PrinceAsmodeus Posted February 29 Report Share Posted February 29 Just some cards I made out of boredom. That's it. Feedback appreciated. *I'm aware "Essence Theft" is very fucking broken as the term "Summoning requirements" includes EVERYTHING. Will probably rewrite it into Extra Deck Summoning requirements and make it opt. Unfair Fight Trap / Continuous As long as this card remains face-up on the field; Monsters above Level/Rank 0 and below 8 cannot activate their effects. Nature's Wrath Trap / Counter This card can only be activated as a Chain 3 or higher. Negate the effects of all cards in the chain, then, banish random monsters from the field equal to the number of negated effects. Essence Theft Spell / None During the turn this card was activated; you can use monsters from your opponent's field to fulfil Summoning requirements twice. Essence Crash Trap / Counter This card can only be used as a response to a Ritual/Fusion/Xyz/Synchro/Link Summon; banish monsters from your field to complete the Summon (Name/Level/Type/Attribute requirements are ignored.) The summoned monster has its effects negated, its ATK reduced to 0 and inflict damage to your opponent equal to the combined ATK of the monsters you banished. Dreamscape Spell / Continuous As long as this card remains face-up on the field; if an Extra Deck monster on your field is Summoned, it gains the following effect: • If this card is targeted by a card effect; negate the effect and destroy that card. This effect can only be activated once Interdimensional Polymerization Spell / Quick-play Activate 1 of these effects: • Fusion Summon 1 Fusion Monster from your Extra Deck by returning the appropriate banished materials to your GY. • Fusion Summon 1 banished Fusion Monster by banishing materials from your field or GY. You can only activate "Interdimensional Polymerization" once per turn. Quote Link to comment Share on other sites More sharing options...
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