0PxPz0 Posted December 15, 2023 Report Share Posted December 15, 2023 i think this is either my second or third archetype that has what i call a "Mini kaiju" theme, small monsters you give to your opponent for some sort of benefit, each of the small monsters have an effect that goes off when you special summon them to your opponents side but more importantly, they're all different attributes which your bigger monsters care about. I unfortunately can't remember the names but the boss monsters, who the entire archetype were built around, are based on i think a welsh myth about two rival giants. Monsters NOTE: at the moment the mini kaiju have no actual cost for they're gift effect, i'm thinking of having them require a discard or (like breeze already) the SS is a trigger to your opponent taking a specific action, tell me what you think or if you have any other ideas! NOTE: this effect is a place holder "You can Special Summon this card to your opponents side of the field; Banish one monster your opponent controls." "You can Special Summon this card to your opponents side of the field. While you control this monster your opponent can Tribute Summon one "Formori" Monster in addition to their Normal Summon/Set." "You can Special Summon this card to your opponents side of the field, then you can to your opponent equal to the number of different Attributes among monsters they control x200." "You can Special Summon this card to your opponents side of the field; add one "Formori" card from your Deck to your Hand except "Formori Dawn"." "You can Special Summon this card to your opponents side of the field, then you can target Face-down Spell/Trap cards your opponent controls equal to the number of different Attributes among monsters they control, those cards cannot be activated while they control this card." "When your opponent activates a Spell/Trap card or monster effect you can Special Summon this card from your Hand to your opponents side of the field; destroy that card." "You can tribute "Formori" Monsters your opponent controls for the Tribute Summon of this card. "Formori" Monsters require one less tribute to Normal Summon for each EARTH monster your opponent controls." "You can tribute "Formori" Monsters your opponent controls for the Tribute You can tribute "Formori" Monsters your opponent controls for the Tribute Summon of this card. During your Standbyphase, if your opponent controls no FIRE monsters, take 100 damage for each "Formori" Monster on the field." "You can tribute "Formori" Monsters your opponent controls for the Tribute Summon of this card. While your opponent controls a WATER monster "Formori" Monsters you control are immune to your opponents card effects." "You can tribute "Formori" Monsters your opponent controls for the Tribute Summon of this card. Each time a WIND monster(s) is summoned to your opponent's side of the field destroy one card your opponent controls." due to the mini kaiju strategy the fusions are optimal super poly targets, however since they require 4 materials it's probably easier to go for future fusion or something. "4 "Formori" Monsters with different Attributes except DARK and FIRE When this card is Fusion Summoned Special Summon "Bres, Formori General" from your Extra Deck to your opponents side of the field. Non-"Formori" monsters you control cannot declare attacks or activate effects. Once per turn (Quick Effect) you can tribute one monster, activate the following effect based on that monsters Attribute; ●DARK: "Formori" Monsters you control cannot be destroyed by battle until the Endphase. ●EARTH: Add one "Formori" Card from your Deck or GY to your Hand. ●FIRE: Prevent all battle damage you would take from battles involving "Formori" Monsters until the Endphase. ●LIGHT: "Formori" monsters you control cannot be destroyed by card effects until the Endphase. ●WATER: "Formori" Spell/Trap cards and the summon of "Formori" Monsters cannot be negated until the Endphase. ●WIND: Special Summon one "Formori" Monster from your Hand." "4 "Formori" Monsters with different attributes except LIGHT and WATER When this card is Fusion Summoned Special Summon "Balor, Formori King" from your Extra Deck to your opponents side of the field. Non-"Formori" monsters you control cannot declare attacks or activate effects. Once per turn you can tribute one monster, activate the following effect based on that monsters Attribute; ●DARK: Destroy one monster your opponent controls. ●EARTH: Your opponent discards one card. ●FIRE: Inflict damage to your opponent equal to that monsters ATK or DEF. ●LIGHT: Destroy one Spell/Trap Card on the field. ●WATER: Target one monster on the field; it's effects are negated and cannot be activated until the Endphase. ●WIND: This card can attack your opponent directly this turn." Spells & Traps ""Formori" Monsters cannot be used for tribute or as materials except for the summon of "Formori" Monsters. Once per turn you can target one monster your opponent controls; add one "Formori" Monster from your GY to your Hand with the same Attribute." "If you control a Level 8 monster take control of all "Formori" Monsters your opponent controls." "If you control a Level 8 "Formori" Monster destroy all Level 7 or lower monsters on the field." 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