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New Frontier theme [Written]


Thomas★Zero

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Ecclesia of the New Frontier
lv 4 LIGHT
Spellcaster/Tuner/Effect
If your opponent controls a Special Summoned monster or you control "New Frontier" or "Fallen of Albaz", you can Special Summon this card (from your hand.) If this card is Normal or Special Summoned: Add 1 "New Frontier" card, except "Ecclesia of the New Frontier" from your Deck to your hand. At the start of the damage step, if a "New Frontier" monsters battles a Special Summoned monster your opponent controls: You can make the monsters ATK and DEF 0 during damage calculation only. You can only use each effect of "Ecclesia of the New Frontier" once per turn.
ATK/1500 DEF/1500

Albaz of the New Frontier
lv 4 DARK
Dragon/Effect
This card's name becomes "Fallen of Albaz" while in the hand, Deck, GY, or on the field. You can only use the following effects of "Albaz of the New Frontier" once per turn.
* (Quick Effect): You can discard 1 card from your hand; Fusion Summon 1 Fusion monster that list "Fallen of Albaz" as Fusion material from your Extra Deck, using monsters on either field as Fusion Material.
* If you control "New Frontier" or a "Ecclesia" monster (Quick Effect): You can Special Summon this card from your GY in Defense Position, also, this card cannot be destroyed by battle this turn.
ATK/1800 DEF/0

Tri-Sky, Jet of the New Frontier
lv 4 FIRE
Machine/Union/Effect
(This card is always treated as a "Tri-Brigade" and "Springans" Card.)
If you control a "New Frontier", "Tri-Brigade" or "Springans" monster, except "Tri-Sky, Jet of the New Frontier", you can Special Summon this card (from your hand.) You can only Special Summon "Tri-Sky, Jet of the New Frontier" once per turn this way. Once per turn, you can either: Target 1 "New Frontier", "Tri-Brigade" or "Springans" monster you control; equip this card to the target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains the following effect depending on its Level, also, if the equipped monster would be destroyed by an opponents card, you can destroy this card instead.
* Level 4 or lower: This card can attack your opponent directly.
* Level 5 or higher: If this card attacks, your opponent cannot activate cards or effects until after damage calculation.
ATK/0 DEF/2200

Albion, Dragon of the New Frontier
lv 8 DARK
Dragon/Fusion/Effect
"Fallen of Albaz" + 1 Level 4 or higher Effect monster
This cards name becomes "Fallen of Albaz" while on the field or in the GY. You can only use the following effects of "Albion, Dragon of the New Frontier" once per turn.
* If your opponent activates an effect of a Special Summoned monster (Quick Effect): You can negate the activation and destroy it.
* If this card is destroyed by an opponents card, you can Special Summon 1 "Fallen of Albaz" from your hand, Deck or GY.
ATK/2500 DEF/2000

Virtuous Ecclesia, Saint of the New Frontier
lv 8 LIGHT
Spellcaster/Synchro/Effect
1 "Ecclesia" Tuner monster + 1 Level 4 non-Tuner Effect monsters
Gains 300 ATK and DEF for each monster in your GY, also, cannot be destroyed by card effects. You can only use the following effects of "Virtuous Ecclesia, Saint of the New Frontier" once per turn.
* If this card is Synchro Summoned: Add 1 "New Frontier" Spell/Trap card from your Deck or GY to your hand.
* (Quick Effect): You can target 1 monster you control; the targeted card is unaffected by your opponents card effects until the End Phase this turn.
ATK/2500 DEF/2500

Into the New Frontier
Spell Card
Activate this card while you control no monsters. Special Summon 1 Level 4 "New Frontier" monster from your Deck. If a "New Frontier" monster(s) you control would be destroyed by an opponents card, you can banish this card from your GY instead. You can only activate 1 "Into the New Frontier" per turn.

Journey through the New Frontier
Continuous Spell Card
After activation: Add 1 Level 4 "New Frontier" monster from your Deck or GY to your hand. Each time a monster is Special Summoned: Place 1 counter on this card. All "New Frontier" monsters you control gain ATK equal to the number of counters on this card x 100. You can only activate 1 "Journey through the New Frontier" per turn.

Heroes in the New Frontier
Counter Trap Card
If you control a "New Frontier" monster that was Special Summoned from the Extra Deck, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a "New Frontier" card. Negate the activation and destroy it, then, you can Special Summon 1 Level 4 monster from your hand or GY, also, if that card is a "New Frontier" monster, you set this card instead of sending it to the GY. You can only activate 1 "Heroes in the New Frontier" per turn.

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I see an A Hero Lives, a Tenki and a classic omni-negate Counter Traps, then the monsters are good at getting on the field for combos and play extensions. This is a nice core for an archetype.
I am more intrigued at the new Albaz. First, to clarify, the "treated as "Fallen of Albaz"" effect is intended to still allow you to run the original Albaz even if you already have 3 of this Albaz? or is it more like a Harpie Lady clause that limits you to run a combination of 3 of the OG Harpie Lady and Harpie Ladies #1-3?
2nd, the Super Poly hand-trap effect looks really potent, especially paired with your new Fusion that can use any Level 4+ Effect monsters. But I am not familiar with the rest of the Albaz Fusions. Could you please elaborate on any other interactions or combos that you had in mind when you made this Super-Poly effect? Is it designed for the mirror? or perhaps vs. Branded? or certain top tier decks or bad match-ups?

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On 9/12/2023 at 4:01 PM, Darj said:

I see an A Hero Lives, a Tenki and a classic omni-negate Counter Traps, then the monsters are good at getting on the field for combos and play extensions. This is a nice core for an archetype.
I am more intrigued at the new Albaz. First, to clarify, the "treated as "Fallen of Albaz"" effect is intended to still allow you to run the original Albaz even if you already have 3 of this Albaz? or is it more like a Harpie Lady clause that limits you to run a combination of 3 of the OG Harpie Lady and Harpie Ladies #1-3?
2nd, the Super Poly hand-trap effect looks really potent, especially paired with your new Fusion that can use any Level 4+ Effect monsters. But I am not familiar with the rest of the Albaz Fusions. Could you please elaborate on any other interactions or combos that you had in mind when you made this Super-Poly effect? Is it designed for the mirror? or perhaps vs. Branded? or certain top tier decks or bad match-ups?

So the New Fallen of Albaz falls under the Suship Shari Red where Shari Red basically lets you have a total of 6 Suship Shari in the Deck since its not a (This card is always treated as "Gunkan Suship Shari".) clause.

The Albaz fusions tend to have various general requirements like high ATK/Level/Attribute where the new Albaz Fusion is to act as generic fusion target with Fallen of Albaz and the new Albaz.

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