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Unbloomed Archetype (10/10) - Flower Power


Atypical-Abbie

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Unbloomed is an archetype of Plant/DARK monsters with various Levels. They focus on milling cards, and filling up your graveyard, and Synchro Summoning. Their general playstyle revolves around milling both Unbloomed and non-Unbloomed cards at the same time. In general, you always mill three with their effects, but their boss monster Malora allows you to send an extra three each time you mill with their effects, making it easier to fill your GY faster, and grant the effects from getting both Unbloomed and non-Unbloomed cards in the GY.

The theme is based around flowers, gardening and the name refers to how them being in the Deck are them being "unbloomed", and by milling them they rise and bloom, them being DARK also reflects this in plants and flowers growing from under the ground.

Sample Deck: https://www.duelingbook.com/deck?id=13921960

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MONSTERS:

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Gains 100 ATK/DEF for each "Unbloomed" card in your GY. If an "Unbloomed" card and a non-"Unbloomed" card is sent to your GY from your Deck while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, then send the top 3 cards from your Deck to the GY, and if you do, for any number of sent "Unbloomed" cards, you can increase this card's Level by 1. You can only use this effect of "Eri the Unbloomed Petal" once per turn.

 

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If this card is Normal or Special Summoned from your hand or GY: You can target 1 "Unbloomed" monster in your GY; send the top 3 cards from your Deck to the GY, then if an "Unbloomed" card was sent this way, Special Summon that target, otherwise return it to your hand. You can only use this effect of "Arilla the Unbloomed Rogue" once per turn.

 

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If this card is sent from your Deck to the GY: You can discard 1 "Unbloomed" card; send the top 3 cards from the top of your Deck to the GY, then if an "Unbloomed" card was sent, Special Summon this card, otherwise return it to your hand. You can only use this effect of "Gerda the Unbloomed Witch" once per turn.

 

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If you control no monsters, you can Special Summon this card (from your hand). If an "Unbloomed" monster is Special Summoned from your GY, except "Nevkara the Unbloomed Demon": You can draw 1 card, then send the top 3 cards from your Deck to the GY, then if an "Unbloomed" card was sent this way, you can add 1 of the sent cards to your hand, except an "Unbloomed" card. You can only use this effect of "Nevkara the Unbloomed Demon" once per turn.

 

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You can Normal Summon this card without Tributing, but its ATK becomes halved and its Level becomes 4. If this card is Normal Summoned: You can send the top 3 cards from the top of your Deck to the GY, then if both an "Unbloomed" and a non-"Unbloomed" card was sent this way, you can Special Summon 1 monster from your hand with a different name from the sent cards. You can banish this card from your GY, then target 1 "Unbloomed" card and 1 non-"Unbloomed" card in your GY; put those cards on top of your Deck. You can only use each effect of "Oria The Unbloomed Guardian" once per turn.

 

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1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can send the top 3 cards from your Deck to the GY, then all monsters you control gain 500 ATK/DEF until the end of this turn for each "Unbloomed" card sent this way. If you would send cards from your Deck to the GY with the effect of another "Unbloomed" card, send 3 more cards. While there are 20 or more cards in your GY, monsters you control cannot be targeted or destroyed by your opponent's effects.

 

SPELLS/TRAPS:

 

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When this card is activated: You can send the top 3 cards from your Deck to the GY, then place Growth Counters on this card equal to the number of "Unbloomed" cards sent this way. Each time an "Unbloomed" card is sent from your Deck to the GY by another card's effect, place that many Growth Counters on this card. Once per turn, during your Standby Phase: You can remove 5 Growth Counters from this card; Special Summon 1 "Unbloomed" monster from your Deck or GY, then you can Special Summon 1 non-"Unbloomed" monster from your hand. You can only activate 1 "The Unbloomed Seed" per turn.

 

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If you control an "Unbloomed" monster: Excavate cards until you excavated an "Unbloomed" card and a non-"Unbloomed" card, send any number of those cards to the GY and shuffle the rest into your Deck, then monsters you control gain 100 ATK/DEF for each card sent this way until the end of this turn.

 

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If the equipped monster battles, at the start of the Damage Step: You can shuffle any number of cards from your GY into your Deck, including an "Unbloomed" card, then it gains 100 ATK/DEF until the end of the Damage Step for each card shuffled into the Deck this way. If the equipped monster would be destroyed, you can send the top 3 cards from your Deck to the GY instead, and if an "Unbloomed" card was sent this way, it is not destroyed.

 

 

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Target 1 "Unbloomed" monster and 1 non-"Unbloomed" monster in your GY; Special Summon the first target, and if you do, add the second target to your hand, then send the top 3 cards from your Deck to the GY. You can banish this card from your GY; this turn, if a card is sent from your Deck to the GY, you can put any number of those cards on the bottom of your Deck in any order. You can only use each effect of "The Unbloomed Flowering" once per turn.

 

 

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22 hours ago, Atypical-Abbie said:

They focus on milling cards

At the first, I guess it something like Iron Chain or Neddle worm.

This is like Lightsworn or Sylvan, but i think is too risky. Each monster had "Send the Top 3 card from the deck". Make a players who play this archetype required to play fast. This is not like waiting for a flower to bloom, but rather like waiting for a bomb to explode. 😆

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