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Ally of Justice/Meklord Support [Written]


Thomas★Zero

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In reference to the Ghost from 5D's who has both used Wisel and Ally of Justice.

Ally of Justice Ghost Rider
lv 4 DARK
Machine/Effect
(This card is always treated as a "Meklord Army" card.)
While face-up on the field, all monsters your opponent controls are LIGHT Attribute. All battle damage you take involving a Level 3 or lower DARK Machine monster you control becomes 0. You can only use 1 of the following "Ally of Justice Ghost Rider" effects per turn and once that turn.
* If this card is Normal or Special Summoned: Special Summon as many "Ally Salvo" from your hand, Deck, GY or that's banished, also, for the rest of this turn, you cannot Special Summon monsters except "Ally Salvo", "Ally of Justice" monsters  and "Meklord" monsters.
* During your Main Phase: You can banish this card from your GY; Special Summon 1 "Ally of Justice Ghost Rider" from your hand, Deck or GY.
ATK/1600 DEF/1200

Ally of Justice Wisel MAX
lv 5 DARK
Machine/Effect
(This card is always treated as a "Meklord Emperor" card.)
Cannot be Normal Summoned/Set. If your opponent controls a LIGHT monster, your opponent cannot activate cards or effects in response to the activation of this cards effects. You can only use the following effects of "Ally of Justice Wisel MAX" once per turn.
* When a monster you control is destroyed by an opponents card (Quick Effect): You can Special Summon this card (from your hand.)
* During your Main Phase: You can target 1 monster your opponent controls; equip the targeted card to this card as a Equip Spell card, also, this card gains ATK equal to the targeted cards original ATK.
ATK/3000 DEF/3000

Ally of Justice Ghost Raid
Continuous Spell Card
(This card is always treated as a "Meklord" card.)
All DARK Machine monsters you control gain 200 ATK for each monster and Equip Spell card you control. You can only use the following effects of "Ally of Justice Ghost Raid" once per turn.
* After activation: Add 1 "Ally of Justice Ghost Rider" from your Deck, GY or that's banished to your hand. 
* When a DARK Machine monster you control is destroyed by an opponents card: You can Special Summon 1 "Ally Salvo" that's banished or from your GY.

Ally of Justice Reversal
Counter Trap Card
(This card is always treated as a "Meklord" card.)
Activate this card when your opponent summons a Fusion, Synchro, Xyz or Link monster from their Extra Deck. Return the summoned card to the Extra Deck, then, if the monsters used to summon it are in your opponents GY, Special Summon them to your opponents side of the field, but their effects are negated.

Edited by Thomas★Zero
  • Shiba Inu 1
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