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Cyber Angel Support [Written]


Thomas★Zero

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Cyber Angel Tutu
lv 3 LIGHT
Fairy/Effect
If this card is Normal or Special Summoned: Add 1 "Machine Angel" Spell/Trap card from your Deck to your hand. You can only use this effect of "Cyber Angel Tutu" once per turn. If your opponent controls a monster whose ATK is higher than this cards ATK, this card can attack your opponent directly. If you Ritual Summon a "Cyber Angel" Ritual monster, this card can be used as the entire tribute.
ATK/1000 DEF/800

Etoile Cyber Angel
lv 4 LIGHT
Fairy/Effect
If you control another "Cyber Angel" monster, this card cannot be targeted for attacks. You can only use the following effects of "Etoile Cyber Angel" once per turn.
* If this card is Normal or Special Summoned: Add 1 "Machine Angel Fusion" that's banished or from your Deck or GY to your hand.
* At the start of the damage step, if a "Cyber Angel" monster you control battles an opponents monster: You can make that card gain 1200 ATK during damage calculation only.
ATK/1200 DEF/1600

Cyber Angel Blader
lv 6 LIGHT
Fairy/Fusion/Effect
2 "Cyber Angel" monsters
Must be Fusion Summoned. Cannot be destroyed by battle or by card effects. Gains the following effects depending on the number of Ritual monsters used as Fusion material to summon this card.
* 1+: Cannot be targeted by card effects, also gains 2100 ATK.
* 2: Once per turn when your opponent activates a card or effect (Quick Effect): You can negate the activation and destroy it.
ATK/2100 DEF/800

Machine Angel Fusion
Spell Card
Fusion Summon 1 LIGHT Fairy Fusion monster from your Extra Deck, using monsters you control and from your hand as Fusion material, also, if you control a "Cyber Angel" Ritual monster, your opponent cannot activate cards or effects in response to the activation of this card. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Cyber Angel" Ritual monster or 1 "Machine Angel" Ritual Spell card from your Deck to your hand. You can only use this effect of "Machine Angel Fusion" once per turn.

Machine Angel Ascension
Trap Card
If you control no monsters, you can activate this card from your hand. Ritual Summon 1 "Cyber Angel" Ritual monster from your hand or Deck, by tributing monsters from your hand or field whose total Level equal or exceed the Level of the Ritual monster you Ritual Summon. If you control a "Cyber Angel" Ritual monster, your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Machine Angel Ascension" per turn.

 

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