Afanis Posted January 30 Report Share Posted January 30 (edited) I just thought the idea of a tower which you have to earn by protecting it until it adapts is both a fun concept, and very accurate to how it works in the source material as well. The concept is that you'd be fighting against your opponent to keep this guy on field, as he grows stronger and stronger with each card you both activate, leading to a snow ball effect. Meanwhile, your opponent will have to diversify their attacks, trying to get him out of the field as fast as possible, and needing to rely on more obscure tactics each time. What he loses by needing to take time getting unaffected by everything, and requiring you to base your strategy around protecting him in order to be worth it, he makes up for by his ability to recover, as well by the fact that stuff like Accescode won't out him. Edited January 30 by Afanis Quote Link to comment Share on other sites More sharing options...
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