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Illusion Hecate + Illusion Support [Written/Anime to TCG/OCG]


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Based off the Hecate cards from the season 0 anime.

Red Illusion Hecate
lv 7 FIRE
Illusion/Effect
If this card battles a monster, neither can be destroyed by that battle. You can only use the following effects of "Red Illusion Hecate" once per turn.
* If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 or lower non-FIRE Illusion monster from your hand, Deck or GY, also, for the rest of this turn, you cannot Special Summon monsters except Illusion monsters.
* (Quick Effect): You can target 1 face-up monster card your opponent controls; the targeted cards effects are negated until the End Phase this turn.
ATK/2500 DEF/2300

Yellow Illusion Hecate
lv 7 EARTH
Illusion/Effect
If this card battles a monster, neither can be destroyed by that battle. You can only use the following effects of "Yellow Illusion Hecate" once per turn.
* If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 or lower non-EARTH Illusion monster from your hand, Deck or GY, also, for the rest of this turn, you cannot Special Summon monsters except Illusion monsters.
* (Quick Effect): You can target 1 face-up Spell card your opponent controls; the targeted cards effects are negated until the End Phase this turn.
ATK/2500 DEF/2300

Violet Illusion Hecate
lv 7 DARK
Illusion/Effect
If this card battles a monster, neither can be destroyed by that battle. You can only use the following effects of "Violet Illusion Hecate" once per turn.
* If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 or lower non-DARK Illusion monster from your hand, Deck or GY, also, for the rest of this turn, you cannot Special Summon monsters except Illusion monsters.
* (Quick Effect): You can target 1 face-up Trap card your opponent controls; the targeted cards effects are negated until the End Phase this turn.
ATK/2500 DEF/2300

Gorgon Illusion Hecate
lv 10 DARK
Illusion/Fusion/Effect
3 Illusion monsters with different Attributes, including 1 "Illusion Hecate" monster
Must be Fusion Summoned. While face-up on the field, this card is also FIRE and EARTH-Attribute. If this card battles a monster, neither can be destroyed by that battle. (Quick Effect): Target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only use this effect of "Gorgon Illusion Hecate" for each card type (Monster/Spell/Trap) once per turn. If this face-up card is destroyed by an opponents card: You can banish this card from your GY face-down; Special Summon 3 Level 7 or lower Illusion monsters with different Attributes from your GY, also, for the rest of this turn, you cannot Special Summon monsters except Illusion monsters. You can only use this effect of "Gorgon Illusion Hecate" once per turn.
ATK/3000 DEF/3500

Illusion Fusion
Spell Card
Fusion Summon 1 Illusion Fusion monster from your Extra Deck, using monsters from your hand or field as Fusion material, also, you can use monsters from your Deck as Fusion material as long as all Fusion material are different Attributes, also, for the rest of this turn, if you used monsters from your Deck as Fusion material by this effect, you cannot Special Summon monsters. If a Illusion Fusion monster(s) would be destroyed by an opponents card, you can return this card from your GY to the bottom of your Deck instead. You can only use each effect of "Illusion Fusion" once per turn.

Rising Mirage
Continuous Spell Card
Once per turn during your Main Phase, while you control no monsters: You can Special Summon 1 Level 7 or lower Illusion monster from your hand, also, for the rest of this turn, monsters you control cannot attack directly. All monsters you control gain 200 ATK for each Illusion monster on the field.

Edited by Thomas★Zero
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