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Maskquerade (Will be updated)


StuckinHedge

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Once per turn, send one 'Maskquerade' monster from your deck to the GY; This card gains that monster’s name and effects until the end phase of this turn.

You can only activate the effect of 'Maskquerade Impressionist' once per turn

No this will not be a GY effect-based archetype don't worry

 

Maskquerade Impressionist.jpeg

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Once per turn: You can shuffle one 'Maskquerade Juggler' you control into the deck; Special summon one 'Maskquerade' monster from your hand, deck, or GY with a different name, ignoring its summoning conditions.

You can only activate this effect of 'Maskquerade Juggler' once per turn

MaskqueradeJuggler.thumb.jpeg.eaac3189f7a6c567fce9423bf9f03589.jpeg

 

(1 'Maskquerade' monster + 1 LIGHT monster)

During the battle phase, if this card battles an opponent's monster (Quick Effect): Banish this card then, take control of that monster until the end phase of your turn but its effects are negated.

You can only activate this effect of 'Maskquerade Jester' once per turn

MaskqueradeJester.thumb.jpeg.53a82773c52d4f74e81fad0485adcb08.jpeg

 

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This card can not be targeted by extra deck monsters for an attack. 

Once per turn, if this card is targeted for an attack; flip a coin, then apply the following effect. 

If heads, destroy this card and inflict 2500 damage to their life points. 

If tails, destroy this card and inflict 2500 damage to your life points.

MaskqueradeClown.thumb.jpeg.fd9bec8ce4df57d20cb5084ac08ad942.jpeg

 

Once per turn, during the main phase, banish 1 card from your GY facedown: Add 1 'Maskquerade' spell, or trap card to your hand

You can only activate this effect of 'Maskquerade Diver' once per turn

 

MaskqueradeDiver.thumb.jpeg.d50c42ec09988ce676d1c499e527907d.jpeg

 

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7 hours ago, StuckinHedge said:

Once per turn, send one 'Maskquerade' monster from your deck to the GY; This card gains that monster’s name and effects until the end phase of this turn.

 

No this will not be a GY effect based archetype don't worry

 

The first card, Impressionist, should probably have a hard once-per-turn rather than a soft one and be unable to send a copy of itself.  Otherwise it can mill itself, copy its own effect, mill itself again to copy its own effect again, and finally mill the card you actually want in the GY. Foolish Burial is strong, and this card is worth three Foolish Burial in its own deck. Even if you don't have strong GY effects, this card helps set up banishing from the GY or using Pot of Avarice.  Bottom line, it just helps you gain too much advantage.

Juggler also has the potential to be busted, without a hard once-per-turn clause.  Especially with Impressionist having no limitations; Normal Summon Juggler, shuffle it back to Summon Impressionist,  and there's the start of a degenerate combo. You could even use Impressionist to copy Juggler, which would eventually result in five monsters in the GY from a single Normal Summon.  Even if those cards don't do anything in the GY by themselves, they've become a resource for the rest of your Deck to utilize.  The effect needs a hard once-per-turn to not be busted.

The Jester is missing material requirements. As for its effect, that's not a strong enough effect for a boss monster. Blue-Eyed White Dragon is easier to Summon than this card and doesn't lose 2000 Atk to Effect Veiler. 

Clown is decent.  It has a massive body for a 3* and can potentially deal 2500 damage to your opponent, but it also has the potential to just blow you up. If nothing else, the coin flip effect needs to have a requirement to activate it at a set phase of the turn; does it happen during the Standby Phase, at the start of Main Phase 1, or during the End Phase? During your turn only, or each player's turn?

Lastly, Diver is another card that needs a hard once-per-turn clause on its effects. Otherwise you can just find ways to spam its effect repeatedly and draw through your entire deck in one turn. That's an excellent effect to have, but it needs a restriction.

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On 10/27/2023 at 9:41 PM, Rongaulius said:

 

The first card, Impressionist, should probably have a hard once-per-turn rather than a soft one and be unable to send a copy of itself.  Otherwise it can mill itself, copy its own effect, mill itself again to copy its own effect again, and finally mill the card you actually want in the GY. Foolish Burial is strong, and this card is worth three Foolish Burial in its own deck. Even if you don't have strong GY effects, this card helps set up banishing from the GY or using Pot of Avarice.  Bottom line, it just helps you gain too much advantage.

Juggler also has the potential to be busted, without a hard once-per-turn clause.  Especially with Impressionist having no limitations; Normal Summon Juggler, shuffle it back to Summon Impressionist,  and there's the start of a degenerate combo. You could even use Impressionist to copy Juggler, which would eventually result in five monsters in the GY from a single Normal Summon.  Even if those cards don't do anything in the GY by themselves, they've become a resource for the rest of your Deck to utilize.  The effect needs a hard once-per-turn to not be busted.

The Jester is missing material requirements. As for its effect, that's not a strong enough effect for a boss monster. Blue-Eyed White Dragon is easier to Summon than this card and doesn't lose 2000 Atk to Effect Veiler. 

Clown is decent.  It has a massive body for a 3* and can potentially deal 2500 damage to your opponent, but it also has the potential to just blow you up. If nothing else, the coin flip effect needs to have a requirement to activate it at a set phase of the turn; does it happen during the Standby Phase, at the start of Main Phase 1, or during the End Phase? During your turn only, or each player's turn?

Lastly, Diver is another card that needs a hard once-per-turn clause on its effects. Otherwise you can just find ways to spam its effect repeatedly and draw through your entire deck in one turn. That's an excellent effect to have, but it needs a restriction.

Thanks, a lot of these are things I completely overlooked. I definitely need to change those up lol. That juggler, impressionist combo is something I never would've thought of. The material requirement missing on Jester was a complete overlook though, not sure how I missed that

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This monster can attack directly. 

If two or more ‘Maskquerade’ monsters with different names, other than 'Maskquerade Acrobat' are on the field, this card’s attack points are doubled. 

Once per turn, target one monster card on your side of the field, and destroy it; This card can gain as many attacks as there are 'Maskquerade Acrobat's on the field or in the GY. 

You can only activate this effect of 'Maskquerade Acrobat' once per turn and only once that turn

MaskqueradeAcrobat.thumb.jpeg.b058a4bb7e73736b8974a3b262d643e5.jpeg

This card cannot be normal summoned or set. You can special summon this card by sending all 'Maskquerade' monsters on the field to the graveyard, then this card gains ATK/DEF equal to the total level of all monsters sent to the graveyard this way x300. This monster cannot be special summoned any other way. 

Once per turn, you can discard one card; special summon one LV4 or lower card from your hand or GY.

 

MaskqueradeRingleader(1).thumb.jpeg.094530abca50cb5168bf103f5222cd8b.jpeg

 

You can activate this card’s effect from hand when one Maskquerade monster you control is targeted by an opponent's card effect (Quick Effect); Negate the effect and if you do, destroy it and then, special summon this card. If this card was special summoned this way, banish it during the end phase.

You can only activate this effect of 'Maskquerade Bear' once per turn

MaskqueradeBear.thumb.jpeg.a636ad45ee49f1afb103010e48928b7e.jpeg

 

Target one 'Maskquerade' monster; Double its attack. During the end phase, its attack becomes 0

MaskqueradeEncore.thumb.jpeg.04ba76cff2f0e57c291494a3221ff812.jpeg

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