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HTS (High Temperature Superconductive!)


Edventure

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An Expansion on the Synchro monster "HTS Psyhemuth". This archetype is based on battle phase related strategies while controlling the outcome of effects outside of the battle phase in order to allow the monsters to shine during battles.

H.T.S. Slime 2* LIGHT
Psychic/Effect
500 ATK/500 DEF
If this card is Special summoned, you can pay 500 LP: special summon any number of "H.T.S. Slime" from your deck but you can only special summon psychic monsters for the rest of this turn after this effect resolves. You can only use this effect of "H.T.S. Slime" once per turn.

H.T.S. Assistant Brogo 3* LIGHT

Psychic/Effect
1500 ATK/ 1000 DEF
If you control a Psychic monster you can Special Summon this card from your hand. If a Psychic Synchro monster would be destroyed by battle or by card effect; you can send this card to the GY instead. You can banish this card from your GY; Special summon 1 Tuner and 1 Non-tuner Psychic monster from your GY. You can only use each effect of "H.T.S. Assistant Brogo" once per turn.


Yazo, H.T.S. Engineer 4* LIGHT
Psychic/Tuner/Effect
1000 ATK/1500 DEF
If this card is normal summoned, you can Special Summon 1 "H.T.S." monster from your deck. Once per turn (Quick Effect): You can immediately after this effect resolves Synchro Summon using this card and monsters from your field as materials. If your opponent controls a monster special summoned from the extra deck you can use 1 monster in your hand as a material instead. You can only use each effect of "Yazo, H.T.S. Engineer" once per turn.

H.T.S. Regulator 5* LIGHT
Psychic/Effect
2000 ATK/2000 DEF

You can pay 1000 LP; Special Summon this card from your hand. You can only special summon "H.T.S. Regulator" once per turn this way. This card can be treated as a Tuner for the Synchro summon of an "H.T.S." monster.


H.T.S. Calculus

Psychic/Link/Effect

1800ATK/Link-2↙️⬇️

2 Psychic monsters including at least 1 "H.T.S." monster
While this card remains on the field, neither player can negate the summon of Psychic monsters. Once per turn (Quick Effect): If your opponent activates a monster effect outside of the battle phase, you can pay LP in multiple of 200x the monsters level; negate that effect and if you do banish that monster. You can only use this effect of "H.T.S. Calculus" once per turn. At the end of the Battle Phase if this card battled; you can set 1 "H.T.S." Spell/Trap card directly from your deck.


H.T.S. Psywyvern 7* LIGHT
Psychic/Synchro/Tuner/Effect
2600 ATK/2000 DEF

All monsters your opponent control must attack this card if able. Each time your opponent activates a card or effect outside of the Battle Phase, this card gains 200 ATK. If this card is destroyed by battle or card effect, or sent to the GY for the Synchro or Link summon of a Psychic monster you can add 1 "H.T.S." Spell/Trap card from your deck to your hand.

H.T.S. Psyviathan 9* LIGHT
Psychic/Synchro/Effect
2800 ATK/2500 DEF

If you control another Psychic monster, your opponent cannot target this card for attacks. Face-up Spell/Trap cards your opponent controls have their effects negated except during the Battle Phase. Each time your opponent Special summons a monster outside of the Battle Phase you may activate one of the following effects:
• The Special Summoned monster loses ATK equal to its original ATK.
• Banish 1 card your opponent controls.
• Add 1 "H.T.S." card from your GY to your hand.
You can only use each effect of "H.T.S. Psyviathan" once per turn.
 

H.T.S. Laboratory
Spell/Field
"HTS" monsters you control cannot be target or destroyed by card effects, except during the battle phase. If you synchro summon a Psychic monster; you can target 1 monster your opponent controls, its ATK becomes 0 also negates its effects. You can only use this effect of "H.T.S. Laboratory" once per turn.

H.T.S. Impetus
Spell/Normal
Add 1 "H.T.S" monster from your deck to your hand. You can banish this card from you GY, add 1 "H.T.S." Spell/Trap card from your deck to your hand. You can only use this effect of "HTS Impetus" once per turn.


H.T.S. Psybarrier
Trap/Counter
If your opponent activates a card or effect in the hand or GY while you control a Psychic monster, you can pay 1000LP; Negate the effect of the activated card. If it is during the battle phase banish that card and all cards in your opponents hand, deck or GY that share a name with the banished card. You can only activate 1 "H.T.S. Psybarrier" per turn.

H.T.S Psywave
Trap/Normal

If your opponent adds a card to their hand outside of the Battle Phase, your opponent discards that card, then draws 1 card. You can banish this card from your GY All H.T.S. monsters you control gain attack equal to their Level/Link rating x100. You can only activate 1 effect of "H.T.S. Psywave" per turn.

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6 hours ago, Edventure said:

Each time your opponent activates a card or effect outside of the Battle Phase, this card gains 200 ATK.

Little bit suggestion...

"Each time your opponent activates a card or effect, except during the Battle Phase; this card gains 200 ATK."

6 hours ago, Edventure said:

Face-up Spell/Trap cards your opponent controls have their effects negated except during the Battle Phase.

Look so overpower right there, i don't know..?  Im assume "Your opponent cannot activate card or effect, except during the Battle Phase."  Correct me if im wrong.

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6 hours ago, Edventure said:

H.T.S. Psybarrier
Trap/Counter
If your opponent activates a card or effect in the hand or GY while you control a Psychic monster, you can pay 1000LP; Negate the activation, and if you do, banish that card. Also, banish all copy of that card from your opponent's Hand, Deck or GY, if you activate this card during the Battle Phase. You can only activate 1 "H.T.S. Psybarrier" per turn.

 

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