Jump to content

Superalloy Beasts! (Written) (Feedback Appreciated)


Edventure

Recommended Posts

An expansion on the gemini support of Superalloy Beast Raptinus. The naming scheme of these cards is based on Earth Metals and Alchemy. The purpose is to have a fully fleshed out Archetype that can function on its own and with other cards. I am aware that Geminis have alot of text so I separated everything as organized as possible, please bare with me & all feedback is appreciated.

Superalloy Chemist Geber 2* DARK
Psychic/Effect
Pay 1000LP; Special Summon 1 "Superalloy" monster from your deck. You can only use this effect of "Superalloy Chemist, Geber" once per turn. You can tribute this card; target 1 face-up gemini monster you control, it is treated as an effect monster and gains its effects until the end of this turn.


Superalloy Double 3* FIRE
Warrior/Gemini/Effect
0/0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● [Effect] Target 1 Gemini monster in your GY; This cards ATK/DEF and effects become the same as the target until the End Phase (It is still treated as if it gained its effects). You can only use this effect of “Superalloy Double” once per turn.

Superalloy Alluminowl 4* WIND
Winged Beast/Gemini/Effect
1200/800
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● [Effect] Add 1 “Superalloy” monster from your deck to your hand with a different attribute than a monster you already control. You can only use this effect of “Superalloy Aluminowl” once per turn.

Superalloy Liquid 3* WATER
Aqua/Gemini/Effect
0/2000
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● [Effect] Once per turn (Quick Effect): You can change this card's attribute. 

Superalloy Metallicat 4* LIGHT
Beast/Gemini/Effect
1800/200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● [Effect] If this card is used as a material for the Fusion summon of a “Superalloy” monster; you can send 1 “Alloy” Spell/Trap card from your deck to the GY..

Superalloy Silverfish 3* EARTH
Insect/Gemini/Effect
1500/500
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● [Effect] If this card is used as a material for the Fusion summon of a “Superalloy'' monster; you can send 1 Gemini monster from your deck to the GY.


Superalloy Link Gallifin WATER
Fish/Link/Effect
1000/Link-1 ⬇️
1 Gemini monster

If this card is link summoned you can send 1 face-up Spell/Trap card you control or from your hand to the GY; special summon 1 Gemini monster from your deck to the zone this card points to, it is treated as an effect monster and gains its effects. If this card is sent to the GY for the fusion summon of a "Superalloy" monster you can add 1 "Superalloy" monster from your deck to your hand. You can only use each effect of "Superalloy Link Gallifin" once per turn.


Superalloy Link Vanadile LIGHT
Reptile/Link/Effect
2000/Link-2↖️↘️
2 Monsters including at least 1 Gemini monster

If this card is link summoned; you can set 1 “Superalloy” Spell/Trap card directly from your deck. You can tribute this card; special summon 1 Gemini monster from your GY. It is treated as an effect monster and gains its effects, it gains the LIGHT attribute for as long as it remains face-up on the field. You can only use each effect of "Superalloy Beast Vanadile" once per turn.

Superalloy Beast Rubarcha 7* WATER
Sea Serpent/Fusion/Effect
1 WATER Gemini monster + 1 or more monsters
ATK 1600/ DEF 2800
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Gains the attributes of all monsters used for its Fusion summon. If this card has two or more different attributes it gains the following effects:

• 2 +: Cannot be destroyed by card effects from monsters who share an attribute with this card.
• 3 +: Once per turn, if your opponent activates a Spell/Trap card you can banish 1 normal monster from your GY; negate the activation and if you do banish that card. You can only use this effect of “Superalloy Beast Rubarcha” once per turn.

Superalloy Beast Barilidon 7* FIRE
Dinosaur/Fusion/Effect
1 FIRE Gemini monster + 1 or more monsters
ATK 2600/ DEF 2000
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Gains the attributes of all monsters used for its Fusion summon. If this card has two or more different attributes it gains the following effects:

• 2 +: Any battle damage this card inflicts to your opponent is doubled.

• 3 +: Once per turn(Quick Effect): if your opponent controls a monster with ATK greater than or equal to this cards, you can have this card gain 200 ATK for each normal monster in your GY. You can only use this effect of “Superalloy Beast Barilidon” once per turn.


Superalloy Beast Palladrago 8* WIND
Dragon/Fusion/Effect
2700/2700
1 WIND Gemini monster + 1 or more monsters
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Gains the attributes of all monsters used for its Fusion summon. If this card has two or more different attributes it gains the following effects:
• 2 +: Cannot be targeted by your opponent's card effects.
• 3 +: Once per turn (Quick effect): You can banish 1 normal monster from your hand or GY and target 1 card your opponent controls; shuffle that target into the deck. You can only use this effect of “Superalloy Beast Palladrago” once per turn.


Superalloy Beast Magnanitaur 8* EARTH
Beast-Warrior/Fusion/Effect
1 EARTH Gemini monster + 1 or more monsters
ATK 2900/DEF 2500
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. If this card is fusion summoned using two different attributes it gains the following effects:
• 2 +: Cannot be destroyed by battle with a monster who shares an attribute with this card. 

• 3 +: If this card battles an opponent’s monster, during damage calculation banish that monster. You can only use this effect of “Superalloy Beast Magnanitaur” once per turn.

Superalloy Beast Paracelsus 10* DARK
Fiend/Fusion/Effect
Superalloy Chemist, Geber + 1 or more monsters with different attributes
ATK 3000/DEF 3000
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Gains the attributes of all monsters used for its Fusion summon. If this card has two or more different attributes it gains the following effects:
2 +: Unaffected by the card effects of monsters who share an attribute with this card.
4 +: Your opponent cannot send cards to the GY or pay life points to activate effects. Once per turn(Quick Effect):, You can shuffle 2 normal monsters from among your banished cards or cards in your GY into the deck; banish 1 card at random in your opponent's hand until this card leaves the field. You can only use this effect of “Superalloy Beast Paracelsus” once per turn. 

  
Superalloy Endekagram
Spell/Field
All “Superalloy” monsters you control gain 300ATK/DEF. Once per turn, you can target 1 face-up Gemini monster you control and have it gain its effects until the end phase. You can shuffle 3 Gemini monsters from your GY or banish zone into the deck; draw 1 card. You can only use this effect of “Superalloy Endekagram” once per turn. If a “Superalloy” Fusion monster(s) would be destroyed by battle or by card effect, you can banish 1 Normal monster from your GY for each monster instead. 


Superalloy Transmutation
Spell/Equip
Choose an attribute, the equipped monster gains the chosen attribute and if its a Gemini monster it gains its effects (even if this card leaves the field). If you control a monster with two or more attributes you can send this card to the GY; add 1 “Superalloy Fusion” from your deck to your hand. You can only use this effect of “Superalloy Transmutation” once per turn. You can banish this card from your GY(Quick Effect): target 1 Gemini monster you control, it gains its effects until the End Phase. 

Superalloy Fusion
Spell/Normal
Fusion summon 1 “Superalloy” monster from your Extra deck by using monsters from your hand or field as materials. If your opponent controls more monsters than you, you can send a monster from your deck as a material instead. If a Fusion monster you control is destroyed, you can banish this card from your GY; Draw 1 card. You can only use this effect of “Superalloy Fusion” once per turn.

Super Unstable Alloy Fusion
Spell/Quickplay
Fusion summon 1 “Superalloy” monster from your Extra Deck by shuffling materials with different attributes from your GY or from among your banished cards into the deck. If your opponent controls more monsters than you, you can use 1 monster your opponent controls as a Fusion material. It cannot attack directly this turn, also banish it during the End Phase. You can only activate 1 “Super Unstable Alloy Fusion” per turn.


Superalloy Dodekagram
Trap/Continuous

When this card is activated you can target 1 “Alloy” card in your GY; add that target to your hand. Once per turn, if you Fusion summon a “Superalloy” monster that has two or more attributes, you can target 1 card on the field; destroy that target. You can banish this card and 1 Normal monster in your GY; Fusion summon 1 “Superalloy” Fusion monster by treating this card as a DARK attribute monster. You can only use this effect of “Superalloy Dodekagram” once per turn.

 

Link to comment
Share on other sites

So far, I only know that "Chemicritter" is the only archetype with a "Gemini" theme.

Suggesting a bit, I think the Gemini monster really needs a card that can help it get its effect. The archetype you present is quite good, but as I mentioned above, support cards are needed to make it easier for Gemini monsters to get their effects.

Link to comment
Share on other sites

1 hour ago, Yuma Kaiba said:

So far, I only know that "Chemicritter" is the only archetype with a "Gemini" theme.

Suggesting a bit, I think the Gemini monster really needs a card that can help it get its effect. The archetype you present is quite good, but as I mentioned above, support cards are needed to make it easier for Gemini monsters to get their effects.

There are two cards in the deck "Superalloy Chemist Geber" & "Superalloy Transmutation" which both give Gemini monsters their effects. Additionally every fusion monster gives all gemini monsters you control their effects without the additional normal summon. There are also 3 ways to fusion summon in the deck for easier access to those monsters. I think the amount I added was quite a bit I would probably have to play test the deck in real life to make further changes. 


Geber is also playable by Emergency Teleport & the equip spell can be searched via Hidden Armory.

I do agree with you that gemini suffer greatly from that restriction. My hope is that this deck can still use other gemini monsters to its advantage much like Chemicritters can.

Link to comment
Share on other sites

12 hours ago, Edventure said:

There are two cards in the deck "Superalloy Chemist Geber" & "Superalloy Transmutation" which both give Gemini monsters their effects.

Need more..

Superalloy Bane Slime [DARK]

LV 1/Aqua/Effect

(300/150)

If Gemini monster Normal or Special Summon; you can Special Summon this card from your hand, and if you do, all face-up Gemini monster you control is treated as an Effect Monster and has gained its effects. You can only activate this card effect once per turn.

Superalloy Magmanus [FIRE]

LV 3/Rock/Effect

(800/1800)

If this card Summoned; you can Normal Summon 1 Gemini monster in addition to your Normal Summon. You can banish this card from your GY: Target 1 Gemini monster from your GY; Special Summon that target, and if you do, is treated as an Effect Monster and has gained its effects. You can only used each effect of "Superalloy Magmanus" once per turn.

Superalloy Reborn

(Normal Spell Card)

Add 1 "Superalloy" monster from your Deck to your Hand, then you can target 1 Gemini monster from your GY; Special Summon that target, and if you do, is treated as an Effect Monster and has gained its effects. You can only activate this card once per turn.

Link to comment
Share on other sites

10 minutes ago, Yuma Kaiba said:

Need more..

Superalloy Bane Slime [DARK]

LV 1/Aqua/Effect

(300/150)

If Gemini monster Normal or Special Summon; you can Special Summon this card from your hand, and if you do, all face-up Gemini monster you control is treated as an Effect Monster and has gained its effects. You can only activate this card effect once per turn.

Superalloy Magmanus [FIRE]

LV 3/Rock/Effect

(800/1800)

If this card Summoned; you can Normal Summon 1 Gemini monster in addition to your Normal Summon. You can banish this card from your GY: Target 1 Gemini monster from your GY; Special Summon that target, and if you do, is treated as an Effect Monster and has gained its effects. You can only used each effect of "Superalloy Magmanus" once per turn.

Superalloy Reborn

(Normal Spell Card)

Add 1 "Superalloy" monster from your Deck to your Hand, then you can target 1 Gemini monster from your GY; Special Summon that target, and if you do, is treated as an Effect Monster and has gained its effects. You can only activate this card once per turn.

Theres a theme im trying to stick to which that there are only 1 of each attribute main deck monster and 1 of each attribute extra deck monster. My closest solution to this would be allowing the field spell to let you normal summon twice, but the chemicritter field spell already does that and you can play it in the deck without really losing much in space. In fact chances are you will play both field spells in a deck like this. 

I could also just allow the field spell to target a monster once per turn and give its effects without the extra normal summon. 

Finally its important to note that Access to the fusion monsters will be incredibly easy. I'll make the folowing changes:

Field spell will allow a once per turn target to give a gemini its effects.

Add a Link 1 monster to the deck that allows a monster it points to to gain its effects while also allowing it to summon a monster at the cost of Superalloy Spell/Trap. 

Thank you for your feedback! I appreciate your ideas. I like the wording of Magnamus the most. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...