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HERO De-Fusion [Written]


Thomas★Zero

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HERO De-Fusion
Quickplay Spell Card
Return 1 "Elemental HERO" Fusion monster you control to the Extra Deck; Special Summon "HERO" monsters that are banished or from your GY equal to the number of monsters required to summon the Fusion monster that was returned to the Extra Deck by this effect. You can only activate 1 "HERO De-Fusion" per turn.

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I find strange that despite being a De-Fusing Spell, I can Special Summon monsters that were not used as material for the De-fused HERO monster. Not saying it's bad, , on the contrary it's a good trait due to the extra flexibility, but feels a bit missing on flavor. Makes me think more of Soul Charge, Rekindling or a variant of Monster Reborn than a De-Fusion Spell.
Anyway, card looks good, IMO. A more flexible De-Fusion for HEROes that can also assist by getting a HERO Fusion out of the board to resolve its effect if otherwise would be disrupted by Veiler, etc. and as a Quick-Play it can let you inflict extra damage during a Battle Phase after attacking with the Fusion, and HEROes last time I checked excel in OTKs.

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