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8 hours ago, PrinceAsmodeus said:

Well, I liked the art from before way too much. So I'm doing two cards.

1:

Meklord Astro Ultima

LIGHT

Level 12

Machine/Effect

ATK: 5000 / DEF: 5000

This card can only be Special Summoned (from your hand) by banishing 1 face-up "Meklord Astro Mekanikle" that has 2 equipped Synchro Monsters OR 1 equipped Level 10 or above Synchro Monster and cannot be Summoned by other means. When this card is Summoned: negate the effects of all Synchro monsters from your opponent's field and GY and banish them, then deal damage equal to the combined levels of the banished monsters x300. As long as this card remains face-up on the field, neither player can Synchro Summon. Once per turn: banish 1 Synchro monster from your Extra Deck; destroy all cards on the field, except this card. Cannot be targeted by card effects.downloadfile(246).thumb.jpg.4e75531928701754d1cad127ffd771c5.jpg

 

2:

Aleina, The Perfomapal Mistress

LIGHT

Level 6 / Pendulum Scale 0

Spellcaster/Pendulum/Effect

ATK: 2400 / DEF: 1000

Pendulum Effect:

When this card is activated; add 1 "Perfomapal" card from your Deck or face-up Extra Deck to your hand, then destroy cards on the field equal to the number of face-up "Perfomapal" monsters on toue Extra Deck. You can use this effect of "Aleina, The Perfomapal Mistress" once per turn.

Monster Effect:

When this monster is Summoned, apply one of the following effects, depending on the Summoning method:

• Normal Summon: If you have an empty Pendulum Scale; Scale 1 "Perfomapal" Pendulum monster from your Deck.

• Special Summon: Add 1 "Perfomapal" card from your Deck to your hand.

• Pendulum Summon (from hand): Special Summoned monsters from the Extra Deck are unaffected by card effects until the End Phase.

• Pendulum Summon (from Extra Deck): You can Pendulum Summon once more during the same turn.

You can activate each effect of "Aleina, The Perfomapal Mistress" once per turn.downloadfile(248).thumb.jpg.d94d8c48447db9bb088c53dfbd0ddff7.jpg

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Angelical Chain Restrain

Continuous Trap

Trap Effect:
This trap card cannot be destroyed by card effects, If a DARK monster activates its effect you can activate this card. Target the DARK monster that activated its effect, equip this card to it, the DARK monster gains the following effects:
● This card cannot attack or change its battle position, also it cannot activate any effect (except this one), Once per turn you must pay 500 LP, else destroy this card.


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d8dcu02-1ffb02b9-4b7e-4e47-810b-8c21e26d2a96.jpg.1830adc0fbf003fc206539e5bdd31b81.jpg

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5 hours ago, Hola Wenasx2 said:

Next:

ForbiddenPolymerization.thumb.jpeg.25a62517b61ad9457ae468a105bee7ac.jpeg

Forbidden Polymerization

[Normal Spell Card]

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material. If this card is in the GY, except the turn this card was sent there this turn, you can target 1 Fusion Monster on the field; banish this card from your GY, then Special Summon as many monsters that was used for its Fusion Material from GY or banishment to your side. You can only activate this Effect of "Forbidden Polymerization" once per turn.

 

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2 hours ago, Yuma Kaiba said:

ForbiddenPolymerization.thumb.jpeg.25a62517b61ad9457ae468a105bee7ac.jpeg

Forbidden Polymerization

[Normal Spell Card]

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material. If this card is in the GY, except the turn this card was sent there this turn, you can target 1 Fusion Monster on the field; banish this card from your GY, then Special Summon as many monsters that was used for its Fusion Material from GY or banishment to your side. You can only activate this Effect of "Forbidden Polymerization" once per turn.

 

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FARSPACE LINKER

LINK - 3

LIGHT

CYBERSE/LINK/EFFECT

ATK/2500

Monster Effect:

2+ Cyberse Monsters
Once per turn if this card is Co-Linked, you can Special summon from your GY up to 2 monster where this card points to, Once per turn you can move this card to an adjacent Extra/Main Monster Zone. If this card is destroyed by battle, Special summon a Link 2 from your GY.


FarspaceLinker.thumb.jpeg.a23d87c2ac163b0044135c2a051e158f.jpeg

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GJTuHNoaYAAAwa4(1).thumb.jpg.0eb0809051c7f61c01bc6999c37f645a.jpg

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3 hours ago, Hola Wenasx2 said:


FARSPACE LINKER

LINK - 3

LIGHT

CYBERSE/LINK/EFFECT

ATK/2500

Monster Effect:

2+ Cyberse Monsters
Once per turn if this card is Co-Linked, you can Special summon from your GY up to 2 monster where this card points to, Once per turn you can move this card to an adjacent Extra/Main Monster Zone. If this card is destroyed by battle, Special summon a Link 2 from your GY.


FarspaceLinker.thumb.jpeg.a23d87c2ac163b0044135c2a051e158f.jpeg

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SkystrikeTankerCX.thumb.png.80b9b81d0a205318faec328b57314c9b.png

Skystrike Tanker CX

FIRE Rank 10
[Machine/XYZ/Effect]
2+ Level 9 or 10 Machine monsters
You can XYZ summon this card by using Rank 8 or higher monsters as materiel as well. Whenever this card does battle, card effects cannot be activated until after the Battle Phase. When a card effect is activated, you can discard 1 materiel from this card to negate the effects, and if you do; destroy it. Cards negated by this monster are negated even if they leave the field.

Next: OIP.jpg.6d5ddf95266b37e63371210628cb2996.jpg

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On 3/23/2024 at 3:32 AM, PrinceAsmodeus said:

 

Next:

 

This art reminded me of "Fiendish Chain" so i made a card surrounded by the old card.

DarkAngelofFiendishChain.thumb.jpeg.d33d8bd644f84e566c66930203357180.jpeg

Dark Angel of Fiendish Chain

DARK

Level 4

Fairy/Effect

ATK: 200 / DEF: 2000

Monster Effect:

If you control no monsters or your opponent controls an Effect monster, you can Special Summon this card from your hand. You can only Special Summon "Dark Angel of Fiendish Chain" once per turn this way. Once per turn: You can discard 1 card; set 1 "Fiendish Chain" directly from your Deck. It can be activated this turn. If a monster(s) your opponent controls is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it to your field and equip this card to it, also its effects are negated while this card is equipped to it. You can only use this effect of "Dark Angel of Fiendish Chain" once per turn.

 

Screenshot2024-03-25202504.png.02567517bd4bb98cfd6916b4d75b9a78.png

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12 minutes ago, The2kGod Raah said:

This art reminded me of "Fiendish Chain" so i made a card surrounded by the old card.

DarkAngelofFiendishChain.thumb.jpeg.d33d8bd644f84e566c66930203357180.jpeg

Dark Angel of Fiendish Chain

DARK

Level 4

Fairy/Effect

ATK: 200 / DEF: 2000

Monster Effect:

If you control no monsters or your opponent controls an Effect monster, you can Special Summon this card from your hand. You can only Special Summon "Dark Angel of Fiendish Chain" once per turn this way. Once per turn: You can discard 1 card; set 1 "Fiendish Chain" directly from your Deck. It can be activated this turn. If a monster(s) your opponent controls is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it to your field and equip this card to it, also its effects are negated while this card is equipped to it. You can only use this effect of "Dark Angel of Fiendish Chain" once per turn.

 

Screenshot2024-03-25202504.png.02567517bd4bb98cfd6916b4d75b9a78.png

 

On 3/24/2024 at 12:26 AM, Zelse Archer said:


SkystrikeTankerCX.thumb.png.80b9b81d0a205318faec328b57314c9b.png

Skystrike Tanker CX

FIRE Rank 10
[Machine/XYZ/Effect]
2+ Level 9 or 10 Machine monsters
You can XYZ summon this card by using Rank 8 or higher monsters as materiel as well. Whenever this card does battle, card effects cannot be activated until after the Battle Phase. When a card effect is activated, you can discard 1 materiel from this card to negate the effects, and if you do; destroy it. Cards negated by this monster are negated even if they leave the field.

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Because there were two different arts present to avoid head pain I made 2 cards instead of one, I will give also 2 card arts.

FIRST CARD:

SUN MOON MAGICIAN

LEVEL 8

SPELLCASTER/EFFECT

DARK


0 ATK / 2400 DEF

EFFECT:
You can Special Summon this card from your hand if you control 1 LIGHT and 1 DARK monster. Once per turn you can discard one card from your hand, Special Summon from your Deck 2 Level 4 Dragon monsters, One must be a LIGHT type and another must be a DARK type. You can send this card to the GY then target 2 monsters on your field, send them to the GY then Special Summon 2 monsters with the same Type and Attribute from your Deck in Attack position.


SunMoonMagician.thumb.jpeg.36fc93a85b1587f0eb7a9d0a86e64922.jpeg

S
ECOND CARD (Maybe a bit Overpowered):

CATACLYSM!

Trap Card

Effect:
Once per turn if your opponent controls 3 monsters more than you, you can banish face down cards from the top of your Deck equal to the amount of monsters your opponents controls more than you, then target monsters up to the number of cards banished by this card effect. Banish them, then you and your opponent receive damage equal to the amount of cards banished x1000. This card activation and effects cannot be negated, If the difference between your opponent LP and your LP is higher than 4000, you can activate this card from your hand in your or your Opponents turn.


Cataclysm!(2).thumb.jpeg.6badc778b2d3134f1f730358e1ba07d4.jpeg

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dd3uleh-50b77cf5-2244-4c4e-81fe-ec39e51386cf.png.818a7cc65a1ca8e7ac8f7958274a9afe.png

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1 hour ago, Hola Wenasx2 said:

DarkRetributionXyzDragon.thumb.jpeg.7486337b3b8760143d384d1b0a9bd762.jpeg

I only did the dragon card 

Dark Retribution Xyz Dragon

DARK

Rank 6

Dragon/Xyz/Effect

ATK: 3500 / DEF: 3000

Monster Effect:

4 Level 6 monsters
You can also Xyz Summon "Dark Retribution Xyz Dragon" by using 1 "Xyz Dragon" you control as material. (Transfer its materials to this card.) Once per turn: You can target 1 monster your opponent controls; destroy all monsters on the field with ATK lower than that monsters ATK, then gain ATK equal to the total ATK of all monsters destroyed by this effect. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Xyz Dragon" monster from your Extra Deck, and if you do, attach this card to it as material. (Transfer its materials to this card.) You can only use each effect of "Dark Retribution Xyz Dragon" once per turn.

 

image.png.99ec5418a1012743d82249c7f234d6e9.png

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So multiple monsters were cool so I'm just gonna tag them as I go through them

 

1 hour ago, Hola Wenasx2 said:

_art__crimson_star_dragon_by_primeacejohn_dfwc4mv-414w-2x(1).png.6497da270d6047f27fd854078a5bbb9d.png

Vacuum Space Wyrm

DARK

Level 8

Wyrm/Synchro/Effect

ATK: 2000 / DEF: 3000

Monster Effect:
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 8 to the GY (1 Tuner and 1 non-Tuner). When your opponent activates a card or effect, you can target that card: Banish it and one card in your grave. During the End Phase, if this effect was activated this turn (and was not negated): You can add both of those cards to your hand. While this card is face-up on the field, neither player can add cards to their hand, or banish cards, except by this cards effect.

(Tried to make a "(Ant-Stardust dragon here)

1 hour ago, Hola Wenasx2 said:

dd3uleh-50b77cf5-2244-4c4e-81fe-ec39e51386cf.png.818a7cc65a1ca8e7ac8f7958274a9afe.png

Backdoor Guard Drake

EARTH

Level 10

Cyberse/Synchro/Effect

1+ Tuners + 1+ Non-Tuners

ATK: 3000 DEF: 3000

If this card is Synchro Summoned, all cards on the field get sent to the grave. While this card is in your grave or banished zone, if your opponent activates a card or effect that would allow them to add a card to their hand OR a card or effect that would place a card on the bottom of your deck: Negate that card, then either banish it or special summon this card from your grave or banished zone. This card that was special summoned by it's own effect gains the following effects: 

●You can look at your opponent's face-down cards, and their hand. 

● Once per turn, you can look at the top 5 cards of your opponents deck: Place one on the bottom of the deck, then place the remaining four cards back on top of the deck in the same order they were in.

46 minutes ago, The2kGod Raah said:

image.png.99ec5418a1012743d82249c7f234d6e9.png

Golgoliath the Steel Behemoth

EARTH

Level 10

Machine/Effect

ATK: 2400 DEF: 4000

This card is also treated as an Illusion monster. Machine and Illusion monsters you control cannot be destroyed. Cannot be normal summoned. You can banish 1 Machine and 1 Illusion monster from your hand, field, or grave: Special summon this card from your hand or grave. Once per turn (Quick Effect:) you can special summon 1 Machine and/or Illusion monster from your grave and/or removed from play zone, but they cannot be used as Fusion, Ritual, Synchro, XYZ or Link material this turn.

 

46 minutes ago, The2kGod Raah said:

I only did the dragon card 

 

Both of them were dragons. Coward.

Next: image.png.7ad5ef022b313fc62dfb2bb12e6a3ce0.png

Edited by eseer
made Backdoor make sense
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AncientGearGermaSix.thumb.jpeg.c7ba6a5711739a31679f773274cfa207.jpeg

I'm late..

Ancient Gear Germa Six [EARTH]

LV 6/Machine/Pendulum/Effect

ATK/500  DEF/2900  Scale: 6

Pend. Effect: During each Standby Phase, Special Summon up to 2 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You cannot Special Summons the turn you activate this Effect, except EARTH Machine monsters. If this card in your Pendulum Zone is destroyed; Special Summon this card. You can only used each effect of "Ancient Gear Germa Six" once per turn.

Main Effect You can pay 500 LP: Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If "Ancient Gear" Fusion Monster you control leaves the field, you can add this card from your face-up Extra Deck to your hand. You can only used each effect of "Ancient Gear Germa Six" once per turn.

 

KarmaPolice.thumb.jpeg.8c9693bb142978f3d62c2ca2a13665f5.jpeg

Karma Police

[Normal Trap Card]

Each Players Draw cards until they have 5 card in their hand. During the end of this turn after you activate this Effect; if the cards in hand are more than 5, discard the excess, or if there are less than 5 cards in hand, inflict damage for each of lack of card x700. You can only activate 1 "Karma Police" once per turn.

 

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3 hours ago, Yuma Kaiba said:

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MayatheIllusionSorceress.thumb.jpeg.f7e89c43cc7c4a7c21c580629a4002bb.jpeg

Maya, the Illusion Sorceress

DARK

Level 8

Spellcaster/Fusion/Effect

1 Spellcaster-Type monster + 1 or more DARK monsters
If this card is Fusion Summoned: Change Position of all monsters your opponent controls to Defense Position. This card can make number of attacks for each number of materials used for Fusion. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, then, inflict damage to your opponent equal to that monster's original ATK.

ATK/2500 DEF/2100

 

Next

Next0.thumb.png.a9e85a6198c3f9eb0af638003e412f2e.png

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7 hours ago, Jakkapat said:

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Red-EyesScorchingArmoredDragon.thumb.jpeg.30260a6563df345e7d64c0df61c30b69.jpeg

Red-Eyes Scorching Armored Dragon [DARK]

LV 8/Dragon/Synchro/Effect

ATK/2800  DEF/3000

1 Tuner + 1 "Red-Eyes Black Dragon"
Once per turn, during your Standby Phase: You can target 1 non-Synchro "Red-Eyes" monster in your GY; Special Summon it, then inflict 2400 damage to your opponent. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can discard 1 card, Special Summon this card, and if you do, gain 2400 LP. You can only activate this effect once per turn.

 

Next:onTwitter(1).jpeg.604c52cba5cb5eede00f43aa2c886696.jpeg

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1 hour ago, Yuma Kaiba said:

Red-EyesScorchingArmoredDragon.thumb.jpeg.30260a6563df345e7d64c0df61c30b69.jpeg

Red-Eyes Scorching Armored Dragon [DARK]

LV 8/Dragon/Synchro/Effect

ATK/2800  DEF/3000

1 Tuner + 1 "Red-Eyes Black Dragon"
Once per turn, during your Standby Phase: You can target 1 non-Synchro "Red-Eyes" monster in your GY; Special Summon it, then inflict 2400 damage to your opponent. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can discard 1 card, Special Summon this card, and if you do, gain 2400 LP. You can only activate this effect once per turn.

 

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Tearlaments Rika------ATK 2800---DEF 2600---Aqua---Effect---WATER

 

When this card is sent to the graveyard special summon this card to your field as well as 1 other WATER monster from the graveyard. If this card would be used for the fusion summon of a "Tearlaments" monster send the top 5 cards of your deck to your graveyard. (You can only use the effects of "Tearlaments Rika" once per turn)

TearlamentsRika.thumb.jpeg.e0b59c636efaddfc885384c34402ffb5.jpeg

 

Next:
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Edited by ObexKing
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20 hours ago, ObexKing said:

Tearlaments Rika------ATK 2800---DEF 2600---Aqua---Effect---WATER

 

When this card is sent to the graveyard special summon this card to your field as well as 1 other WATER monster from the graveyard. If this card would be used for the fusion summon of a "Tearlaments" monster send the top 5 cards of your deck to your graveyard. (You can only use the effects of "Tearlaments Rika" once per turn)

TearlamentsRika.thumb.jpeg.e0b59c636efaddfc885384c34402ffb5.jpeg

 

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Venom Tamer

EARTH Level 4

1400/1800

Warrior/Effect

If "Venom Swamp" is on the field, you can Special Summon this card from your hand. You can only Special Summon "Venom Tamer" once per turn this way. You can target 1 monster your opponent controls with a Venom Counter(s); take control of it, also, it becomes a Reptile monster. You can only use this effect of "Venom Tamer" once per turn.

image.png.fb6dd60366c1677022ccdda89c677e4f.png

 

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image.thumb.png.d316e9a49130af8bc9dcba3530edf5f4.png

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On 3/27/2024 at 9:08 PM, Naidraug said:

Next:

image.thumb.png.d316e9a49130af8bc9dcba3530edf5f4.png

AeyatheCyberseValkyrie.thumb.png.82f5220556bf980e9a0bfe976fcc9a91.png

Aeya, the Cyberse Valkyrie

WIND

Link-3
Cyberse/Link/Effect

2+ monsters
When this card is Link Summoned: Target 1 monster your opponent controls in the line this card points to, negate effects that monster until the end of this turn, and if you do, destroy it. This card can attack twice during each Battle Phase this turn. If there is a monster on your field in the same position as this card points to, this card can can attack your opponent directly.

ATK/2300

Next:

Next0.png.eba097ab5b4369f55b2b5229259e0786.png

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2 hours ago, Jakkapat said:

AeyatheCyberseValkyrie.thumb.png.82f5220556bf980e9a0bfe976fcc9a91.png

Aeya, the Cyberse Valkyrie

WIND

Link-3
Cyberse/Link/Effect

2+ monsters
When this card is Link Summoned: Target 1 monster your opponent controls in the line this card points to, negate effects that monster until the end of this turn, and if you do, destroy it. This card can attack twice during each Battle Phase this turn. If there is a monster on your field in the same position as this card points to, this card can can attack your opponent directly.

ATK/2300

Next:

Next0.png.eba097ab5b4369f55b2b5229259e0786.png

Dinomond Rex

EARTH Level 7

2700/1400

Dinosaur/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 face-up Dinosaur Normal Monster you control. You can only Special Summon "Dinomond Rex" once per turn this way. You can only use each of the following effects of "Dinomond Rex" once per turn. You can banish 1 Dinosaur monster from your GY; increase or decrease this card's Level by 1. If this card is sent from the field to the GY: You can Special Summon 1 Level 6 or lower Dinosaur Normal Monster from your Deck, but it cannot attack this turn.

image.png.9c9a34f5c74d06be73e9f283c8b41764.png

 

Next:

image.png.326639fb1b5ead9de39a454a4f25e518.png

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2 hours ago, Naidraug said:

Next:

image.png.326639fb1b5ead9de39a454a4f25e518.png

Wrathken.thumb.png.9351ca435535284bf790c44346112e5d.png

Wrathken

WATER

Level 8

Sea Serpent/Synchro/Effect

1 Tuner + 1+ non-Tuner Sea Serpent monsters
While this card is face-up on your field: All Sea Serpent-Type monsters cannot be targeted by your opponent's Spell Card effects, also gains 500 ATK. Once per During either player's turn: You can target 1 Card on the field; negate its effects, and if you do, destroy that card, then this card gains equal to the destroyed monster’s original ATK until the end of this turn.

ATK/3000 DEF/0

 

Next:

Next0.png.506eb0dd67e29f7f900269feae9c0213.png

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5 hours ago, Jakkapat said:

Next:

RevendreadTyrant-103.thumb.jpeg.31501f2c666cbb2f89f540c790d605b7.jpeg

Revendread Tyrant-103 [DARK]

LV 8/Zombie/Ritual/Effect

ATK/2900  DEF/0

You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. During your Standby Phase: You can target 1 of your banished "Vendread" monster, except "Revendread Tyrant-103"; Special Summon it. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can look at your opponent Extra Deck; banish up to 3 monsters from it. You can only used each effect of "Revendread Tyrant-103" once per turn.

 

Next:IMG_20240330_105102.thumb.jpg.d8bb7735eb915c52f8873553be4ce58d.jpg

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8 hours ago, Yuma Kaiba said:

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HeavenlyWingedBraveDragon.thumb.jpeg.e892417b4431176e5d1c763601233aad.jpeg

Heavenly Winged Brave Dragon

LIGHT

Level 9

Dragon/Fusion/Effect

1 Dragon-Type monster + 1+ LIGHT monsters
If this card is Fusion Summoned: You can add 1 "Heavenly" Card from your Deck to your hand. Once per turn, if a Spell/Trap Card or effects is activated (Quick Effect): negate the activation, and if you do, banish it. If all monsters on your opponent's field are in Defense Position, this card's ATK it become double, also can attack your opponent directly.

ATK/3500 DEF/2000

 

Next:

Next0.png.b7b091931350d31b69955155575d9e6d.png

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5 hours ago, Jakkapat said:

HeavenlyWingedBraveDragon.thumb.jpeg.e892417b4431176e5d1c763601233aad.jpeg

Heavenly Winged Brave Dragon

LIGHT

Level 9

Dragon/Fusion/Effect

1 Dragon-Type monster + 1+ LIGHT monsters
If this card is Fusion Summoned: You can add 1 "Heavenly" Card from your Deck to your hand. Once per turn, if a Spell/Trap Card or effects is activated (Quick Effect): negate the activation, and if you do, banish it. If all monsters on your opponent's field are in Defense Position, this card's ATK it become double, also can attack your opponent directly.

ATK/3500 DEF/2000

 

Next:

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BeastsaberCrocchete.thumb.jpeg.be517275e348e674380ecd88fa192a23.jpeg

Beastsaber Crocchete

EARTH

☆☆☆☆☆☆☆

Beast-Warrior

This card can be Normal Summoned without tributes. If summoned this way, its ATK & DEF become 1800. If this card is Tribute Summoned, you can Special Summon one level 5 or lower Beast-Warrior monster from your hand or one "Alligator Sword" monster from your hand, deck or GY. If this card battles your opponent's monster (Quick Effect): Discard one card from your opponent's hand.

ATK: 2500           DEF: 2000

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1 hour ago, Problamatico said:

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WaitingSunset.thumb.jpeg.412cebafe8775301f94e11097fc883f1.jpeg

Waiting Sunset

[Normal Spell Card]

Special Summon 1 Flip monster from your Deck or GY. During the end of this turn, change the monster Special Summoned by this effect to face-down Defense Position. During your opponent Standby Phase, flipped face-up the monster Special Summoned by this card effect, then sent it to the GY after that. You can only activate 1 "Waiting Sunset" once per turn.

 

Next:IMG_20240331_012728.thumb.jpg.53922c4fa817253e3de376784d959a02.jpg

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Nature fights back against mechanical exploitation, the tools of the oppressor become the weapons of the liberator: FUSION SUMMON!

Name: Infinsmash Artivenger

Level 9/WATER/Beast/Fusion/Effect monster

ATK ? / DEF 2800

Materials: 1 Beast-type monster + 1 or more "Infinitrack" monsters

Effect: The original ATK of this card is equal to the number of Fusion Materials used for its Fusion Summon x 1000. If this card was Fusion Summoned using a "Infinitrack" Link-Monster: it cannot be destroyed by card effects. If this attacking card destroys an opponent's monster by battle, if this card was Fusion Summoned using a "Infinitrack" Xyz-Monster: face-up monsters your opponent control lose ATK equal to destroyed monster's ATK, then this card may make a second attack on a monster in a row.

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Next: lazotep_sliver_by_istrandar_dgcn15t-pre.thumb.jpg.fe7704924ed18168af50b229689e5868.jpg

 

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6 hours ago, Baron-777 said:

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Graveyard Eater [EARTH]

LV 6/Fiend/Effect

ATK/1500  DEF/0

If this card Normal Summon, you can target 1 monster in either GY that has Level; banish that target, then this card gains ATK equal to that target Level X400. If this card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can take 1 of your banished monster, and either add it to your hand or Special Summon it.

 

Next:IMG_20240401_150513.jpg.b1aa671d82d6394e83b748c4092bf702.jpg

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7 hours ago, Yuma Kaiba said:

Next:IMG_20240401_150513.jpg.b1aa671d82d6394e83b748c4092bf702.jpg

Centur-Ion Caeserex

LV 12/Machine/Effect

ATK/1000  DEF/4000

1 level 4 or lower tuner + 1 level 8 or higher non-tuner

Monsters special summoned from your spell/trap zones can be treated as tuner monsters or non-tuner monsters during a synchro summon. This card gains Attack equal to the combined attack of all monsters in your Spell/Trap zone. Once per turn, you can discard a card; place one monster from your grave or extra deck face-up in your spell/trap zone as a Continuous Trap with the following effect.

●All monsters on the field lose 1000 ATK

 

Next: image.png.38c8faefb987c5503e67c37296d80075.png

Edited by eseer
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