Yᵤₘₐ ₖₐᵢbₐ Posted September 9, 2023 Report Share Posted September 9, 2023 Time Wizard Knight [LIGHT] Level 6 [Warrior/Fusion/Effect] ATK/2300 DEF/2200 "Time Wizard" + "Celtic Guardian" Must first be Fusion Summoned with the above fusion material. Once per turn: You can Toss a coin and call it. If you call it right, you can activate 1 of these effects. Otherwise, your opponent Draw 1 card, then gains 1000 LP. Destroy all monster your opponent control. Destroy all Spell/Trap card your opponent control. Banish up to 2 random card from your opponent hand. This card cannot be targeted by your opponent card effect. Link to comment Share on other sites More sharing options...
Darj Posted September 11, 2023 Report Share Posted September 11, 2023 What happens if you call it wrong? xD Sucks that it is not Level to shortcut into it with Instant Fusion :v Dropping a text fix because the way you wrote it, the Tribute is acting as a cost in the middle of the effect, since the effect began with the coin flip. "Time Wizard" + 1 Warrior monster Cannot be targeted by your opponent's card effects. Once per turn: You can toss a coin and call it. If you call it right, apply 1 of these effects. - Destroy all monsters your opponent controls. - Tribute 1 other monster on the field, and if you do, this card gains ATK equal to a Level/Rank/Link Rating of the Tributed monster x150. Also, I would like to have clarified if the coin toss is part of the effect (e.g. Saion the Vaylantz Archer), or if it should be a cost (e.g. Desperado Barrel Dragon). Card text issues aside, I do not think this card would be that good when Time Wizard of Tomorrow exists, which not only uses any Effect monster as the other material, gets Spellcaster Fusion support (e.g. Magicalize Fusion) and can actually be Summoned with Instant Fusion, also it will nuke regardless of the coin result, whereas this has a 50% chance of failing. IMO you can buff it in some way or give it a niche so that Warriors will be interested in playing Time Wizard (or vice-versa). Link to comment Share on other sites More sharing options...
Nethersoul Posted September 12, 2023 Report Share Posted September 12, 2023 My suggest, you must add clause when coin your toss is wrong. Once per turn: You can Toss a coin and call it. If you call it right, you can activate 1 of these effects. "Otherwise, return this card to the Extra Deck" or "Change this card to face-down defense position" or "Your opponent gains 2000 LP" etc. And make it easy to summon, like "you do not used polymerization to fusion summon." Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted September 12, 2023 Report Share Posted September 12, 2023 8 minutes ago, Nethersoul said: My suggest, you must add clause when coin your toss is wrong. Once per turn: You can Toss a coin and call it. If you call it right, you can activate 1 of these effects. "Otherwise, return this card to the Extra Deck" or "Change this card to face-down defense position" or "Your opponent gains 2000 LP" etc. And make it easy to summon, like "you do not used polymerization to fusion summon." No that is kinda dumb this card already sucks you want it to suck even more!!! Link to comment Share on other sites More sharing options...
CardSharpDoppel Posted September 14, 2023 Report Share Posted September 14, 2023 I think it would be nice if there were more efficient ways to summon it other than poly and I think its effects are lack luster for requiring a coin toss. Honestly destroying all monsters and gaining ATK would be pretty sweet imo considering that the effect has a 50% chance of popping off. I know a lot of people are upset at the lack of a wrong coin toss clause, but I like your direction. I think any card having a 50% chance of working is fair enough, no matter how powerful the effect. Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 14, 2023 Author Report Share Posted September 14, 2023 Im appreciate that, thank u. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted September 14, 2023 Report Share Posted September 14, 2023 This card is kinda weak You know what instead of making it a Level 6 monster @Yuma Kaiba why not lower its Level by 1 its not like I'm going to play this shitty card in my Extra Deck cause its a waste of a slot but if you can make it a Level 5 Monster it can be brought out with Instant Fusion not like that would be a bad things to begin with but think how much more viable this card could be if you made that 1 simple change it would boost the viability of the garbage card. Also if you made the Attack boosting effect not part of the Coin Toss effect but as its own serperate effect and you replaced it with a draw 1 card for the coin toss than yeah this card would see play also this card just sucks El Shaddoll Winda would still be better not asking for you to make it broken just want you to de garbageify it. Link to comment Share on other sites More sharing options...
Darj Posted September 14, 2023 Report Share Posted September 14, 2023 6 hours ago, CardSharpDoppel said: I know a lot of people are upset at the lack of a wrong coin toss clause, but I like your direction. I think any card having a 50% chance of working is fair enough, no matter how powerful the effect. Just for the record, I do not mind that this does not have an effect when the coin toss guess is wrong, my remark was on the joking side. If anything, I would suggest giving it a different set of positive/good effects when the guess is wrong, or regardless of the result. 50% chance of success is bad enough, it would be nice if you still got something good out of the effect, even if it's weaker than the "correct guess" result. Anyway, I see the card has changed. Now it specifically needs Celtic Guardian, which is nice Duelist Kingdom series flavor, plus Fusion material Normal Monsters have plenty of support nowadays. I am bit concerned about the "banish 3 from card" effect, 3 feels like 1 too many, I would be more comfortable if it was 2, like Mounlinglacia. Still, and now that I mentioned it, I think if would nice if had some decent but weaker effect even if you call it wrong, just so it's not a full 50% chance of getting something. Link to comment Share on other sites More sharing options...
Nethersoul Posted September 14, 2023 Report Share Posted September 14, 2023 ~~Second Coin Toss~~ 1 minute ago, Nethersoul said: On 9/12/2023 at 8:18 AM, Nethersoul said: My suggest, you must add clause when coin your toss is wrong. Once per turn: You can Toss a coin and call it. If you call it right, you can activate 1 of these effects. "Otherwise, return this card to the Extra Deck" or "Change this card to face-down defense position" or "Your opponent gains 2000 LP" etc. Still with "my clause" Link to comment Share on other sites More sharing options...
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