LazerSwordKirbo Posted October 1 Report Share Posted October 1 Jack the Phantom Duke Dark Illusion Effect 2400 atk 2600 def If this card battles, neither card can be destroyed by that battle. You can Special Summon this card from your Hand or GY by sending 2 DARK and/or Illusion monsters from your Hand or Field to the GY. (You can only summon "Jack the Phantom Duke" this way once per turn.) When this card is Special Summoned: You can Special Summon 1 level 4 or lower Illusion monster from your deck and/or 1 level 7 or lower Illusion monster from your Hand or GY. Next: 1 Quote Link to comment Share on other sites More sharing options...
Jonathan hill Posted October 1 Report Share Posted October 1 Jack The Phantom Duke looks awesome!! 1 Quote Link to comment Share on other sites More sharing options...
Zelse Archer Posted October 2 Report Share Posted October 2 12 hours ago, LazerSwordKirbo said: Jack the Phantom Duke Dark Illusion Effect 2400 atk 2600 def If this card battles, neither card can be destroyed by that battle. You can Special Summon this card from your Hand or GY by sending 2 DARK and/or Illusion monsters from your Hand or Field to the GY. (You can only summon "Jack the Phantom Duke" this way once per turn.) When this card is Special Summoned: You can Special Summon 1 level 4 or lower Illusion monster from your deck and/or 1 level 7 or lower Illusion monster from your Hand or GY. Next: Inverse Dark Galactus Knight Level 11 DARK Warrior Fusion Effect Atk/3500 Def/3000 1 Level 8 or higher Warrior Fusion/Ritual monster + 1 Warrior monster This can be Fusion Summoned by banishing the materiel used for this monster. Cannot be Special Summoned or placed face-down. When this monster battles, your opponent cannot activate card effects during or after the battle resolves. Must battle if able. You take no damage from battles involving this card. (Quick Effect): Once per turn, when your opponent activates a card effect, you can negate it, and if you do; destroy it. Monsters destroyed by this monster have their effects negated even after they left the field. You can only control 1 "Inverse Dark Galactus Knight" at a time. Next up: Quote Link to comment Share on other sites More sharing options...
Freedom Posted October 2 Report Share Posted October 2 5 hours ago, Zelse Archer said: Next up: Chest of 3 Worst Choices Trap Card (Counter) If your opponent activated a Spell/Trap or Monster Card effect or when a monster(s) would be Summoned: Pay half your LP; negate the activation or negate the Summon, and if you do, destroy that card, then, your opponent reveals the top card of their deck. If it's a monster, inflict damage to your opponent equal to that monster's original ATK. If it's a Trap Card, you may choose 1 card on the field to banish. If it's a Spell Card, you randomly discard 1 card from your opponent's hand, and if you do, draw 1 card. Next: Quote Link to comment Share on other sites More sharing options...
Fusion Posted October 2 Report Share Posted October 2 26 minutes ago, Freedom said: Next: Emperor of Death DARK Level 10 Fiend/Fusion/Effect 3 DARK monsters During the Main Phase (Quick Effect): You can destroy 1 monster on the field with the highest ATK (your choice, if tied), and if you do, chooses 1 of the following 2 effects: Inflict damage to your opponent equal to half that monster's original ATK, or gain this card's ATK equal to half that monster's original ATK. ATK/4000 DEF/0 Next Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted October 7 Author Report Share Posted October 7 On 10/1/2024 at 1:47 PM, Freedom said: Your art look so cool Illegal Card , but thank you. Quote Link to comment Share on other sites More sharing options...
eseer Posted October 18 Report Share Posted October 18 (edited) On 10/2/2024 at 6:51 AM, Fusion said: Next I activate Monster Reborn. Mortal Hyperion [EARTH] LV 5/Fairy/Effect ATK/2200 DEF/1100 Once per turn, you can shuffle one "The Agent" monster from your grave or banished zone to into the deck; this cards name is also treated is "Sanctuary in the Sky". You can only apply the next effect of "Mortal Hyperion" once per turn. While you control a spell card that is named "Sanctuary in the Sky", you can banish this card from the field face-down; send 1 "The Agent" monster from your deck or extra deck to the grave, then add 1 "Hyperion" monster from your deck to the hand, except "Mortal Hyperion. Next: (Sorry for the apparent AI art but this just goes too hard to not use) Edited October 18 by eseer Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted October 25 Report Share Posted October 25 Withering Effigy Continuous Spell When a Spellcaster or Machine monster you control is destroyed: Activate one of the following effects. *If this card is in your Spell/Trap Zone, Special Summon this card as a Level 6 EARTH Machine monster with 2300 ATK/DEF. *If this card is in the GY; Banish this card from your GY, then Special Summon as many EARTH, Spellcaster, or Machine monsters from your GY as possible. You can only activate 1 effect of "Withering Effigy" per turn and only once that turn. Next: Quote Link to comment Share on other sites More sharing options...
Zelse Archer Posted October 27 Report Share Posted October 27 On 10/25/2024 at 2:45 PM, LazerSwordKirbo said: Withering Effigy Continuous Spell When a Spellcaster or Machine monster you control is destroyed: Activate one of the following effects. *If this card is in your Spell/Trap Zone, Special Summon this card as a Level 6 EARTH Machine monster with 2300 ATK/DEF. *If this card is in the GY; Banish this card from your GY, then Special Summon as many EARTH, Spellcaster, or Machine monsters from your GY as possible. You can only activate 1 effect of "Withering Effigy" per turn and only once that turn. Next: Wood Beasts Wounds TRAP Continuous Each time you deal damage to your opponent's LP, you gain LP based on half of the damage dealt. So long as this remains face-up on the field, Beast-type monsters you control cannot be destroyed nor negated by card effects. Each time a Beast-type monster is destroyed by battle, you can add 1 card from your GY to the Deck. If this card is destroyed, banish it instead. If this card is banished, take 2000 damage. Next: Quote Link to comment Share on other sites More sharing options...
Freedom Posted October 28 Report Share Posted October 28 On 10/27/2024 at 1:47 PM, Zelse Archer said: Next: Moonlight Knight LIGHT Level 4 Beast-Warrior/Effect If you control a face-up Warrior or Beast-Warrior Type monster (except this card), this card can make attacks 2 time during the Battle Phase. If there is a Field Spell on the field, this card can attack your opponent directly for half its ATK. ATK/2000 DEF/0 Next: Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted October 28 Report Share Posted October 28 Dark Research Continuous Spell While this card is on the field all spellcaster and "Magician" monsters gain 500 ATK/DEF and cannot be targeted by card effects. During the End Phase, you can discard 1 Spell card; Until the end of the next turn, this card cannot be destroyed by card effects. During your Standby Phase: Discard 1 Spell card or destroy this card. (This effect is not optional.) Next: Quote Link to comment Share on other sites More sharing options...
Nopenguin Posted Friday at 06:27 AM Report Share Posted Friday at 06:27 AM "Maximus Golem Fortress" [EARTH] Level: 9 Type: Rock ATK/3200 DEF/2300 You can target 2 level 3 or lower Rock monsters in your GY; Special Summon those target to your opponent side of the field, and if you do, Special Summon this card from your hand to your field. You can only Special Summon "Maximus Golem Fortress" once per turn this way. If this card face-up on the field, if your opponent control Rock monsters, your opponent cannot be activate Spell Card, also, negate all Monster Effect they control. Next: Quote Link to comment Share on other sites More sharing options...
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