JerryFreelance Posted July 10, 2007 Report Share Posted July 10, 2007 bhim’s Guide to Crystal Beastsbhim’s Guide to Crystal Beasts I: Introduction My third guide will be covering the Crystal Beast deck. A fairly new deck, the Crystal Beasts were only released just recently in Force of the Breaker, and will be getting some new support in the long-anticipated set, Tactical Evolution! This is the only guide on the site that’ll really help you get started and finished on those Crystal Beasts. II: Summary/Strategy The Crystal Beast Deck is an interesting archetype in that the Crystal Beasts are different than all other types of monsters in the game. Instead of going to the graveyard when destroyed, the Crystal Beasts crystallize and return to the field as a Continuous Spell Card. This way, it survives once more until it’s destroyed by a card like Heavy Storm. III: Card Info Monsters Crystal Beast Ruby Carbuncle: This is a great card! You special summon this card when your Shining Angel dies, and then you can swarm your field with all your crystallized Crystal Beasts to thrash your opponent! Crystal Beast Amethyst Cat: This card is okay, but I wouldn’t exactly suggest it for this deck… At least not too many of them. Basically, the purpose of this card is to attack your opponent directly, and then use the Tortoise to switch it to defense position so that you don’t take any damage during crystallization. Crystal Beast Emerald Tortoise: This little guy has pretty good defense, and his main purpose is to stop your opponent from dealing battle damage to you other than piercing damage. Very useful when your opponent is running three Monarchs on the field at once, no? Crystal Beast Topaz Tiger: This guy is the official Crystal Beaststick. With 2000 ATK when it attacks your opponent, he’s a force to be reckoned with. But remember, when your opponent attacks him, his ATK is only 1600! Crystal Beast Amber Mammoth: With his decent ATK strength, this one can really save your Crystal Beasts when you’re in a jam. He’ll save your Topaz Tiger from meeting his demise [not the card, mind you] and allowing him to attack next turn for the game. This is the difference between a bad top-deck, or a don’t-matter-draw because you’re gonna win anyways. Crystal Beast Cobalt Eagle: When your opponent snatches your monster with Snatch Steal, after gaining your life points, use his effect to bring your Crystal Beast back to the top of your deck, so that your opponent is stuck without defenses. Crystal Beast Sapphire Pegasus: This guy is fantastic. Simply fantastic. Use him to swarm your spell and trap zones, and then use the Ruby Carbuncle in your graveyard to swarm your field. These two monsters make a nasty combination that can only spell doom for your opponent. Rainbow Dragon: Until TAEV comes out, this is all I have. The effect is as follows:[align=center] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when there are at least 7 different Crystal Beast cards on your side of the field and/or in your Graveyard. You may activate either 1 or both of the following effects (the following effects cannot be activated during the turn this card was Special Summoned): • Send all face-up Crystal Beast monsters on your side of the field to the Graveyard. The ATK of this card is increased by 1000 points for each card sent to the Graveyard by this effect. This effect can also be activated during your opponent’s turn.• Remove from play all Crystal Beast monsters in your Graveyard to return all cards on the field to their owner’s Deck(s). [/align] So essentially, this guy’s the god of Crystal Beasts. What you’re gonna wanna do is swarm with Sapphire Pegasus so that you can get this baby out on the field as fast as possible. After that, all that happens is, well, victory. Have a Jinzo or Decree out on the field, with a Solemn or something of that sort to stop your opponent’s smashing grounds, and own. It’s basically a few turn victory once he’s on the field. Spells Ancient City – Rainbow Ruins: For those of you that can’t read the effect, here it is: [align=center]This card gains these effects based on the number of “Crystal Beast” monsters in your Spell & Trap Card Zone, • 1+: This card cannot be destroyed by a card effect• 2+: Once per turn, you can halve the battle damage you take• 3+: You can send 1 “Crystal Beast” monster you control to the Graveyard to negate the activation of a Spell or Trap card and destroy it• 4+: Once per turn, during your Main Phase, you can draw 1 card• 5+: Once per turn, during your Main Phase, you can Special Summon 1 “Crystal Beast” monster from your Spell & Trap Card Zone. [/align] This *deep breath* is the home of the Crystal Beasts. This card is required for the Beasts’ survival. And it’s imperative that you have some of these in your deck. It just makes your job a whole lot easier. I mean, you can draw an extra card, special summon a Crystal Beast, even negate activation of Spells and Traps! This thing does everything! Crystal Abundance: Not a bad card, and can really get you out of a jam when you need it. The only downside is that you have to use it when you have four in your S/T Zone… Which means that your opponent most likely will have Trunaded or Stormed your cards off the field, but if they haven’t, free damage! Crystal Blessing: This card is great for Rainbow Ruins, and the special surprise I’ll be showing you in section IV of the guide. Just use it to bring your cards back to crystallization, and then you could use Ruby Carbuncle to special summon them to the field. Easy as pie. Crystal Beacon: Activate right after you activate Crystal Blessing, and Special Summon your Ruby Carbuncle to bring those crystallized Beasts to the field! Crystal Promise: Not bad, special summon your crystallized beasts. It’s a pretty straightforward effect. This is for use when your Carbuncles are gone. Rare Value: This is an amazing card. Basically, your opponent sends one of your crystallized beasts to the graveyard and you get to draw two cards. Isn’t that great? You don’t lose anything except for maybe an effect from your Rainbow Ruins. And you gain two cards and a place to set Mirror Force! Great, huh? Traps Crystal Raigeki: This card allows you to nail one of your crystallizations and to nail one of your opponent’s monsters. How great is that? You can get rid of lots of monsters in this manner. IV: The Deck The special surprise in this deck is that it will utilize Hamon, Lord of Striking Thunder! Since all he needs to be summoned is three Continuous Spell cars, and Crystal Beasts crystallize into Continuous Spells when they’re destroyed, you can send them to the graveyard for Hamon’s effect, and then maul your opponent with his dominating ATK strength. Also, I added the TAEV card Necro Gardna to negate your opponent’s attacks when they decide they want to. The only problem with a Crystal Beast deck, especially one that uses Rainbow Dragon, is room. Since you have to use all seven Crystal Beasts for him, it’s extremely difficult to find room for cards like Necro Gardna and another card I would have like to put in the deck, Snipe Hunter, or even Hydrogeddon. This deck is running 42 cards. I’d have put in a snipe hunter or two, but 42 is enough, even 43 is too much for me. With Rare Value and so many beasts, there’s rarely a time when you need to have a lot of cards, but Hamon is often a dead draw, so I decided to keep it at 42. Offer changes to the deck so I can edit it as needed. Monsters: 22 2 Hamon, Lord of Striking Thunder2 Rainbow Dragon 3 Crystal Beast Ruby Carbuncle1 Crystal Beast Amethyst Cat2 Crystal Beast Emerald Tortoise2 Crystal Beast Topaz Tiger2 Crystal Beast Amber Mammoth1 Crystal Beast Cobalt Eagle3 Crystal Beast Sapphire Pegasus2 Shining Angel2 Necro Gardna Spells: 15 2 Ancient City – Rainbow Ruins2 Smashing Ground1 Nobleman of Crossout1 Heavy Storm3 Rare Value1 Giant Trunade1 Mystical Space Typhoon2 Crystal Promise1 Crystal Blessing1 Crystal Beacon Traps: 5 2 Crystal Raigeki1 Mirror Force1 Ring of Destruction1 Torrential Tribute V: Conclusion So here’s the Crystal Beast guide. TAEV only offers one new support card for the Crystal Beasts, but that’s no matter. Without the Rainbow Dragon, this deck would have much more room freed up, and it may even have more potential as such. I’ll make another deck later that doesn’t utilize the Rainbow Dragon to see if it’s better. Additionally, Shaco has some decks that he wants to send me, so I hope I can get those soon. Thanks for reading! I hope this helped you, all your wannabe* Crystal Beast users! * Not used as disrespect. Link to comment Share on other sites More sharing options...
JerryFreelance Posted July 11, 2007 Author Report Share Posted July 11, 2007 c'mon guys??? Link to comment Share on other sites More sharing options...
Kallan Posted July 11, 2007 Report Share Posted July 11, 2007 Woah, I want a crystal beast deck now. T.T Link to comment Share on other sites More sharing options...
Volcanic-Crusher92 Posted July 23, 2007 Report Share Posted July 23, 2007 get rid of one angel and add another topaz Link to comment Share on other sites More sharing options...
Shaco Posted July 23, 2007 Report Share Posted July 23, 2007 Brilliant, I always enjoy anything pertaining to my little babies ^_^ You made a little oversight when talking about Rainbow Dragon, the likelihood of Smashing a monster with 0 Defense isn't very high. I like the Hamon in that deck, if they limit RD to 1, that'll probably my replacement. Link to comment Share on other sites More sharing options...
Sartorius Posted July 23, 2007 Report Share Posted July 23, 2007 That's an awful CB build, but an okay guide anyway. Hamon's not good, and neither are that many traps in a CB deck. Link to comment Share on other sites More sharing options...
Sixty Posted July 24, 2007 Report Share Posted July 24, 2007 wow, quite the guide... i got all CB cards (except Rainbow Dragon & Rare Value) i've always wondered how to make good CB deck. Link to comment Share on other sites More sharing options...
Sixty Posted July 24, 2007 Report Share Posted July 24, 2007 oh, and you put "cars" in the IV THE DECK instead of "cards" Link to comment Share on other sites More sharing options...
DH2K7 Posted July 24, 2007 Report Share Posted July 24, 2007 First, you made a mistake with Colbolt Eagle, his effect only works on Crystal Beast cards YOU control, which means any your opponent 'steals' are off-limit. Second, Amethyst Cat is better than you give credit for, when combined with Rescue Cat, it allows you to get 2 Amethyst Cats from your deck to the field, for a double direct attack, and at the end of the turn, they are both destroyed, thus going straight to your S/T zone, and since theirs 2 of them, play Rainbow Ruin beforehand and after your turn ends, its first 2 effects are active. Third, Crystal Abudance, you failed to notice its got OTK written all over it, players usually would only have Heavy Storm, MST, Mobius to deal with S/T, so you should always have plenty of Crystal Beasts to use it with, one wipe of the field, and from 1-5 CB's back to the field for a good clear shot at your opponent's life points means Crystal Adubance is a very powerful card. I mean if your opponent survives your first onslaught, you can replay your field spell, set a face-down or two, and carry on without a dent, while your opponent has to rebuild up his field from nothing. Fourth, a good addition to any CB deck would be stuff like Lightning Vortex and Snipe Hunter, seeing as there are plenty of ways to get CB's to your S/T zone (Crystal Blessing, Sapphire, etc), discarding CB's for these 2 means that the cost doesn't hurt, and it gives you two powerful options against an opponent, and seeing as CB's have usually low attack and only 1 proper support card that destroys things, Lightning Vortex and Snipe Hunter can help blow up anything in the way. Link to comment Share on other sites More sharing options...
idea Posted March 9, 2009 Report Share Posted March 9, 2009 GREAT SET Link to comment Share on other sites More sharing options...
Guest Star Posted March 9, 2009 Report Share Posted March 9, 2009 GREAT SET Thanks for Necrobumping this thread.[/sarcasm] Seriously, do new members take the time to read the (silly) rules? Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 9, 2009 Report Share Posted March 9, 2009 GREAT SET What a stupid rookie. Link to comment Share on other sites More sharing options...
Guest Posted March 9, 2009 Report Share Posted March 9, 2009 GREAT SET What a stupid rookie. So's the topic creator. 2 Hamon and 2 Rainbow Dragon? My eyes, they bleed! Link to comment Share on other sites More sharing options...
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