Hola Wenasx2 Posted March 23 Report Share Posted March 23 8 hours ago, PrinceAsmodeus said: Well, I liked the art from before way too much. So I'm doing two cards. 1: Meklord Astro Ultima LIGHT Level 12 Machine/Effect ATK: 5000 / DEF: 5000 This card can only be Special Summoned (from your hand) by banishing 1 face-up "Meklord Astro Mekanikle" that has 2 equipped Synchro Monsters OR 1 equipped Level 10 or above Synchro Monster and cannot be Summoned by other means. When this card is Summoned: negate the effects of all Synchro monsters from your opponent's field and GY and banish them, then deal damage equal to the combined levels of the banished monsters x300. As long as this card remains face-up on the field, neither player can Synchro Summon. Once per turn: banish 1 Synchro monster from your Extra Deck; destroy all cards on the field, except this card. Cannot be targeted by card effects. 2: Aleina, The Perfomapal Mistress LIGHT Level 6 / Pendulum Scale 0 Spellcaster/Pendulum/Effect ATK: 2400 / DEF: 1000 Pendulum Effect: When this card is activated; add 1 "Perfomapal" card from your Deck or face-up Extra Deck to your hand, then destroy cards on the field equal to the number of face-up "Perfomapal" monsters on toue Extra Deck. You can use this effect of "Aleina, The Perfomapal Mistress" once per turn. Monster Effect: When this monster is Summoned, apply one of the following effects, depending on the Summoning method: • Normal Summon: If you have an empty Pendulum Scale; Scale 1 "Perfomapal" Pendulum monster from your Deck. • Special Summon: Add 1 "Perfomapal" card from your Deck to your hand. • Pendulum Summon (from hand): Special Summoned monsters from the Extra Deck are unaffected by card effects until the End Phase. • Pendulum Summon (from Extra Deck): You can Pendulum Summon once more during the same turn. You can activate each effect of "Aleina, The Perfomapal Mistress" once per turn. Next: Angelical Chain RestrainContinuous Trap Trap Effect: This trap card cannot be destroyed by card effects, If a DARK monster activates its effect you can activate this card. Target the DARK monster that activated its effect, equip this card to it, the DARK monster gains the following effects: ● This card cannot attack or change its battle position, also it cannot activate any effect (except this one), Once per turn you must pay 500 LP, else destroy this card. Next: Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted March 23 Author Report Share Posted March 23 5 hours ago, Hola Wenasx2 said: Next: Forbidden Polymerization [Normal Spell Card] Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material. If this card is in the GY, except the turn this card was sent there this turn, you can target 1 Fusion Monster on the field; banish this card from your GY, then Special Summon as many monsters that was used for its Fusion Material from GY or banishment to your side. You can only activate this Effect of "Forbidden Polymerization" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
Hola Wenasx2 Posted March 24 Report Share Posted March 24 2 hours ago, Yuma Kaiba said: Forbidden Polymerization [Normal Spell Card] Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material. If this card is in the GY, except the turn this card was sent there this turn, you can target 1 Fusion Monster on the field; banish this card from your GY, then Special Summon as many monsters that was used for its Fusion Material from GY or banishment to your side. You can only activate this Effect of "Forbidden Polymerization" once per turn. Next: FARSPACE LINKER LINK - 3 LIGHT CYBERSE/LINK/EFFECT ATK/2500 Monster Effect: 2+ Cyberse Monsters Once per turn if this card is Co-Linked, you can Special summon from your GY up to 2 monster where this card points to, Once per turn you can move this card to an adjacent Extra/Main Monster Zone. If this card is destroyed by battle, Special summon a Link 2 from your GY. Next: Quote Link to comment Share on other sites More sharing options...
Zelse Archer Posted March 24 Report Share Posted March 24 3 hours ago, Hola Wenasx2 said: FARSPACE LINKER LINK - 3 LIGHT CYBERSE/LINK/EFFECT ATK/2500 Monster Effect: 2+ Cyberse Monsters Once per turn if this card is Co-Linked, you can Special summon from your GY up to 2 monster where this card points to, Once per turn you can move this card to an adjacent Extra/Main Monster Zone. If this card is destroyed by battle, Special summon a Link 2 from your GY. Next: Skystrike Tanker CX FIRE Rank 10 [Machine/XYZ/Effect] 2+ Level 9 or 10 Machine monsters You can XYZ summon this card by using Rank 8 or higher monsters as materiel as well. Whenever this card does battle, card effects cannot be activated until after the Battle Phase. When a card effect is activated, you can discard 1 materiel from this card to negate the effects, and if you do; destroy it. Cards negated by this monster are negated even if they leave the field. Next: Quote Link to comment Share on other sites More sharing options...
The2kGod Raah Posted March 26 Report Share Posted March 26 On 3/23/2024 at 3:32 AM, PrinceAsmodeus said: Next: This art reminded me of "Fiendish Chain" so i made a card surrounded by the old card. Dark Angel of Fiendish Chain DARK Level 4 Fairy/Effect ATK: 200 / DEF: 2000 Monster Effect: If you control no monsters or your opponent controls an Effect monster, you can Special Summon this card from your hand. You can only Special Summon "Dark Angel of Fiendish Chain" once per turn this way. Once per turn: You can discard 1 card; set 1 "Fiendish Chain" directly from your Deck. It can be activated this turn. If a monster(s) your opponent controls is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it to your field and equip this card to it, also its effects are negated while this card is equipped to it. You can only use this effect of "Dark Angel of Fiendish Chain" once per turn. Quote Link to comment Share on other sites More sharing options...
Hola Wenasx2 Posted March 26 Report Share Posted March 26 12 minutes ago, The2kGod Raah said: This art reminded me of "Fiendish Chain" so i made a card surrounded by the old card. Dark Angel of Fiendish Chain DARK Level 4 Fairy/Effect ATK: 200 / DEF: 2000 Monster Effect: If you control no monsters or your opponent controls an Effect monster, you can Special Summon this card from your hand. You can only Special Summon "Dark Angel of Fiendish Chain" once per turn this way. Once per turn: You can discard 1 card; set 1 "Fiendish Chain" directly from your Deck. It can be activated this turn. If a monster(s) your opponent controls is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it to your field and equip this card to it, also its effects are negated while this card is equipped to it. You can only use this effect of "Dark Angel of Fiendish Chain" once per turn. On 3/24/2024 at 12:26 AM, Zelse Archer said: Skystrike Tanker CX FIRE Rank 10 [Machine/XYZ/Effect] 2+ Level 9 or 10 Machine monsters You can XYZ summon this card by using Rank 8 or higher monsters as materiel as well. Whenever this card does battle, card effects cannot be activated until after the Battle Phase. When a card effect is activated, you can discard 1 materiel from this card to negate the effects, and if you do; destroy it. Cards negated by this monster are negated even if they leave the field. Next: Because there were two different arts present to avoid head pain I made 2 cards instead of one, I will give also 2 card arts.FIRST CARD: SUN MOON MAGICIAN LEVEL 8 SPELLCASTER/EFFECT DARK0 ATK / 2400 DEF EFFECT: You can Special Summon this card from your hand if you control 1 LIGHT and 1 DARK monster. Once per turn you can discard one card from your hand, Special Summon from your Deck 2 Level 4 Dragon monsters, One must be a LIGHT type and another must be a DARK type. You can send this card to the GY then target 2 monsters on your field, send them to the GY then Special Summon 2 monsters with the same Type and Attribute from your Deck in Attack position.SECOND CARD (Maybe a bit Overpowered):CATACLYSM! Trap Card Effect: Once per turn if your opponent controls 3 monsters more than you, you can banish face down cards from the top of your Deck equal to the amount of monsters your opponents controls more than you, then target monsters up to the number of cards banished by this card effect. Banish them, then you and your opponent receive damage equal to the amount of cards banished x1000. This card activation and effects cannot be negated, If the difference between your opponent LP and your LP is higher than 4000, you can activate this card from your hand in your or your Opponents turn. Next: Quote Link to comment Share on other sites More sharing options...
The2kGod Raah Posted March 26 Report Share Posted March 26 1 hour ago, Hola Wenasx2 said: Next: I only did the dragon card Dark Retribution Xyz Dragon DARK Rank 6 Dragon/Xyz/Effect ATK: 3500 / DEF: 3000 Monster Effect: 4 Level 6 monsters You can also Xyz Summon "Dark Retribution Xyz Dragon" by using 1 "Xyz Dragon" you control as material. (Transfer its materials to this card.) Once per turn: You can target 1 monster your opponent controls; destroy all monsters on the field with ATK lower than that monsters ATK, then gain ATK equal to the total ATK of all monsters destroyed by this effect. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Xyz Dragon" monster from your Extra Deck, and if you do, attach this card to it as material. (Transfer its materials to this card.) You can only use each effect of "Dark Retribution Xyz Dragon" once per turn. Quote Link to comment Share on other sites More sharing options...
eseer Posted March 26 Report Share Posted March 26 (edited) So multiple monsters were cool so I'm just gonna tag them as I go through them 1 hour ago, Hola Wenasx2 said: Vacuum Space Wyrm DARK Level 8 Wyrm/Synchro/Effect ATK: 2000 / DEF: 3000 Monster Effect: Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 8 to the GY (1 Tuner and 1 non-Tuner). When your opponent activates a card or effect, you can target that card: Banish it and one card in your grave. During the End Phase, if this effect was activated this turn (and was not negated): You can add both of those cards to your hand. While this card is face-up on the field, neither player can add cards to their hand, or banish cards, except by this cards effect. (Tried to make a "(Ant-Stardust dragon here) 1 hour ago, Hola Wenasx2 said: Backdoor Guard Drake EARTH Level 10 Cyberse/Synchro/Effect 1+ Tuners + 1+ Non-Tuners ATK: 3000 DEF: 3000 If this card is Synchro Summoned, all cards on the field get sent to the grave. While this card is in your grave or banished zone, if your opponent activates a card or effect that would allow them to add a card to their hand OR a card or effect that would place a card on the bottom of your deck: Negate that card, then either banish it or special summon this card from your grave or banished zone. This card that was special summoned by it's own effect gains the following effects: ●You can look at your opponent's face-down cards, and their hand. ● Once per turn, you can look at the top 5 cards of your opponents deck: Place one on the bottom of the deck, then place the remaining four cards back on top of the deck in the same order they were in. 46 minutes ago, The2kGod Raah said: Golgoliath the Steel Behemoth EARTH Level 10 Machine/Effect ATK: 2400 DEF: 4000 This card is also treated as an Illusion monster. Machine and Illusion monsters you control cannot be destroyed. Cannot be normal summoned. You can banish 1 Machine and 1 Illusion monster from your hand, field, or grave: Special summon this card from your hand or grave. Once per turn (Quick Effect:) you can special summon 1 Machine and/or Illusion monster from your grave and/or removed from play zone, but they cannot be used as Fusion, Ritual, Synchro, XYZ or Link material this turn. 46 minutes ago, The2kGod Raah said: I only did the dragon card Both of them were dragons. Coward. Next: Edited March 26 by eseer made Backdoor make sense Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted March 26 Author Report Share Posted March 26 I'm late.. Ancient Gear Germa Six [EARTH] LV 6/Machine/Pendulum/Effect ATK/500 DEF/2900 Scale: 6 Pend. Effect: During each Standby Phase, Special Summon up to 2 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You cannot Special Summons the turn you activate this Effect, except EARTH Machine monsters. If this card in your Pendulum Zone is destroyed; Special Summon this card. You can only used each effect of "Ancient Gear Germa Six" once per turn. Main Effect : You can pay 500 LP: Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If "Ancient Gear" Fusion Monster you control leaves the field, you can add this card from your face-up Extra Deck to your hand. You can only used each effect of "Ancient Gear Germa Six" once per turn. Karma Police [Normal Trap Card] Each Players Draw cards until they have 5 card in their hand. During the end of this turn after you activate this Effect; if the cards in hand are more than 5, discard the excess, or if there are less than 5 cards in hand, inflict damage for each of lack of card x700. You can only activate 1 "Karma Police" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
The2kGod Raah Posted March 26 Report Share Posted March 26 1 hour ago, eseer said: Both of them were dragons. Coward. Next: Its true lol, Quote Link to comment Share on other sites More sharing options...
Hola Wenasx2 Posted March 26 Report Share Posted March 26 17 minutes ago, The2kGod Raah said: Its true lol, 10% of the time spent on card making is making the card. the other 90% is finding good art that isnt AI made 3 Quote Link to comment Share on other sites More sharing options...
Freedom Posted March 26 Report Share Posted March 26 3 hours ago, Yuma Kaiba said: Next: Maya, the Illusion Sorceress DARK Level 8 Spellcaster/Fusion/Effect 1 Spellcaster-Type monster + 1 or more DARK monsters If this card is Fusion Summoned: Change Position of all monsters your opponent controls to Defense Position. This card can make number of attacks for each number of materials used for Fusion. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, then, inflict damage to your opponent equal to that monster's original ATK. ATK/2500 DEF/2100 Next Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted March 26 Author Report Share Posted March 26 7 hours ago, Jakkapat said: Next Red-Eyes Scorching Armored Dragon [DARK] LV 8/Dragon/Synchro/Effect ATK/2800 DEF/3000 1 Tuner + 1 "Red-Eyes Black Dragon" Once per turn, during your Standby Phase: You can target 1 non-Synchro "Red-Eyes" monster in your GY; Special Summon it, then inflict 2400 damage to your opponent. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can discard 1 card, Special Summon this card, and if you do, gain 2400 LP. You can only activate this effect once per turn. Next: Quote Link to comment Share on other sites More sharing options...
ObexKing Posted March 26 Report Share Posted March 26 (edited) 1 hour ago, Yuma Kaiba said: Red-Eyes Scorching Armored Dragon [DARK] LV 8/Dragon/Synchro/Effect ATK/2800 DEF/3000 1 Tuner + 1 "Red-Eyes Black Dragon" Once per turn, during your Standby Phase: You can target 1 non-Synchro "Red-Eyes" monster in your GY; Special Summon it, then inflict 2400 damage to your opponent. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can discard 1 card, Special Summon this card, and if you do, gain 2400 LP. You can only activate this effect once per turn. Next: Tearlaments Rika------ATK 2800---DEF 2600---Aqua---Effect---WATER When this card is sent to the graveyard special summon this card to your field as well as 1 other WATER monster from the graveyard. If this card would be used for the fusion summon of a "Tearlaments" monster send the top 5 cards of your deck to your graveyard. (You can only use the effects of "Tearlaments Rika" once per turn) Next: Edited March 26 by ObexKing Quote Link to comment Share on other sites More sharing options...
Naidraug Posted March 27 Report Share Posted March 27 20 hours ago, ObexKing said: Tearlaments Rika------ATK 2800---DEF 2600---Aqua---Effect---WATER When this card is sent to the graveyard special summon this card to your field as well as 1 other WATER monster from the graveyard. If this card would be used for the fusion summon of a "Tearlaments" monster send the top 5 cards of your deck to your graveyard. (You can only use the effects of "Tearlaments Rika" once per turn) Next: Venom Tamer EARTH Level 4 1400/1800 Warrior/Effect If "Venom Swamp" is on the field, you can Special Summon this card from your hand. You can only Special Summon "Venom Tamer" once per turn this way. You can target 1 monster your opponent controls with a Venom Counter(s); take control of it, also, it becomes a Reptile monster. You can only use this effect of "Venom Tamer" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
Freedom Posted March 29 Report Share Posted March 29 On 3/27/2024 at 9:08 PM, Naidraug said: Next: Aeya, the Cyberse Valkyrie WIND Link-3 Cyberse/Link/Effect 2+ monsters When this card is Link Summoned: Target 1 monster your opponent controls in the line this card points to, negate effects that monster until the end of this turn, and if you do, destroy it. This card can attack twice during each Battle Phase this turn. If there is a monster on your field in the same position as this card points to, this card can can attack your opponent directly. ATK/2300 Next: Quote Link to comment Share on other sites More sharing options...
Naidraug Posted March 29 Report Share Posted March 29 2 hours ago, Jakkapat said: Aeya, the Cyberse Valkyrie WIND Link-3 Cyberse/Link/Effect 2+ monsters When this card is Link Summoned: Target 1 monster your opponent controls in the line this card points to, negate effects that monster until the end of this turn, and if you do, destroy it. This card can attack twice during each Battle Phase this turn. If there is a monster on your field in the same position as this card points to, this card can can attack your opponent directly. ATK/2300 Next: Dinomond Rex EARTH Level 7 2700/1400 Dinosaur/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 face-up Dinosaur Normal Monster you control. You can only Special Summon "Dinomond Rex" once per turn this way. You can only use each of the following effects of "Dinomond Rex" once per turn. You can banish 1 Dinosaur monster from your GY; increase or decrease this card's Level by 1. If this card is sent from the field to the GY: You can Special Summon 1 Level 6 or lower Dinosaur Normal Monster from your Deck, but it cannot attack this turn. Next: Quote Link to comment Share on other sites More sharing options...
Freedom Posted March 29 Report Share Posted March 29 2 hours ago, Naidraug said: Next: Wrathken WATER Level 8 Sea Serpent/Synchro/Effect 1 Tuner + 1+ non-Tuner Sea Serpent monsters While this card is face-up on your field: All Sea Serpent-Type monsters cannot be targeted by your opponent's Spell Card effects, also gains 500 ATK. Once per During either player's turn: You can target 1 Card on the field; negate its effects, and if you do, destroy that card, then this card gains equal to the destroyed monster’s original ATK until the end of this turn. ATK/3000 DEF/0 Next: Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted March 30 Author Report Share Posted March 30 5 hours ago, Jakkapat said: Next: Revendread Tyrant-103 [DARK] LV 8/Zombie/Ritual/Effect ATK/2900 DEF/0 You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. During your Standby Phase: You can target 1 of your banished "Vendread" monster, except "Revendread Tyrant-103"; Special Summon it. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can look at your opponent Extra Deck; banish up to 3 monsters from it. You can only used each effect of "Revendread Tyrant-103" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
Freedom Posted March 30 Report Share Posted March 30 8 hours ago, Yuma Kaiba said: Next: Heavenly Winged Brave Dragon LIGHT Level 9 Dragon/Fusion/Effect 1 Dragon-Type monster + 1+ LIGHT monsters If this card is Fusion Summoned: You can add 1 "Heavenly" Card from your Deck to your hand. Once per turn, if a Spell/Trap Card or effects is activated (Quick Effect): negate the activation, and if you do, banish it. If all monsters on your opponent's field are in Defense Position, this card's ATK it become double, also can attack your opponent directly. ATK/3500 DEF/2000 Next: Quote Link to comment Share on other sites More sharing options...
Problamatico Posted March 30 Report Share Posted March 30 5 hours ago, Jakkapat said: Heavenly Winged Brave Dragon LIGHT Level 9 Dragon/Fusion/Effect 1 Dragon-Type monster + 1+ LIGHT monsters If this card is Fusion Summoned: You can add 1 "Heavenly" Card from your Deck to your hand. Once per turn, if a Spell/Trap Card or effects is activated (Quick Effect): negate the activation, and if you do, banish it. If all monsters on your opponent's field are in Defense Position, this card's ATK it become double, also can attack your opponent directly. ATK/3500 DEF/2000 Next: Beastsaber Crocchete EARTH ☆☆☆☆☆☆☆ Beast-Warrior This card can be Normal Summoned without tributes. If summoned this way, its ATK & DEF become 1800. If this card is Tribute Summoned, you can Special Summon one level 5 or lower Beast-Warrior monster from your hand or one "Alligator Sword" monster from your hand, deck or GY. If this card battles your opponent's monster (Quick Effect): Discard one card from your opponent's hand. ATK: 2500 DEF: 2000 Next: Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted March 30 Author Report Share Posted March 30 1 hour ago, Problamatico said: Next: Waiting Sunset [Normal Spell Card] Special Summon 1 Flip monster from your Deck or GY. During the end of this turn, change the monster Special Summoned by this effect to face-down Defense Position. During your opponent Standby Phase, flipped face-up the monster Special Summoned by this card effect, then sent it to the GY after that. You can only activate 1 "Waiting Sunset" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted April 1 Report Share Posted April 1 Nature fights back against mechanical exploitation, the tools of the oppressor become the weapons of the liberator: FUSION SUMMON! Name: Infinsmash Artivenger Level 9/WATER/Beast/Fusion/Effect monster ATK ? / DEF 2800 Materials: 1 Beast-type monster + 1 or more "Infinitrack" monsters Effect: The original ATK of this card is equal to the number of Fusion Materials used for its Fusion Summon x 1000. If this card was Fusion Summoned using a "Infinitrack" Link-Monster: it cannot be destroyed by card effects. If this attacking card destroys an opponent's monster by battle, if this card was Fusion Summoned using a "Infinitrack" Xyz-Monster: face-up monsters your opponent control lose ATK equal to destroyed monster's ATK, then this card may make a second attack on a monster in a row. Next: 1 Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted April 1 Author Report Share Posted April 1 6 hours ago, Baron-777 said: Next: Graveyard Eater [EARTH] LV 6/Fiend/Effect ATK/1500 DEF/0 If this card Normal Summon, you can target 1 monster in either GY that has Level; banish that target, then this card gains ATK equal to that target Level X400. If this card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can take 1 of your banished monster, and either add it to your hand or Special Summon it. Next: 1 Quote Link to comment Share on other sites More sharing options...
eseer Posted April 1 Report Share Posted April 1 (edited) 7 hours ago, Yuma Kaiba said: Next: Centur-Ion Caeserex LV 12/Machine/Effect ATK/1000 DEF/4000 1 level 4 or lower tuner + 1 level 8 or higher non-tuner Monsters special summoned from your spell/trap zones can be treated as tuner monsters or non-tuner monsters during a synchro summon. This card gains Attack equal to the combined attack of all monsters in your Spell/Trap zone. Once per turn, you can discard a card; place one monster from your grave or extra deck face-up in your spell/trap zone as a Continuous Trap with the following effect. ●All monsters on the field lose 1000 ATK Next: Edited April 1 by eseer Quote Link to comment Share on other sites More sharing options...
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