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JackthePhantomDuke.thumb.jpeg.d4ccd3b64ae603991a88fdb76a6b85a2.jpeg

Jack the Phantom Duke

Dark Illusion Effect 2400 atk 2600 def

If this card battles, neither card can be destroyed by that battle. You can Special Summon this card from your Hand or GY by sending 2 DARK and/or Illusion monsters from your Hand or Field to the GY. (You can only summon "Jack the Phantom Duke" this way once per turn.) When this card is Special Summoned: You can Special Summon 1 level 4 or lower Illusion monster from your deck and/or 1 level 7 or lower Illusion monster from your Hand or GY.

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12 hours ago, LazerSwordKirbo said:

JackthePhantomDuke.thumb.jpeg.d4ccd3b64ae603991a88fdb76a6b85a2.jpeg

Jack the Phantom Duke

Dark Illusion Effect 2400 atk 2600 def

If this card battles, neither card can be destroyed by that battle. You can Special Summon this card from your Hand or GY by sending 2 DARK and/or Illusion monsters from your Hand or Field to the GY. (You can only summon "Jack the Phantom Duke" this way once per turn.) When this card is Special Summoned: You can Special Summon 1 level 4 or lower Illusion monster from your deck and/or 1 level 7 or lower Illusion monster from your Hand or GY.

Next:

image.png.a287c6dd2d87df3fe97b81fa12ccfac0.png


InverseDarkGalactusKnight.thumb.png.7432cc1890e7198ec728d156928cc1ea.png

I
nverse Dark Galactus Knight

Level 11 DARK Warrior Fusion Effect
Atk/3500 Def/3000

1 Level 8 or higher Warrior Fusion/Ritual monster + 1 Warrior monster
This can be Fusion Summoned by banishing the materiel used for this monster. Cannot be Special Summoned or placed face-down. When this monster battles, your opponent cannot activate card effects during or after the battle resolves. Must battle if able. You take no damage from battles involving this card. (Quick Effect): Once per turn, when your opponent activates a card effect, you can negate it, and if you do; destroy it. Monsters destroyed by this monster have their effects negated even after they left the field. You can only control 1 "Inverse Dark Galactus Knight" at a time.

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mimic_by_jimmynijs_dfx147t-fullview.thumb.jpg.3e757a3cff5ef1039a59e3847f4acfb8.jpg

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5 hours ago, Zelse Archer said:

Next up:
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Chestof3WorstChoices.thumb.jpeg.d3b177231af8867a4225dfda03efdd10.jpeg

Chest of 3 Worst Choices

Trap Card (Counter)

If your opponent activated a Spell/Trap or Monster Card effect or when a monster(s) would be Summoned: Pay half your LP; negate the activation or negate the Summon, and if you do, destroy that card, then, your opponent reveals the top card of their deck. If it's a monster, inflict damage to your opponent equal to that monster's original ATK. If it's a Trap Card, you may choose 1 card on the field to banish. If it's a Spell Card, you randomly discard 1 card from your opponent's hand, and if you do, draw 1 card.

 

Next:

Next1.thumb.jpg.e582a801c6a70310ff40f552bb327504.jpg

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26 minutes ago, Freedom said:

Next:

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EmperorofDeath.thumb.jpeg.009ca9b56e98aadc296f44f9c9469dad.jpeg

Emperor of Death

DARK

Level 10

Fiend/Fusion/Effect

3 DARK monsters
During the Main Phase (Quick Effect): You can destroy 1 monster on the field with the highest ATK (your choice, if tied), and if you do, chooses 1 of the following 2 effects: Inflict damage to your opponent equal to half that monster's original ATK, or gain this card's ATK equal to half that monster's original ATK.

ATK/4000 DEF/0

NextNext1.thumb.jpg.b364f449c8eb3a366873b4e005b1d205.jpg

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  • 2 weeks later...
On 10/2/2024 at 6:51 AM, Fusion said:

Next

I activate Monster Reborn.

Mortal Hyperion [EARTH]

LV 5/Fairy/Effect

ATK/2200  DEF/1100

Once per turn, you can shuffle one "The Agent" monster from your grave or banished zone to into the deck; this cards name is also treated is "Sanctuary in the Sky". You can only apply the next effect of "Mortal Hyperion" once per turn. While you control a spell card that is named "Sanctuary in the Sky", you can banish this card from the field face-down; send 1 "The Agent" monster from your deck or extra deck to the grave, then add 1 "Hyperion" monster from your deck to the hand, except "Mortal Hyperion.

 

Next: (Sorry for the apparent AI art but this just goes too hard to not use)

image.thumb.png.0941b4df3c6889dfa36358ea24a69cf6.png

Edited by eseer
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Withering Effigy

Continuous Spell

When a Spellcaster or Machine monster you control is destroyed: Activate one of the following effects. 

*If this card is in your Spell/Trap Zone, Special Summon this card as a Level 6 EARTH Machine monster with 2300 ATK/DEF.

*If this card is in the GY; Banish this card from your GY, then Special Summon as many EARTH, Spellcaster, or Machine monsters from your GY as possible.

You can only activate 1 effect of "Withering Effigy" per turn and only once that turn.

Next:

image.thumb.png.e0e18ede1130aab666c1c1c1f3a88a21.png

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On 10/25/2024 at 2:45 PM, LazerSwordKirbo said:

Withering Effigy

Continuous Spell

When a Spellcaster or Machine monster you control is destroyed: Activate one of the following effects. 

*If this card is in your Spell/Trap Zone, Special Summon this card as a Level 6 EARTH Machine monster with 2300 ATK/DEF.

*If this card is in the GY; Banish this card from your GY, then Special Summon as many EARTH, Spellcaster, or Machine monsters from your GY as possible.

You can only activate 1 effect of "Withering Effigy" per turn and only once that turn.

Next:

image.thumb.png.e0e18ede1130aab666c1c1c1f3a88a21.png


WoodBeastsWounds.thumb.png.956b9345bb08f433d6cd3fc6e558b810.png

W
ood Beasts Wounds
TRAP Continuous

Each time you deal damage to your opponent's LP, you gain LP based on half of the damage dealt. So long as this remains face-up on the field, Beast-type monsters you control cannot be destroyed nor negated by card effects. Each time a Beast-type monster is destroyed by battle, you can add 1 card from your GY to the Deck. If this card is destroyed, banish it instead. If this card is banished, take 2000 damage.

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On 10/27/2024 at 1:47 PM, Zelse Archer said:

Next:
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MoonlightKnight.thumb.jpeg.0dba332b066c7e8eb92a708f7e6715bc.jpeg

Moonlight Knight

LIGHT

Level 4

Beast-Warrior/Effect

If you control a face-up Warrior or Beast-Warrior Type monster (except this card), this card can make attacks 2 time during the Battle Phase. If there is a Field Spell on the field, this card can attack your opponent directly for half its ATK.

ATK/2000 DEF/0

 

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Next1.thumb.jpg.edd72aea078adf1f4292a9e392633920.jpg

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DarkResearch.thumb.jpeg.72e209e4e935cf4779404de906083318.jpeg

Dark Research

Continuous Spell

While this card is on the field all spellcaster and "Magician" monsters gain 500 ATK/DEF and cannot be targeted by card effects. During the End Phase, you can discard 1 Spell card; Until the end of the next turn, this card cannot be destroyed by card effects. During your Standby Phase: Discard 1 Spell card or destroy this card. (This effect is not optional.)

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  • 3 weeks later...

"Maximus Golem Fortress" [EARTH]

Level: 9

Type: Rock

ATK/3200  DEF/2300

You can target 2 level 3 or lower Rock monsters in your GY; Special Summon those target to your opponent side of the field, and if you do, Special Summon this card from your hand to your field. You can only Special Summon "Maximus Golem Fortress" once per turn this way. If this card face-up on the field, if your opponent control Rock monsters, your opponent cannot be activate Spell Card, also, negate all Monster Effect they control.

 

Next:.trashed-1733897371-@!.jpeg.72db30384eeea5234404d631661f0f88.jpeg

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