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FatedOneOfHealthHughelight.thumb.jpeg.3722c105880731f6f074e46d504e3834.jpeg

Fated One Of Health, Hughelight

Level 7 Light Fairy

This card cannot be Normal Summoned, must be Special Summoned (From hand or grave) by banishing 2 Fairy type monsters from your grave. When this card is summoned, you can add 2 "Fated" spell and/or trap cards from your deck to hand. Once per duel, when your life points would reach zero: you can banish all copies of this card from anywhere. (Hand, field, grave, and/or deck) If you do, reset both player's life points to their original amount.

 

The art:

Screenshot2024-04-298_06_31AM.png.34b81dc863cba748158c9c41f1a5398b.png

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20 hours ago, FriendlyFire675 said:

The art:

Screenshot2024-04-298_06_31AM.png.34b81dc863cba748158c9c41f1a5398b.png

AliciatheSnowQueen.thumb.jpeg.349aedded379ae60e7e10d6f7d0ac859.jpeg

Alicia, the Snow Queen

WATER

Level 8

Fairy/Synchro/Effect

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, and if yo do, place 1 "Snow Counter" to monster your opponent controls (Monster with Snow Counter cannot be activate effect). Once per turn: You can place Snow Counter to monster your opponent controls for each Synchro Material Summon this card. Once per turn if a card or effect is activate: You can remove 1 Snow Counter from the field; negate the activation, and if you do, destroy that card. 

ATK/2100 DEF/2800

 

Next:

Next0.jpg.45aa26a1301334ebb3e63f21d50e321b.jpg

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3 hours ago, Jakkapat said:

AliciatheSnowQueen.thumb.jpeg.349aedded379ae60e7e10d6f7d0ac859.jpeg

Alicia, the Snow Queen

WATER

Level 8

Fairy/Synchro/Effect

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, and if yo do, place 1 "Snow Counter" to monster your opponent controls (Monster with Snow Counter cannot be activate effect). Once per turn: You can place Snow Counter to monster your opponent controls for each Synchro Material Summon this card. Once per turn if a card or effect is activate: You can remove 1 Snow Counter from the field; negate the activation, and if you do, destroy that card. 

ATK/2100 DEF/2800

 

Next:

Next0.jpg.45aa26a1301334ebb3e63f21d50e321b.jpg

That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques

Just now, FriendlyFire675 said:

That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques

I know I used the name involving "Fated One" but that's because it could actually be used for yugioh. Still, let's see what other people come up with for it. It'll bug me knowing where the image comes from but I'll live

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22 minutes ago, FriendlyFire675 said:

That's illegal, you can't use cardfight vanguard cards on here. I literally have that exact card, it's name is orfist maques

I know I used the name involving "Fated One" but that's because it could actually be used for yugioh. Still, let's see what other people come up with for it. It'll bug me knowing where the image comes from but I'll live

I know where the art on the cards comes from. Seriously, almost every art on here comes from various other card games, like Buddyfight, Battle Spirit, Shadowverse, which I don't consider to be. problem Why is this a problem?

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2 minutes ago, Jakkapat said:

I know where the art on the cards comes from. Seriously, almost every art on here comes from various other card games, like Buddyfight, Battle Spirit, Shadowverse, which I don't consider to be. problem Why is this a problem?

It's not, my mind just said "Hey, I know where that card is from and I'm about to word vomit". I apologize for the word vomit, I'll try to not let it happen again

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3 hours ago, FriendlyFire675 said:

It's not, my mind just said "Hey, I know where that card is from and I'm about to word vomit". I apologize for the word vomit, I'll try to not let it happen again

No problem, I can understand this. Let's just let go and have fun making cards, friends.

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17 hours ago, Jakkapat said:

AliciatheSnowQueen.thumb.jpeg.349aedded379ae60e7e10d6f7d0ac859.jpeg

Alicia, the Snow Queen

WATER

Level 8

Fairy/Synchro/Effect

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, and if yo do, place 1 "Snow Counter" to monster your opponent controls (Monster with Snow Counter cannot be activate effect). Once per turn: You can place Snow Counter to monster your opponent controls for each Synchro Material Summon this card. Once per turn if a card or effect is activate: You can remove 1 Snow Counter from the field; negate the activation, and if you do, destroy that card. 

ATK/2100 DEF/2800

 

Next:

Next0.jpg.45aa26a1301334ebb3e63f21d50e321b.jpg

XeronedTheDracoDeathsythe.thumb.jpeg.5891ae7d1b36c2bc5b137eb48af4a88f.jpeg

Xenored, The Draco Deathsythe

DIVINE

☆☆☆☆☆☆☆☆☆☆☆☆

Dragon/Fusion/Effect

1 Divine-Beast type monster + 2 Level 8 Dragon type monsters
The Fusion Summon and Special Summon of this card cannot be negated. This card is unaffected by S/T effects. This card is unaffected by your opponent's Level 11 or lower monsters's effects. Once per turn, ypu can pay half of your LP: Banish all cards on your opponent's side of the field; inflict 400 damage to your opponent x the number of your opponent's banished cards. This card cannot attack the turn it activates this effect. During each of your End Phases, while this card it face-up on the field: Either banish the top 3 cards of your deck or return this card to your Extra Deck.

ATK & DEF: 5000

Next:

images.jpeg.264ecad98eef24cc2db53fc335ac85d2.jpeg

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3 hours ago, Problamatico said:

Next:

MurkinessLaw.thumb.jpeg.07bc59930b02b6dbb9ec8c0bcb9b9964.jpeg

Murkiness Law

[Normal Spell]

This card effect activation cannot be negate. If your opponent control a monster that is Unaffected by Spell/Trap effect, you can pay 2000 LP, to activate 1 of these effect.
◾️ Send all cards your opponent control to the GY.
◾️ If your opponent has 8 or more card in their Extra Deck, banish 5 random cards from it.
◾️ Discard all cards from your opponent hand, then you Draw 2 cards.
You can only activate 1 "Murkiness Law" once per turn.

 

Next:IMG_20240501_122351.jpg.75bbd943121c393136251fbe28f9d7d6.jpg

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6 hours ago, Yuma Kaiba said:

MurkinessLaw.thumb.jpeg.07bc59930b02b6dbb9ec8c0bcb9b9964.jpeg

Murkiness Law

[Normal Spell]

This card effect activation cannot be negate. If your opponent control a monster that is Unaffected by Spell/Trap effect, you can pay 2000 LP, to activate 1 of these effect.
◾️ Send all cards your opponent control to the GY.
◾️ If your opponent has 8 or more card in their Extra Deck, banish 5 random cards from it.
◾️ Discard all cards from your opponent hand, then you Draw 2 cards.
You can only activate 1 "Murkiness Law" once per turn.

 

Next:IMG_20240501_122351.jpg.75bbd943121c393136251fbe28f9d7d6.jpg

Tenyi Master, Evil Eye

Link 3 Light Fiend

1"Tenyi" monster + 1 "Evil Eye" monster

This card cannot be targeted for attacks. (If this card is the only monster on the field, your opponent can attack you directly) Any monster this card points to cannot activate their effects of declare a direct attack. Once per turn, you can target 1 monster your opponent controls: Gain attack points equal to it's +1000.

 

The art:

Screenshot2024-05-018_14_40AM.png.89127883322a2c22dcec275ea11304e4.png

Tenyi Master Evil Eye.jpeg

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14 hours ago, FriendlyFire675 said:

The art

GabardineUntelestial.thumb.jpeg.4ceca3f5a22a67f7eb33235c1c44ab19.jpeg

Gabardine Untelestial [LIGHT]

LV 3/Cyberse/Tuner/Effect

ATK/0  DEF/1100

If you Normal or Special Summon Cyberse monster except "Gabardine Untelestial"; Special Summon this card from your hand. If this card is Special Summon; you can Special Summon 1 non-Tuner Cyberse monster from your GY. You can only used each effect of "Gabardine Untelestial" once per turn.

 

Next:a8b89a4e-74b0-404f-a75d-b2a03e3dd5c7.jpeg.066b07821716841de51769796467081f.jpeg

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6 hours ago, Yuma Kaiba said:

GabardineUntelestial.thumb.jpeg.4ceca3f5a22a67f7eb33235c1c44ab19.jpeg

Gabardine Untelestial [LIGHT]

LV 3/Cyberse/Tuner/Effect

ATK/0  DEF/1100

If you Normal or Special Summon Cyberse monster except "Gabardine Untelestial"; Special Summon this card from your hand. If this card is Special Summon; you can Special Summon 1 non-Tuner Cyberse monster from your GY. You can only used each effect of "Gabardine Untelestial" once per turn.

 

Next:a8b89a4e-74b0-404f-a75d-b2a03e3dd5c7.jpeg.066b07821716841de51769796467081f.jpeg

CyberMonkMusai.thumb.jpeg.76db03e07f6221d6386851b63ad6d32d.jpeg

Cyber Monk Musai

EARTH

☆☆☆☆☆☆

Psychic/Effect

Once per turn, you can pay 800 LP: This card can attack twice this turn. If this card would destroy a monster by battle, you can pay 1000LP: After damage calculation, place that monster in the S/T zone in the same column as that card, then deal damage equal to that monster's DEF to your opponent.

ATK: 2200                  DEF: 1700

Next:

Anime-Art-Choe-Heon-Hwa-Fantasy.thumb.jpg.5ea56b7f2be74cfdd2232a40b17842a6.jpg

Edited by Problamatico
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3 hours ago, Problamatico said:

CyberMonkMusai.thumb.jpeg.76db03e07f6221d6386851b63ad6d32d.jpeg

Cyber Monk Musai

EARTH

☆☆☆☆☆☆

Psychic/Effect

Once per turn, you can pay 800 LP: This card can attack twice this turn. If this card would destroy a monster by battle, you can pay 1000LP: After damage calculation, place that monster in the S/T zone in the same column as that card, then deal damage equal to that monster's DEF to your opponent.

ATK: 2200                  DEF: 1700

Next:

Anime-Art-Choe-Heon-Hwa-Fantasy.thumb.jpg.5ea56b7f2be74cfdd2232a40b17842a6.jpg

RunickGuild.thumb.jpeg.0163b18ac433263a0a5c6a5d56defeef.jpeg

Runick Guild

Quick-play spell card

Activate 1 of these effects, but skip your next Battle Phase after activation:

*All monsters you control cannot be destroyed by Battle or Card Effects for the rest of this turn, but are destroyed during the End Phase, then (after applying this effect) banish the top 3 cards of your opponent's deck.

*Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.

You can only activate 1 "Runick Guild" once per turn.

 

The Art:

Screenshot2024-05-028_13_47AM.png.8725bdad457ec78809e7251319a17639.png

 

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4 hours ago, LazerSwordKirbo said:

Gossip Trade

Spell

Both players add one card from their Deck to the hand, then each player looks at their opponent's hand and sends one card from it to the GY.

GossipTrade.thumb.jpeg.6357f5a6f40593b2917f137ea5ebb1c7.jpeg

Next:

Untitleddrawing(8).jpg.d670dcd7ac1c393b3ec5f703381308ce.jpg

Shadow Snail-house
DARK | ✪✪✪✪✪✪
Insect / Effect | 800 / 1300

If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Shadow Snail-house(s)" once per turn. You can pay 500 LP; Special Summon 1 "Mechanical Snail" or "Spiked Snail" from your hand, Deck or GY, but banish them when they leave the field. You cannot Special Summon monsters the turn you activate this card's effect, except Insect monsters.

ShadowSnail-house.thumb.png.55d7b93232bde1e0fdba01ce62d71883.png

 

Next:

20231122.thumb.png.e1c4a639969c49171d4a90fe7a00b93d.png

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12 minutes ago, Yggdrax said:

Shadow Snail-house
DARK | ✪✪✪✪✪✪
Insect / Effect | 800 / 1300

If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Shadow Snail-house(s)" once per turn. You can pay 500 LP; Special Summon 1 "Mechanical Snail" or "Spiked Snail" from your hand, Deck or GY, but banish them when they leave the field. You cannot Special Summon monsters the turn you activate this card's effect, except Insect monsters.

ShadowSnail-house.thumb.png.55d7b93232bde1e0fdba01ce62d71883.png

 

Next:

20231122.thumb.png.e1c4a639969c49171d4a90fe7a00b93d.png

If someone doesn't mind, could you do the art?
KeeperoftheCards.thumb.jpeg.c3f4f66d6878b80ebf3d23262421e71d.jpeg

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1 hour ago, ObexKing said:

If someone doesn't mind, could you do the art?
KeeperoftheCards.thumb.jpeg.c3f4f66d6878b80ebf3d23262421e71d.jpeg

Do you want me to generate some art? If so, unfortunately, I'm on a really old laptop right now, so using AI models is out of the question (and I don't use this website generator)... however, I do have some edits that I made for an abandoned archetype, so I'll post one of them instead.

NightManor_Plush.thumb.png.7dfd4571fe75dcd4e0cd55a4498a05cc.png

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5 hours ago, Yggdrax said:

Do you want me to generate some art? If so, unfortunately, I'm on a really old laptop right now, so using AI models is out of the question (and I don't use this website generator)... however, I do have some edits that I made for an abandoned archetype, so I'll post one of them instead.

NightManor_Plush.thumb.png.7dfd4571fe75dcd4e0cd55a4498a05cc.png

Thank you

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6 hours ago, Yggdrax said:

Do you want me to generate some art? If so, unfortunately, I'm on a really old laptop right now, so using AI models is out of the question (and I don't use this website generator)... however, I do have some edits that I made for an abandoned archetype, so I'll post one of them instead.

NightManor_Plush.thumb.png.7dfd4571fe75dcd4e0cd55a4498a05cc.png

And as thank you for giving me the art I decided to be a dumbass and make a card out of it

Teddy_C_.thumb.jpeg.eed8497469a2be58d51625f2db39f989.jpeg

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4 hours ago, ObexKing said:

And as thank you for giving me the art I decided to be a dumbass and make a card out of it

Teddy_C_.thumb.jpeg.eed8497469a2be58d51625f2db39f989.jpeg

Bro, you are meant to post the art for the next card xd

Or do you want me to do it again?

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 The Last Goodbye (we're at the end of space and time)

Both players Special Summon 1 Monster from their Extra Deck or Deck ignoring their summoning conditions (they are treated as having been properly Summoned) and at the End Phase of your next turn, both players take 20,000 damage.

TheLastGoodbye.thumb.jpeg.3df2d0a30eb8fb631ca57eb4c8f9d2bb.jpeg

Next: 

download.png.e915803a3b5939c0f7a2425b6b8418da.png

  • Haha 1
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18 hours ago, LazerSwordKirbo said:

Next:

Gothamconnectionissues.thumb.jpeg.f5eacb8fa89e67bae45ff24e039c1ab8.jpeg

Gotham Connection Issues

[Normal Spell]

Destroy all monster you control, then Draw as many cards up to the number of the destroyed monsters by this effect. You cannot activate other Spell Card the turn you activate this card. You can only activate 1 "Gotham Connection Issues" per turn.

 

Next:IMG_20240417_095728.thumb.jpg.4f7fab80fc2756cf681ad4de2d98a828.jpg

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