Yᵤₘₐ ₖₐᵢbₐ Posted December 17, 2023 Report Share Posted December 17, 2023 (edited) Vision HERO Goldenition [DARK] LV 7/Warrior/Fusion/Effect ATK/800 DEF/800 "Vision HERO Vyon" + "Vision HERO Minimum Ray" Must first be Fusion Summoned. During each Standby Phase; inflict 800 damage to both player LP. This card gains 1000 ATK/DEF for each Continuous Trap Card on the field. During the Battle Phase (Quick Effect): You can target as many "Vision HERO" monster in your Spell & Trap Zone; Special Summon all targeted monster(s). Place back all Special Summoned monster(s) by this card effect to your Spell & Trap Zone at the end of Battle Phase. Once per turn, if this card would be destroyed by battle or by card effect; you can send 1 Continuous Trap Card you control instead. You can only control 1 "Vision HERO Goldenition". Edited December 19, 2023 by Yuma Kaiba Quote Link to comment Share on other sites More sharing options...
Raikoh130 Posted December 17, 2023 Report Share Posted December 17, 2023 (edited) 7 hours ago, Yuma Kaiba said: Vision HERO Goldenition [DARK] LV 7/Warrior/Fusion/Effect ATK/800 DEF/800 "Vision HERO Vyon" + "Vision HERO Minimum Ray" Must first be Fusion Summoned. During each Standby Phase; inflict 800 damage to both player LP. This card gains 1000 ATK/DEF for each Continuous Trap Card on the field. During the Battle Phase (Quick Effect): You can target as many "Vision HERO" monster in your Spell & Trap Zone; Special Summon all targeted monster(s). Place back all Special Summoned monster(s) by this card effect to your Spell & Trap Zone at the end of Battle Phase. If this card would be destroyed by battle or by card effect; you can send 1 Continuous Trap Card you control instead. You can only control 1 "Vision HERO Goldenition". Pretty busted since this guy is a walking Soul Charge each turn, while all the monsters can attack, plus be abused with Super Poly. I think you should add in a bit of restrictions to it, like "Must be Fusion Summoned and cannot be Summoned by other ways." That way, you can't resurrect this guy anytime, since he has a protection effect already attached to him, or drop the Protection effect so your opponent doesn't have to solely rely on negating this guy's effect to have a shot. Either way is fine to keep him a little more balanced. Edited December 17, 2023 by Raikoh130 1 Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted December 18, 2023 Author Report Share Posted December 18, 2023 13 hours ago, Raikoh130 said: drop the Protection effect so your opponent doesn't have to solely rely on negating this guy's effect to have a shot. Yeah, maybe "once per turn" for protection effect is balance enough. Its make a good support for VHero. Quote Link to comment Share on other sites More sharing options...
Raikoh130 Posted December 18, 2023 Report Share Posted December 18, 2023 9 hours ago, Yuma Kaiba said: Yeah, maybe "once per turn" for protection effect is balance enough. Its make a good support for VHero. That's not bad of an idea. Would make the effect more balanced then. 1 Quote Link to comment Share on other sites More sharing options...
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