FriendlyFire675 Posted April 29 Report Share Posted April 29 Fated One Of Health, Hughelight Level 7 Light Fairy This card cannot be Normal Summoned, must be Special Summoned (From hand or grave) by banishing 2 Fairy type monsters from your grave. When this card is summoned, you can add 2 "Fated" spell and/or trap cards from your deck to hand. Once per duel, when your life points would reach zero: you can banish all copies of this card from anywhere. (Hand, field, grave, and/or deck) If you do, reset both player's life points to their original amount. The art: Quote Link to comment Share on other sites More sharing options...
Freedom Posted April 30 Report Share Posted April 30 20 hours ago, FriendlyFire675 said: The art: Alicia, the Snow Queen WATER Level 8 Fairy/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, and if yo do, place 1 "Snow Counter" to monster your opponent controls (Monster with Snow Counter cannot be activate effect). Once per turn: You can place Snow Counter to monster your opponent controls for each Synchro Material Summon this card. Once per turn if a card or effect is activate: You can remove 1 Snow Counter from the field; negate the activation, and if you do, destroy that card. ATK/2100 DEF/2800 Next: Quote Link to comment Share on other sites More sharing options...
FriendlyFire675 Posted April 30 Report Share Posted April 30 3 hours ago, Jakkapat said: Alicia, the Snow Queen WATER Level 8 Fairy/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, and if yo do, place 1 "Snow Counter" to monster your opponent controls (Monster with Snow Counter cannot be activate effect). Once per turn: You can place Snow Counter to monster your opponent controls for each Synchro Material Summon this card. Once per turn if a card or effect is activate: You can remove 1 Snow Counter from the field; negate the activation, and if you do, destroy that card. ATK/2100 DEF/2800 Next: That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques Just now, FriendlyFire675 said: That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques I know I used the name involving "Fated One" but that's because it could actually be used for yugioh. Still, let's see what other people come up with for it. It'll bug me knowing where the image comes from but I'll live Quote Link to comment Share on other sites More sharing options...
ObexKing Posted April 30 Report Share Posted April 30 4 minutes ago, FriendlyFire675 said: That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques He's not wrong Quote Link to comment Share on other sites More sharing options...
Freedom Posted April 30 Report Share Posted April 30 22 minutes ago, FriendlyFire675 said: That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques I know I used the name involving "Fated One" but that's because it could actually be used for yugioh. Still, let's see what other people come up with for it. It'll bug me knowing where the image comes from but I'll live I know where the art on the cards comes from. Seriously, almost every art on here comes from various other card games, like Buddyfight, Battle Spirit, Shadowverse, which I don't consider to be. problem Why is this a problem? Quote Link to comment Share on other sites More sharing options...
FriendlyFire675 Posted April 30 Report Share Posted April 30 2 minutes ago, Jakkapat said: I know where the art on the cards comes from. Seriously, almost every art on here comes from various other card games, like Buddyfight, Battle Spirit, Shadowverse, which I don't consider to be. problem Why is this a problem? It's not, my mind just said "Hey, I know where that card is from and I'm about to word vomit". I apologize for the word vomit, I'll try to not let it happen again Quote Link to comment Share on other sites More sharing options...
Freedom Posted April 30 Report Share Posted April 30 3 hours ago, FriendlyFire675 said: It's not, my mind just said "Hey, I know where that card is from and I'm about to word vomit". I apologize for the word vomit, I'll try to not let it happen again No problem, I can understand this. Let's just let go and have fun making cards, friends. Quote Link to comment Share on other sites More sharing options...
Problamatico Posted May 1 Report Share Posted May 1 17 hours ago, Jakkapat said: Alicia, the Snow Queen WATER Level 8 Fairy/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, and if yo do, place 1 "Snow Counter" to monster your opponent controls (Monster with Snow Counter cannot be activate effect). Once per turn: You can place Snow Counter to monster your opponent controls for each Synchro Material Summon this card. Once per turn if a card or effect is activate: You can remove 1 Snow Counter from the field; negate the activation, and if you do, destroy that card. ATK/2100 DEF/2800 Next: Xenored, The Draco Deathsythe DIVINE ☆☆☆☆☆☆☆☆☆☆☆☆ Dragon/Fusion/Effect 1 Divine-Beast type monster + 2 Level 8 Dragon type monsters The Fusion Summon and Special Summon of this card cannot be negated. This card is unaffected by S/T effects. This card is unaffected by your opponent's Level 11 or lower monsters's effects. Once per turn, ypu can pay half of your LP: Banish all cards on your opponent's side of the field; inflict 400 damage to your opponent x the number of your opponent's banished cards. This card cannot attack the turn it activates this effect. During each of your End Phases, while this card it face-up on the field: Either banish the top 3 cards of your deck or return this card to your Extra Deck. ATK & DEF: 5000 Next: Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted May 1 Author Report Share Posted May 1 3 hours ago, Problamatico said: Next: Murkiness Law [Normal Spell] This card effect activation cannot be negate. If your opponent control a monster that is Unaffected by Spell/Trap effect, you can pay 2000 LP, to activate 1 of these effect.️ Send all cards your opponent control to the GY.️ If your opponent has 8 or more card in their Extra Deck, banish 5 random cards from it.️ Discard all cards from your opponent hand, then you Draw 2 cards. You can only activate 1 "Murkiness Law" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
FriendlyFire675 Posted May 1 Report Share Posted May 1 6 hours ago, Yuma Kaiba said: Murkiness Law [Normal Spell] This card effect activation cannot be negate. If your opponent control a monster that is Unaffected by Spell/Trap effect, you can pay 2000 LP, to activate 1 of these effect.️ Send all cards your opponent control to the GY.️ If your opponent has 8 or more card in their Extra Deck, banish 5 random cards from it.️ Discard all cards from your opponent hand, then you Draw 2 cards. You can only activate 1 "Murkiness Law" once per turn. Next: Tenyi Master, Evil Eye Link 3 Light Fiend 1"Tenyi" monster + 1 "Evil Eye" monster This card cannot be targeted for attacks. (If this card is the only monster on the field, your opponent can attack you directly) Any monster this card points to cannot activate their effects of declare a direct attack. Once per turn, you can target 1 monster your opponent controls: Gain attack points equal to it's +1000. The art: 1 Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted May 2 Author Report Share Posted May 2 14 hours ago, FriendlyFire675 said: The art Gabardine Untelestial [LIGHT] LV 3/Cyberse/Tuner/Effect ATK/0 DEF/1100 If you Normal or Special Summon Cyberse monster except "Gabardine Untelestial"; Special Summon this card from your hand. If this card is Special Summon; you can Special Summon 1 non-Tuner Cyberse monster from your GY. You can only used each effect of "Gabardine Untelestial" once per turn. Next: Quote Link to comment Share on other sites More sharing options...
Problamatico Posted May 2 Report Share Posted May 2 (edited) 6 hours ago, Yuma Kaiba said: Gabardine Untelestial [LIGHT] LV 3/Cyberse/Tuner/Effect ATK/0 DEF/1100 If you Normal or Special Summon Cyberse monster except "Gabardine Untelestial"; Special Summon this card from your hand. If this card is Special Summon; you can Special Summon 1 non-Tuner Cyberse monster from your GY. You can only used each effect of "Gabardine Untelestial" once per turn. Next: Cyber Monk Musai EARTH ☆☆☆☆☆☆ Psychic/Effect Once per turn, you can pay 800 LP: This card can attack twice this turn. If this card would destroy a monster by battle, you can pay 1000LP: After damage calculation, place that monster in the S/T zone in the same column as that card, then deal damage equal to that monster's DEF to your opponent. ATK: 2200 DEF: 1700 Next: Edited May 2 by Problamatico Quote Link to comment Share on other sites More sharing options...
FriendlyFire675 Posted May 2 Report Share Posted May 2 3 hours ago, Problamatico said: Cyber Monk Musai EARTH ☆☆☆☆☆☆ Psychic/Effect Once per turn, you can pay 800 LP: This card can attack twice this turn. If this card would destroy a monster by battle, you can pay 1000LP: After damage calculation, place that monster in the S/T zone in the same column as that card, then deal damage equal to that monster's DEF to your opponent. ATK: 2200 DEF: 1700 Next: Runick Guild Quick-play spell card Activate 1 of these effects, but skip your next Battle Phase after activation: *All monsters you control cannot be destroyed by Battle or Card Effects for the rest of this turn, but are destroyed during the End Phase, then (after applying this effect) banish the top 3 cards of your opponent's deck. *Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Guild" once per turn. The Art: Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted May 2 Report Share Posted May 2 Gossip Trade Spell Both players add one card from their Deck to the hand, then each player looks at their opponent's hand and sends one card from it to the GY. Next: Quote Link to comment Share on other sites More sharing options...
Yggdrax Posted May 2 Report Share Posted May 2 4 hours ago, LazerSwordKirbo said: Gossip Trade Spell Both players add one card from their Deck to the hand, then each player looks at their opponent's hand and sends one card from it to the GY. Next: Shadow Snail-houseDARK | ✪✪✪✪✪✪Insect / Effect | 800 / 1300 If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Shadow Snail-house(s)" once per turn. You can pay 500 LP; Special Summon 1 "Mechanical Snail" or "Spiked Snail" from your hand, Deck or GY, but banish them when they leave the field. You cannot Special Summon monsters the turn you activate this card's effect, except Insect monsters. Next: Quote Link to comment Share on other sites More sharing options...
ObexKing Posted May 2 Report Share Posted May 2 12 minutes ago, Yggdrax said: Shadow Snail-houseDARK | ✪✪✪✪✪✪Insect / Effect | 800 / 1300 If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Shadow Snail-house(s)" once per turn. You can pay 500 LP; Special Summon 1 "Mechanical Snail" or "Spiked Snail" from your hand, Deck or GY, but banish them when they leave the field. You cannot Special Summon monsters the turn you activate this card's effect, except Insect monsters. Next: If someone doesn't mind, could you do the art? Quote Link to comment Share on other sites More sharing options...
Yggdrax Posted May 2 Report Share Posted May 2 1 hour ago, ObexKing said: If someone doesn't mind, could you do the art? Do you want me to generate some art? If so, unfortunately, I'm on a really old laptop right now, so using AI models is out of the question (and I don't use this website generator)... however, I do have some edits that I made for an abandoned archetype, so I'll post one of them instead. Quote Link to comment Share on other sites More sharing options...
ObexKing Posted May 3 Report Share Posted May 3 5 hours ago, Yggdrax said: Do you want me to generate some art? If so, unfortunately, I'm on a really old laptop right now, so using AI models is out of the question (and I don't use this website generator)... however, I do have some edits that I made for an abandoned archetype, so I'll post one of them instead. Thank you Quote Link to comment Share on other sites More sharing options...
ObexKing Posted May 3 Report Share Posted May 3 6 hours ago, Yggdrax said: Do you want me to generate some art? If so, unfortunately, I'm on a really old laptop right now, so using AI models is out of the question (and I don't use this website generator)... however, I do have some edits that I made for an abandoned archetype, so I'll post one of them instead. And as thank you for giving me the art I decided to be a dumbass and make a card out of it Quote Link to comment Share on other sites More sharing options...
Yggdrax Posted May 3 Report Share Posted May 3 4 hours ago, ObexKing said: And as thank you for giving me the art I decided to be a dumbass and make a card out of it Bro, you are meant to post the art for the next card xd Or do you want me to do it again? Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted May 3 Author Report Share Posted May 3 What next.? Quote Link to comment Share on other sites More sharing options...
FriendlyFire675 Posted May 3 Report Share Posted May 3 Here you go, Quote Link to comment Share on other sites More sharing options...
ObexKing Posted May 3 Report Share Posted May 3 16 minutes ago, FriendlyFire675 said: Here you go, Thank you Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted May 3 Report Share Posted May 3 The Last Goodbye (we're at the end of space and time) Both players Special Summon 1 Monster from their Extra Deck or Deck ignoring their summoning conditions (they are treated as having been properly Summoned) and at the End Phase of your next turn, both players take 20,000 damage. Next: 1 Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted May 4 Author Report Share Posted May 4 18 hours ago, LazerSwordKirbo said: Next: Gotham Connection Issues [Normal Spell] Destroy all monster you control, then Draw as many cards up to the number of the destroyed monsters by this effect. You cannot activate other Spell Card the turn you activate this card. You can only activate 1 "Gotham Connection Issues" per turn. Next: Quote Link to comment Share on other sites More sharing options...
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