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Evil HERO Inferno Wing Support [Written]


Thomas★Zero

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Evil HERO Darkwing
lv 3 WIND
Fiend/Effect
This card's name becomes "Elemental HERO Avian" while in the hand, Deck, GY, or on the field. You can only use each effect of "Evil HERO Darkwing" once per turn.
* If this card is Normal or Special Summoned: You can add 1 Fiend "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. 
* While you control a Fiend "HERO" monster (Quick Effect): You can banish this card from your GY and target 1 Spell/Trap card your opponent controls; destroy the targeted card.
ATK/1000 DEF/1000

Evil HERO Inferno Lady
lv 3 FIRE
Fiend/Effect
This card's name becomes "Elemental HERO Burstinatrix" while in the hand, Deck, GY, or on the field. You can only use the following effects of "Evil HERO Inferno Lady" once per turn.
* If you control a Fiend "HERO" monster, you can Special Summon this card from your hand.
* If this card is sent to the GY or banished as Fusion Material for a "Evil HERO" Fusion monster: Inflict 1200 points of damage to your opponents LP, then, draw 1 card.
ATK/1200 DEF/800

Evil HERO Darkness Inferno Wing
lv 8 DARK
Fiend/Fusion/Effect
"Evil HERO Inferno Wing" or 1 "Wingman" Fusion monster + 1 Effect monster
Must be Special Summoned with "Dark Fusion". Gains 300 ATK for each "HERO" monster in your GY, also, this card cannot be destroyed by your opponents card effects. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. If this card is destroyed or banished by an opponents card: You can Special Summon 1 Level 6 or lower "HERO" monster that's banished or in your GY ignoring its summoning conditions. You can only use this effect of "Evil HERO Darkness Inferno Wing" once per turn.
ATK/2500 DEF/2100

Dark Fusion Recovery
Spell Card
Add 1 "Dark Fusion" and 1 Fiend "HERO" monster from your GY to your hand. During your Main Phase: You can banish this card from your GY, then, target 1 "Evil HERO" Fusion monster in your GY; return the targeted card to the Extra Deck, then, draw 1 card. You can only use each effect of "Dark Fusion Recovery" once per turn.

Favourite Evil
Trap Card
Fusion Summon 1 "Evil HERO" Fusion monster from your Extra Deck, by sending the listed Fusion materials from your hand, field, GY or banished to the bottom of the Deck in any order, also, if you used a Level 6 or higher monster was used a Fusion material, you can also use monsters your opponent controls as Fusion material. (This is treated as a Fusion Summon with "Dark Fusion".) Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Favourite Evil" per turn.

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