignoring it's summoning conditions, this special summon is treated as a ritual summon. Edited April 3 by juju890 Quote Link to comment Share on other sites More sharing options...
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