Jump to content

Spirit Exchanger [Written]


Thomas★Zero

Recommended Posts

Spirit Exchanger
lv 6 LIGHT
Spellcaster/Effect
You can Special Summon this card (from your hand), by Special Summoning 1 "Soul Token" (Zombie/DARK/Level 1/ATK 0/DEF 0) to your opponents side of the field in Defense Position. If this card is Normal or Special Summoned: Add 1 "Soul Exchange" or 1 Level 7 or higher monster from your Deck to your hand. You can only use each effect of "Spirit Exchanger" once per turn.
ATK/200 DEF/2800

Link to comment
Share on other sites

I like this one. Old school removal like Torrential Tribute and Dark Hole have got support recently, so supporting Soul Exchange is not that outrageous. Then, this is a extender with an easy condition to fulfill (unless the opponent's board is already full of monsters but come on, that is highly unlikely), and on top of that, it can grab instead any Level 7+ monster. Such search pool is huge and crazy good, IMO. How about taking a Kashtira? yeah. Or a generic goodstuff like Prankatops, that Alpha Beast, heck even Nibiru.

Link to comment
Share on other sites

7 hours ago, Thomas★Zero said:

Spirit Exchanger
lv 6 LIGHT
Spellcaster/Effect
You can Special Summon this card (from your hand), by Special Summoning 1 "Soul Token" (Zombie/DARK/Level 1/ATK 0/DEF 0) to your opponents side of the field in Defense Position. If this card is Normal or Special Summoned: Add 1 "Soul Exchange" or 1 Level 7 or higher monster from your Deck to your hand. You can only use each effect of "Spirit Exchanger" once per turn.
ATK/200 DEF/2800

Us Old School Monarch players would've loved that back then, lol. Nice job!

Link to comment
Share on other sites

This is a cool little card. Has a couple of uses and and nice condition for SSing itself that ties into Soul Exchange. Also searching any LV 7 or higher is nothing to be sniffed at in certain decks. Makes itself useful even if you already have a Soul Exchange to hand. Good stuff.

Link to comment
Share on other sites

Holy shit that defense. I think the best way to balance this, because yeah this feels a bit too powerful, would be to make it so that if you add a monster you can't activate the effects of that monster of that name that turn (worded this way to so that you can't just pull out Votis to cheese another copy out).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...