Dejhad Posted May 23, 2008 Report Share Posted May 23, 2008 *after you read this rate it above* *i'm only doing idea, i'll fix OCG later* Battlefield Commander - Blazer****If this card is destroyed by a monster with 1600 ATK or more, special summon Command Tokens equal to half that monster's lvl1400/1750 Battlefield Commander - Starfire*****If this card was tribute summond by command tokens, destroy this card at the end phase of your opponent's next turn2300/1450 Battlefield Command Unit**If you draw this card on your draw phase you may special summon it450/200 Ancient battlefield (Field)SpellEvery monster on your side of the field with battlefield commander in its name gains the following effect: this cards name is treated as "Battlefield Mercenary" Dark BribeSpellEvery monster on the field with "Battle Mercenary" in thier name gains the following effect: This Cards name is treated as "Dark Commander" Command Rank (Cont.)Trapthis card is destroyed if there is not a "Battlefield Commander", "Battlefield Mercenary" or "Dark Commander" on your field, this cards effect is determined by the names of the cards on the field Battlefield Commander: all monsters on your field gain 500 ATK, your opponents monsters can attack you directlyBattlefield Mercenary: all monsters on your field gain 1000 ATK, and thier attacks cannot be negatedDark Commander: every monster on your field's ATK doubles, your opponent gains 400 LP for each of your Standby Phases. Link to comment
yeti100 Posted May 23, 2008 Report Share Posted May 23, 2008 i like the idea of having battlefield commander monsters buit two things one you might want to consider adding cards that give advantages to your monsters, more atk etc, and also are you going to go anywhere with the mercenary idea, are there going to be more cards along that line. but anyway good idea Link to comment
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