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Vision HERO Goldenition


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VisionHEROGoldenition.thumb.jpeg.34128a10edad78a45acc24ad8df7f4d4.jpeg

Vision HERO Goldenition [DARK]

LV 7/Warrior/Fusion/Effect

ATK/800  DEF/800

"Vision HERO Vyon" + "Vision HERO Minimum Ray"
Must first be Fusion Summoned. During each Standby Phase; inflict 800 damage to both player LP. This card gains 1000 ATK/DEF for each Continuous Trap Card on the field. During the Battle Phase (Quick Effect): You can target as many "Vision HERO" monster in your Spell & Trap Zone; Special Summon all targeted monster(s). Place back all Special Summoned monster(s) by this card effect to your Spell & Trap Zone at the end of Battle Phase. Once per turn, if this card would be destroyed by battle or by card effect; you can send 1 Continuous Trap Card you control instead. You can only control 1 "Vision HERO Goldenition".

Edited by Yuma Kaiba
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7 hours ago, Yuma Kaiba said:

VisionHEROGoldenition.thumb.jpeg.34128a10edad78a45acc24ad8df7f4d4.jpeg

Vision HERO Goldenition [DARK]

LV 7/Warrior/Fusion/Effect

ATK/800  DEF/800

"Vision HERO Vyon" + "Vision HERO Minimum Ray"
Must first be Fusion Summoned. During each Standby Phase; inflict 800 damage to both player LP. This card gains 1000 ATK/DEF for each Continuous Trap Card on the field. During the Battle Phase (Quick Effect): You can target as many "Vision HERO" monster in your Spell & Trap Zone; Special Summon all targeted monster(s). Place back all Special Summoned monster(s) by this card effect to your Spell & Trap Zone at the end of Battle Phase. If this card would be destroyed by battle or by card effect; you can send 1 Continuous Trap Card you control instead. You can only control 1 "Vision HERO Goldenition".

Pretty busted since this guy is a walking Soul Charge each turn, while all the monsters can attack, plus be abused with Super Poly. I think you should add in a bit of restrictions to it, like "Must be Fusion Summoned and cannot be Summoned by other ways." That way, you can't resurrect this guy anytime, since he has a protection effect already attached to him, or drop the Protection effect so your opponent doesn't have to solely rely on negating this guy's effect to have a shot. Either way is fine to keep him a little more balanced.

Edited by Raikoh130
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