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Raigeki support [Written]


Thomas★Zero

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Raigeki Swordmaster
lv 8 LIGHT
Thunder/Effect
You must tribute Thunder monsters to tribute summon this card. Gains 1000 ATK and DEF for each "Raigeki" in your GY. If this card attacks: You can activate 1 "Raigeki" from your Deck. You can only use this effect of "Raigeki Swordmaster" once per turn.
ATK/2000 DEF/2000

Fast as Lightning
Continuous Spell Card
Your opponent cannot activate monster effects in response to the activation of a Level 5 or higher LIGHT Thunder monster effects. If a monster(s) your opponent controls is destroyed by the effect of a Spell card you control: Inflict 300 points of damage for each monster destroyed by that cards effect. If this card is destroyed by an opponents card: You can add 1 "Raigeki" from your GY to your hand.

Raigeki Mirror Force
Trap Card
Activate this card when your opponents monster attacks. Activate 1 "Raigeki" from your Deck, also, if you cannot activate "Raigeki" this way, banish the attacking monster instead. If you control a Level 5 or higher LIGHT Thunder monster, your opponent cannot activate cards or effects in response to the activation of this card.

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This is such a big contrast compared to your "Soul Exchange" support. It seems these is not nearly as good, and that is on top of them being 3 cards instead of 1.
The monster is difficult to Summon as a 2-Tribute without any self-summoning condition clause or effect, unlike Black Hole Dragon and your Spirit Exchanger. The effects seems fine, though. It may nto be as fast as an MP1 remover, but if ZEUS sees play as an MP2 nuker, this should do some work too. A big difference of course is that you got to spend Deck space on this and Raigekis, and some decks may not afford the space and prefer more flexible board-breakers instead.

The Spell is awkwardly conditional and IMO its best effect, the Raigeki search, relies on the opponent doing the destruction so that makes the card rather passive.

Last effect is just a worse Mirror Force. The prevention to responses is nice but... you need a Level 5+ LIGHT Thunder on board, which won't be practical to many decks. ATM, I can only think of Thunder Dragons, which not only are out of the competitive scene, also I doubt they would want to dedicate deck space to this and multiple Raigekis.

That aside, I am not sure on how rulings go with effects that activate other cards. They work with Field Spells and Cont. Spell/Traps (e.g. Metaverse), but for "volatile" Spell Traps like Normals and Quick-Plays, I would think it is not possible because normally effects like this copy or replace themselves with the effect of the card they want to activate (e.g. Traptrix Raflesia, any effect that says "this effect becomes that card's effect when that card is activated"). So, in this case, I guess the activated Raigeki would apply on a new, different Chain?

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6 hours ago, Darj said:

This is such a big contrast compared to your "Soul Exchange" support. It seems these is not nearly as good, and that is on top of them being 3 cards instead of 1.
The monster is difficult to Summon as a 2-Tribute without any self-summoning condition clause or effect, unlike Black Hole Dragon and your Spirit Exchanger. The effects seems fine, though. It may nto be as fast as an MP1 remover, but if ZEUS sees play as an MP2 nuker, this should do some work too. A big difference of course is that you got to spend Deck space on this and Raigekis, and some decks may not afford the space and prefer more flexible board-breakers instead.

The Spell is awkwardly conditional and IMO its best effect, the Raigeki search, relies on the opponent doing the destruction so that makes the card rather passive.

Last effect is just a worse Mirror Force. The prevention to responses is nice but... you need a Level 5+ LIGHT Thunder on board, which won't be practical to many decks. ATM, I can only think of Thunder Dragons, which not only are out of the competitive scene, also I doubt they would want to dedicate deck space to this and multiple Raigekis.

That aside, I am not sure on how rulings go with effects that activate other cards. They work with Field Spells and Cont. Spell/Traps (e.g. Metaverse), but for "volatile" Spell Traps like Normals and Quick-Plays, I would think it is not possible because normally effects like this copy or replace themselves with the effect of the card they want to activate (e.g. Traptrix Raflesia, any effect that says "this effect becomes that card's effect when that card is activated"). So, in this case, I guess the activated Raigeki would apply on a new, different Chain?

Regarding this the idea with the monster is using Photon Santuary to summon it since the Tokens are LIGHT Thunder monsters, where the Spell and Trap are designed to go with the monster.

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