Kitirto Posted November 27, 2023 Report Share Posted November 27, 2023 Link to comment Share on other sites More sharing options...
lifeblood Posted November 27, 2023 Report Share Posted November 27, 2023 There is a reason why yata-garasu was banned. What makes this card so much stronger is the fact that fusion substitute is a thing. I love it. Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted November 28, 2023 Report Share Posted November 28, 2023 "Skip your opponent Draw Phase" is strong enough for "Yata-Garasu"..then you make something with "Skip your opponent next turn". Its crazy hehe. "Must be Fusion Summoned" and Banish it "during the end phase", that clause save the day. Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2023 Report Share Posted November 29, 2023 Hmmm so the best play is the Trap Card "Necro Fusion". It is quite the incentive to run Yata Garasu since you either have a "Book of Eclipse" effect that doesn't make the opponent draw cards, or you get the potential of an extra turn, material/tribute fodder, and it can essentially turn off some disruptions. But there is enough ways to play around it, since you NEED to use this Fusion Summoned card (which Instant Fusion can but wouldn't let it attack), and you need to run yata, ideally this otherwise casual level trap card, and have enough access to WIND to even think about using it. .... not to mention Links cannot be Set and quick Summons after this has done the setting effect are a thing, it is just extra layers of ways to disrupt this card's most troublesome effect. I think it is an interesting card. The concept is a broken one but I think the card would be fine if made xD Link to comment Share on other sites More sharing options...
Kitirto Posted November 29, 2023 Author Report Share Posted November 29, 2023 29 minutes ago, Sleepy said: Hmmm so the best play is the Trap Card "Necro Fusion". It is quite the incentive to run Yata Garasu since you either have a "Book of Eclipse" effect that doesn't make the opponent draw cards, or you get the potential of an extra turn, material/tribute fodder, and it can essentially turn off some disruptions. But there is enough ways to play around it, since you NEED to use this Fusion Summoned card (which Instant Fusion can but wouldn't let it attack), and you need to run yata, ideally this otherwise casual level trap card, and have enough access to WIND to even think about using it. .... not to mention Links cannot be Set and quick Summons after this has done the setting effect are a thing, it is just extra layers of ways to disrupt this card's most troublesome effect. I think it is an interesting card. The concept is a broken one but I think the card would be fine if made xD Ballin Link to comment Share on other sites More sharing options...
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