Thomas★Zero Posted January 21 Report Share Posted January 21 Gatling Ogre lv 3 FIRE Fiend/Effect During your Draw Phase, if you have no cards in your hand and you control no other monsters: Draw until you have 5 cards in your hand, also, for the rest of this turn, you can only summon 1 monster. During your Main Phase: Send any number of cards from your Spell/Trap Card Zones to the GY; inflict damage to your opponent equal to the number of cards sent to the GY this way x 800. You can only use this effect of "Gatling Ogre" once per turn. ATK/800 DEF/800 Full Armor Ogre lv 5 FIRE Fiend/Effect If this card destroys a monster by battle: Inflict 1000 points of damage to your opponent. You can only use the following effects of "Full Armor Ogre" once per turn. * You can banish 1 FIRE Fiend monster you control or from your GY; Special Summon this card from your hand. * If this card is Normal or Special Summoned: You can send 1 Trap card from your Deck to the GY. * If this card is sent to the GY: You can Special Summon 1 "Gatling Ogre" that's banished or from your hand, Deck or GY, also, for the rest of this turn, the summoned monster cannot be destroyed by your opponents cards. ATK/1600 DEF/1600 Blaster Ogre lv 7 FIRE Fiend/Effect You can banish 1 Level 5 or higher FIRE Fiend monster you control or from your GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 of your Trap cards that's banished; return the targeted card to the GY. During your Main Phase: You can target up to 2 monsters your opponent controls; destroy the targeted cards, then, inflict damage to your opponent equal to half the combined original ATK of the destroyed monsters. You can only use each effect of "Blaster Ogre" once per turn. ATK/0 DEF/3000 Big Cannon Ogre lv 7 FIRE Fiend/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 2 FIRE Fiend monsters you control or from your GY, including 1 "Gatling Ogre". All battle damage dealt by this card is doubled. You can only use the following effects of "Big Cannon Ogre" once per turn. * If this card is Normal or Special Summoned: You can set 1 Normal Trap card from your Deck, also, that card can be activated during the turn it was set. * If this card is destroyed by an opponents card: You can Special Summon 1 Level 5 or lower FIRE Fiend monsters that's banished or in your GY. ATK/2400 DEF/2400 Double Arms Equip Spell Card Equip to a Level 4 or lower monster. All battle and effect damage dealt by the equipped monster is doubled. If the equipped monster would be destroyed by an opponents card, you can destroy this card instead. A monster can only be equipped with 1 "Double Arms". Explosive Wall Trap Card Activate this card when an opponents monster attacks. Destroy that monster, then, send 1 FIRE Fiend monster or Trap card from your Deck to the GY. If your opponents monster attacks: You can banish this card from your GY; banish that monster and all face-up cards you control. You can only use each effect of "Explosive Wall" once per turn. Metal Coat Trap Card Equip this card to a monster you control. The equipped monster cannot be destroyed by card effects. If the equipped monster would be destroyed by battle, you can destroy this card instead. You can banish this card from your GY, then, target 1 Attack Position monster you control; switch the targeted card to Defense Position, also, the targeted card cannot be destroyed by your opponents cards this turn. Narrow Tunnel Continuous Trap Card After activation: Each player destroys monsters until the control 1. Each player can only summon 1 monster per turn, also, if they control 2 or more monsters, destroy monsters until that player controls 1 monster. You can banish this card from your GY; Add 1 FIRE Fiend monster from your Deck to your hand. You can only use this effect of "Narrow Tunnel" per turn. 1 Quote Link to comment Share on other sites More sharing options...
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