Neo-R. Posted December 5, 2023 Report Share Posted December 5, 2023 (edited) That was my attempt to perform a new Summoning mechanic. I never introduced this in my stories though. This is the Neon monster cards but I still doubt about the "Level" of the stars. I call them "Class" but I am not sure yet. If anyone has a different suggestion to call the stars, please let me know Name: Red Lightning Infernal Dragon Card type: Neon Monster card Class: 8 Attribute: LIGHT Type: Dragon ATK/DEF: 3000/2000 Card loreYou must Neon Summon this card by banishing 1 Level 8 "Red Lightning" monster from your GY. If this card inflicts Battle Damage to your opponent. Draw 1 card for every 300 Damage inflicted, then send all Monster Cards drawn by this effect to the Graveyard and if you do. Inflict 300 Damag.e for each one. Edited December 5, 2023 by Neo-R. 1 Quote Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted December 5, 2023 Report Share Posted December 5, 2023 Cool Concept. Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 5, 2023 Author Report Share Posted December 5, 2023 Any ideas for the stars? I haven't decided yet. Quote Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted December 5, 2023 Report Share Posted December 5, 2023 30 minutes ago, Neo-R. said: Any ideas for the stars? I haven't decided yet. No I wouldn't know maybe like Synchro Summon does this come out of the Extra Deck? Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 5, 2023 Author Report Share Posted December 5, 2023 They are Main Deck monsters like Rituals but I cannot decide about the "Level" Quote Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted December 5, 2023 Report Share Posted December 5, 2023 32 minutes ago, Neo-R. said: They are Main Deck monsters like Rituals but I cannot decide about the "Level" They should be Extra Deck Monsters. Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 5, 2023 Author Report Share Posted December 5, 2023 Thta's easy to change. Quote Link to comment Share on other sites More sharing options...
0PxPz0 Posted December 9, 2023 Report Share Posted December 9, 2023 is banishing materials from the graveyard always the summon condition or is it different for each monster? if it is the same why not simplify it like other summon-types do by saying "1 Level 8 Red-Lightning Monster If this card inflicts Battle Damage to your opponent. Draw 1 card for every 300 Damage inflicted, then send all Monster Cards drawn by this effect to the Graveyard and if you do. Inflict 300 Damage for each one." i also have concerns about how easily summoned neon monsters would be if banishing the right stuff from the GY is all it takes but i'm not super involved in the irl meta so i can't really say how abusable that is in the actual game, the best i can do is compare it to a similar idea i had that involved banishing monsters from the hand or field to summon (they're basically fusion monsters with some extra stuff thrown in there). if the point of banishing instead of tributing like normal is to make the materials harder to recover that's likely not going to work, decks that play around with the banished zone would just look for the most generic/easiest to summon neon monster since they're essentially free for them and since it takes those materials from the gy you don't even loose any form of card advantage to get them on the board. that's all assuming that it's the same condition every time though. as for positives i really like the effect of the card itself, effects with variables are always really fun to me, especially monsters who make you do math Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 9, 2023 Author Report Share Posted December 9, 2023 I couldn't think of more about this summoning and untill now it's a WIP. If someone can help, I'd appreciate it Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 9, 2023 Report Share Posted December 9, 2023 Is Neon an Extra Deck mechanic? Or do they exist in the Main Deck? Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 9, 2023 Author Report Share Posted December 9, 2023 I first said it was for Main but after your posts I think of tranfering them to the Extra. Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 9, 2023 Report Share Posted December 9, 2023 The idea is a very interesting one. I've tried messing with original summoning mechanics a few times, but have usually given up due to the constraints of the existing Extra Deck and other problems Is the main concept behind the mechanic banishing a monster(s) of a given level and/or name to Summon a Neon monster with a corresponding Class? Don't know if this is helpful at all, but here's a concept I threw together with "Neon" being the operative word. Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 9, 2023 Author Report Share Posted December 9, 2023 I like this template. I hope I can have it. I thought of calling the stars "class" but I found out that Class is occupied from another summoning called Compositio Summon, however I like their design and I'd like to have them along with the template for my MSE for series 9 and 10. That's the only templates I can handle for now Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 9, 2023 Report Share Posted December 9, 2023 4 hours ago, Neo-R. said: I like this template. I hope I can have it. I thought of calling the stars "class" but I found out that Class is occupied from another summoning called Compositio Summon, however I like their design and I'd like to have them along with the template for my MSE for series 9 and 10. That's the only templates I can handle for now I'll post up the template I used either tonight or tomorrow. Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 10, 2023 Report Share Posted December 10, 2023 Here ya go. These are non-coded templates - you'll have to add your own text, etc. I'm no coder. Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 10, 2023 Report Share Posted December 10, 2023 If the core mechanic of Neon Summoning is just Extra Deck chaos monsters, that actually opens up some very interesting possibilities. It's strictly speaking stronger than a lot of other mechanics since it uses materials from your GY (summoning a Neon monster is an inherent +1 in card advantage), but it's also HARD hard-countered by cards like Macro Cosmos, D.D. Crow, etc. Was experimenting with a few different ways to make the mechanic work, and giving Neon monsters Levels and not a unique class/whatever system helps simplify things quite a lot. For one, it keeps them from being immune to cards that interact with Levels, which is important to consider for balance's sake; these are already cards that give you an immediate +1 when you Summon them, so they're by definition going to be harder to balance out than other mechanics that are a net -1. Giving them Levels is a minor way to help ensure they can be interacted with by more cards. Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 10, 2023 Author Report Share Posted December 10, 2023 1 hour ago, Rongaulius said: Here ya go. These are non-coded templates - you'll have to add your own text, etc. I'm no coder. I know what to do, don'tworry. What series is that? Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 10, 2023 Report Share Posted December 10, 2023 7 minutes ago, Neo-R. said: I know what to do, don'tworry. What series is that? Series? As in...? Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 10, 2023 Author Report Share Posted December 10, 2023 Durring YUGIOH history, the cards have changed many times. I started making cards durring series 9 era https://yugioh.fandom.com/wiki/Card_layout Quote Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted December 11, 2023 Report Share Posted December 11, 2023 I still wish Konami made something new for the ED cause Links are still the least which saddens me its been almost 5-6 years since Links came in 2017 and nothing sense. Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 11, 2023 Author Report Share Posted December 11, 2023 I never liked them, sepecially when MR-5 came out. Tha\s why I don't make Link monsters unless someone asks me Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted December 11, 2023 Report Share Posted December 11, 2023 1 hour ago, Neo-R. said: I never liked them, sepecially when MR-5 came out. Tha\s why I don't make Link monsters unless someone asks me Konami made links too strong at first out of an overdeveloped sense of profit-seeking. They also neutered every other Extra Deck mechanic by making them dependent on Link arrows, but then once they finally did away with that restriction, there wasn't much reason to run links any more except for the busted ones like Halq, Anaconda, Auroradon, etc. They need to fix the Link mechanic by making cards with good reasons to have them linked, co-linked, etc. Quote Link to comment Share on other sites More sharing options...
Neo-R. Posted December 11, 2023 Author Report Share Posted December 11, 2023 I have made over 500 "Red Lightning" cards but there is ony 1 Link and that's because I was asked to do it. Quote Link to comment Share on other sites More sharing options...
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