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Magnet Warrior +/- [Written/Anime to OCG/TCG]


Thomas★Zero

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Magnet Warrior Σ-
lv 4 EARTH
Rock/Effect
If this card is Normal or Special Summoned while your opponent controls a "+" monster: You can target 1 card your opponent controls; destroy the targeted card, then, inflict 1000 points of damage to your opponents LP. You can only use this effect of "Magnet Warrior Σ-" once per turn. This card cannot attack "Magnet Warrior" monsters, except "+" monsters. If your opponent controls a "+" monster, this card must attack it if possible. At the start of the damage step, if this card battles a "+" monster: double this cards ATK and DEF during damage calculation only.
ATK/1500 DEF/1800

Magnet Warrior Σ+
lv 4 EARTH
Rock/Effect
This card cannot attack "Magnet Warrior" monsters, except "-" monsters. If your opponent controls a "-" monster, this card must attack it if possible. You can only use the following effects of "Magnet Warrior Σ+"
* You can Special Summon this card to your opponents side of the field.
* If this card is Special Summoned: Your opponent Draws 1 cards if they control a "-" monster, also, if your opponent doesn't control a "-" monster, discard 1 card instead.
ATK/1800 DEF/1500

Magnet Warrior Ω-
lv 4 EARTH
Rock/Effect
If this card is Normal or Special Summoned: Add 1 "Magnet Warrior" monster, 1 "Conduction Warrior Linear Magnum ±" or 1 Spell/Trap card that list "-" and/or "+" in its text from your Deck to your hand. You can only use this effect of "Magnet Warrior Ω-" once per turn. This card cannot attack "Magnet Warrior" monsters, except "+" monsters. If your opponent controls a "+" monster, this card must attack it if possible. At the start of the damage step, if this card battles a "+" monster: double this cards ATK and DEF during damage calculation only.
ATK/1900 DEF/800

Conduction Warrior Linear Magnum ±
lv 7 EARTH
Rock/Effect
(This card is always treated as a "-" and "+" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 "-" monster and 1 "+" monster on either field to the GY. At the start of the damage step, if this card battles an opponents monster: You can target 1 "-" monster or "+" monster monster on either field or in your GY; this card gains the ATK equal to the targeted cards ATK during damage calculation only. If this card is destroyed by an opponents card: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck or GY. You can only use this effect of "Conduction Warrior Linear Magnum ±" once per turn.
ATK/2700 DEF/1300

Magnet Conductor Plus
Spell Card
Target 1 "Magnet Warrior" monster in your GY; add the targeted card to your hand, also, if that card is a "+" monster, gain 1000 LP. You can only activate 1 "Magnet Conductor Plus" per turn.

Power Off
Quickplay Spell Card
After activation: Apply 1 of the following effects, also, your opponent cannot activate monster effects in response to the activation of this card.
* You can target 1 monster your opponent controls; halve the targeted cards ATK and DEF, also, its effects are negated until the End Phase this turn.
* Tribute 1 "Conduction Warrior Linear Magnum ±" you control; Special Summon 1 "-" monster and 1 "+" monster from your GY.
You can only activate 1 "Power Off" per turn.

Magnet Force Minus
Continuous Trap Card
Equip this card to a monster your opponent controls. The equipped monster is treated as a "-" monster. The equipped monster cannot attack "Magnet Warrior" monsters, except "+" monsters. If your opponent controls a "+" monster, the equipped monster must attack it if possible. At the start of the damage step, if the equipped monster battles a "+" monster: its ATK and DEF are halved during damage calculation only. If this card is sent from the field to the GY while you control a "-" monster: You can add this card to your hand. You can only use this effect of "Magnet Force Minus" once per turn.

One Hundred Thousand Gauss
Trap Card
Activate this card while theirs a "-" and  "+" monster on the field. Target face-up 1 monster your opponent controls; the targeted cards ATK becomes 800 and its effects are negated, also, if the targeted card is in Defense Position, change it to Attack Position. Your opponent cannot activate cards or effects in response to the activation of this card. 

Edited by Thomas★Zero
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